Name |
Abbreviation |
Definition
|
High |
![Sc H.png](/images/2/27/Sc_H.png) |
An attack that hits a standing opponent and whiffs on a crouching opponent.
|
Mid |
![Sc M.png](/images/3/30/Sc_M.png) |
An attack that hits both standing and crouching opponents, but must be blocked standing.
|
Special Mid |
![Sc SM.png](/images/6/6a/Sc_SM.png) |
An attack that hits both standing and crouching opponents and can be blocked either standing or crouching. Hits airborne opponents.
|
Special Low |
![Sc SL.png](/images/f/f1/Sc_SL.png) |
An attack that hits both standing and crouching opponents and can be blocked either standing or crouching. Whiffs on airborne opponents.
|
Attack Throw |
![Sc AT.png](/images/1/1b/Sc_AT.png) |
A standard attack that shifts to a throw-like cutscene when certain conditions are fulfilled.
|
Break Attack |
![Sc BA.png](/images/5/50/Sc_BA.png) |
An attack that deals significant Guard Stamina damage, generally advantageous on block and unable to be countered by Guard Impact or Reversal Edge. Indicated by a blue lightning effect.
|
Brave Edge |
![Sc BE.png](/images/f/f0/Sc_BE.png) |
Deprecated terminology from Soulcalibur V, can be used to refer to a character burning meter to enhance a move (Character-specific in SC6: Yoshimitsu, Geralt, etc.)
|
Lethal Hit |
![Sc LH.png](/images/1/10/Sc_LH.png) |
An attack that gains enhanced properties on hit if certain conditions are fulfilled.
|
Special Stance |
![Sc SS.png](/images/8/80/Sc_SS.png) |
An attack that transitions to a stance.
|
Throw |
![Sc TH.png](/images/9/90/Sc_TH.png) |
Also known as a grab, an attack that pierces a standing guard. Can be escaped.
|
Unblockable Attack |
![Sc UA.png](/images/0/02/Sc_UA.png) |
An attack that cannot be guarded, usually has a long startup and deals considerable damage. Indicated by the screen darkening accompanied by a flame effect.
|