Street Fighter V/Seth

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Seth

SFV-Seth Portrait.jpg
VITALS
Health: 925 Stun: 925
WALKING THROWS
Forward Walk Speed: 4.7 Throw Range: 0.8
Back Walk Speed: 3.2 Throw Hurt Range: 0.25
DASHING JUMPING
Forward Dash Total Frames: 16 Jump Height Apex: -
Back Dash Total Frames: 23 Jump Total Frames: 46(4+38+4)
Forward Dash Distance: 145.2 Forward Jump Distance: 212.8
Back Dash Distance: 97.3 Back Jump Distance 182.4
NOTABLE MOVE CLASSES
Overheads: f+HK Hard Knockdowns: crHP (CH)
Low Attacks: crLK, crMK, crHK Crush Counters: f+HP, df+HK, crHP

Summary

Bio

Bio


Why Pick Seth?

Why Play

Players To Watch

Change List

For list of all changes, see Change/Patch List

Season 3.5

TBW

Season 3 (Arcade Edition)

TBW

Move List

Unique Attacks

File:SFV-Seth-Unique.jpg

Special Moves

File:SFV-Seth-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

File:SFV-Seth-Vsystem.jpg

Critical Art

File:SFV-Seth-Critical.jpg

Seth Discussions

Discussions regarding Seth

Seth Shoryuken Forum

Seth Discord Link

Seth Discord

Video Guides

Other Useful Guides

Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Stand LP LP 4 3 6 3 4 6 - - H ["sp","su","vt1","vt2"] - - - - CH_DAMAGE CH_STUN
Stand MP MP 5 3 16(19) -2 2 4 - - H ["ia","vt1","vt2"] - - - CHIP CH_DAMAGE CH_STUN
Stand HP HP 7 3 23(20) -4 2 4 - - H ["sp","su","vt1","vt2"] - - - CHIP CH_DAMAGE CH_STUN
Stand LK LK 4 3 11 3 4 6 - - H ["sp","su","vt1","vt2"] - - - - CH_DAMAGE CH_STUN
Stand MK MK 7 3 18 -2 1 3 - - H ["ia","vt1","vt2"] - - - CHIP CH_DAMAGE CH_STUN
Stand HK HK 10 5(3)4 22 -6(-10) KD KD - - H ["sp","su","vt1","vt2"] 103 44 49 CHIP CH_DAMAGE CH_STUN
Crouch LP d+LP 3 2 8 2 4 6 - - H ["sp","su","vt1","vt2"] - - - - CH_DAMAGE CH_STUN
Crouch MP d+MP 6 3 14 2 5 7 - - H ["sp","su","vt1","vt2"] - - - CHIP CH_DAMAGE CH_STUN
Crouch HP d+HP 12 4 26 -10 KD KD - - L ["ia","vt1","vt2"] 69 20 25 CHIP CH_DAMAGE CH_STUN
Crouch LK d+LK 4 3 7 2 3 5 - - L ["ia","vt1","vt2"] - - - - CH_DAMAGE CH_STUN
Crouch MK d+MK 7 3 13 -2 2 4 - - L ["sp","su","vt1","vt2"] - - - CHIP CH_DAMAGE CH_STUN
Crouch HK d+HK 11 4 22 -4 2 4 - - H ["su","ia","vt1","vt2"] - - - CHIP CH_DAMAGE CH_STUN
Jump LP u+LP 4 5 - - - ? - - M - - - - - CH_DAMAGE CH_STUN
Jump MP u+MP 7 2*4 - - - ? - - M ["sp"] - - - CHIP CH_DAMAGE CH_STUN
Jump HP u+HP 9 6 - - - ? - - M - - - - CHIP CH_DAMAGE CH_STUN
Jump LK u+LK 4 6 - - - ? - - M - - - - - CH_DAMAGE CH_STUN
Jump MK u+MK 7 7 - - - ? - - M - - - - CHIP CH_DAMAGE CH_STUN
Jump HK u+HK 10 5 - - - ? - - M - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Step Shoot f+MP 9 3 17 -2 2 4 - - H ["vt1","vt2"] - - - CHIP CH_DAMAGE CH_STUN
