The King of Fighters 2001/Foxy

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< The King of Fighters 2001
Revision as of 14:15, 20 December 2020 by GS Darkus (talk | contribs) (→‎Movelist: First part of filling.)


Introduction

Movelist

  • Unicorn Horn - qcf+P

Foxy will do a stance for a bit and then throw a needle to the opponent. If this move connects the opponent will be totally paralized for some seconds, giving the player a perfect chance to start a combo. Not a particularly usefull move outside of gimmicks, and you can get it by accident if your inputs for her DM aren't clean.

A Version has shorter startup but less invulnerability frames and slower projectile. C Version has longer startup, but good invulnerability frames alongside faster projectile.


  • Prenilnium - dp+P

Big moonslash-like attack with great range, a bit of invulnerability on start, easy to combo into and Super Cancelable during the first hit. Foxy's main meterless combo ender and neat anti-air option.

A Version is quick and does nice damage, but has almost no invulnerability. 2 Hits. C Version is a bit delayed, has better damage and actual invulnerability frames. 3 Hits.


  • Tree of Beginning - hcb+P

Lunge stab with decent startup and range, but can be interrupted easely. Mostly used as combo ender or quick punish. Super Cancelable. Has 2 follow ups, that actually can be executed before this move hits, mostly for mind games.

Both Versions are the same except for the distance of the step, being C the version with further range.

Memory of Noah - P

Follow up for "Tree of Beginning" Spin slash that knockdowns the opponent. Both Versions are the same.

7 Stars - b+K

Follow up for "Tree of Beginning" Foxy will get into a defensive stance, this is a guard move that stops high attacks.

  • Tree of Knowledge

Slide kick into slash, high body invulnerability and a good combo ender. Hits low and then mid. Knocksdown on 2nd hit. Super Cancelable on 1st hit.


Throws

Command Moves

Special Moves

Deadly Moves

Super Deadly Move

The Basics

cr.Bx2 > f+A > df+A > hcb+P>P

cr.Bx2 > f+A > df+A > qcf,qcf+P

j.D > Close C > f+A > df+A > hcb+P>P

j.D > (j.qcf,qcf+P) x 2

Advanced Strategy