Hazard Blow f+HP 20 3 23 -4 1 C - - H ["su","vt1","vt2"] 85 53 53 CHIP CH_DAMAGE CH_STUN
Head Hunter f+HK 23 2 21 -7 1 3 - - M - - - - CHIP CH_DAMAGE CH_STUN
Turning Slicer df+HK 23 3 15 -2 4 6 - - L ["vt1","vt2"] - - - CHIP CH_DAMAGE CH_STUN
Twin Claw MP > HP 5+10 4 28 -12 -5 -3 - - H*H ["sp","ia","vs2","vt1","vt2"] - - - CHIP CH_DAMAGE CH_STUN
Tanden Combination MP > HP > MP+MK 5+10+18 25 19 - 2 4 - - H*H*H - - - - CHIP CH_DAMAGE CH_STUN
Shoot Slicer f+MP > HK 9+11 3 21 -5 2 4 - - H*H ["vt1","vt2"] - - - CHIP CH_DAMAGE CH_STUN
Fatal Rush f+MP > HK > HP 9+11+12 3 29 -12 KD KD - - H*H*H ["vt1","vt2"] 77 18 23 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Death Throw (fwd) LP+LK 5 3 17 - KD KD 130 150 T - 64 15 15 ? 156 180
Death Throw (back) b+LP+LK 5 3 17 - KD KD 130 150 T - 59 10 10 ? 156 180
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Tanden Ignition HP+HK (VT1) 1 - 10(20) - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Tanden Maneuver HP+HK (VT2 Activation) 13 - 32 -3 3 5 25 30 H - - - - ? 30 36
Tanden Explode HP+HK (VT2 Explosion) 9 12 17 8 KD KD 50 50 H - 120 61 66 ? 60 60
Tanden Engine MP+MK (VS1) 20 25 21 -2 2 4 10 0 H - - - - ? 12 0
Tanden Install MP+MK > P (VS1) 20+4 5 25 -16 KD KD 10*54 (64) 0 H - 49 19 19 ? CH_DAMAGE 0
Install Art ["su","vt1","vt2"] 16 2 -16 KD MP+MK (Abigail) 120 120 H KD 86 27 32 ? 144
Install Art ["su","vt1","vt2"] 16 2 -16 KD MP+MK (Abigail) (mash) 140 150 H KD 78 19 24 ? 168
Install Art ["su","vt1","vt2"] 25 - -4 KD MP+MK (Akuma) 30x2*40 (100) 50x3 (150) H KD 95 36 41 ? CH_DAMAGE
Install Art ["vt1","vt2"] 26 4 -5 KD MP+MK (Alex) 120 200 M KD 43 43 43 ? 144
Install Art ["su","vt1","vt2"] 18 3 -10 KD MP+MK (Birdie) 110 150 H KD 84 25 30 ? 132
Install Art ["su","vt1","vt2"] 9 29 -21 KD MP+MK (Blanka) 100 150 H KD 65 6 11 ? 120
Install Art ["su","vt1","vt2"] 26(30) 2 -2 KD MP+MK (Boxer) 100 120 H KD 90 31 36 ? 120
Install Art ["su","vt1","vt2"] 7 14 -12 KD MP+MK (Cammy) 30*70 (100) 50*100 (150) H KD 82 23 28 ? CH_DAMAGE
Install Art ["su","vt1","vt2"] 5 2(5)2(6)2(6)2 -8 4 MP+MK (Chun-Li) 15x4 (60) 20x4 (80) H 6 - - - ? CH_DAMAGE
Install Art ["su","vt1","vt2"] 20 3 -2 2 MP+MK (Cody) 80 100 H 4 - - - ? 96
Install Art ["su","vt1","vt2"] 13 23 -5 KD MP+MK (Dhalsim) 70 150 H KD 99 40 45 ? 84
Install Art ["su","vt1","vt2"] 16 5 -16 KD MP+MK (Ed) 100 150 H KD 84 25 30 ? 120
Install Art ["su","vt1","vt2"] 12(18) 3(25) -12 KD MP+MK (E.Honda) 120(90) 150(100) H KD 85 26 31 ? CH_DAMAGE
Install Art ["su","vt1","vt2"] 16 2(2)2(1)2 3 7 MP+MK (Falke) 80 120 H 9 - - - ? 96
Install Art ["su","vt1","vt2"] 23 - -10 -1 MP+MK (F.A.N.G) 40 100 H 1 - - - ? 48
Install Art - 23 120 10 27 MP+MK (F.A.N.G) (Trap) 40 100 H 29 - - - ? 48
Install Art ["vt1","vt2"] 17 9 -5 4 MP+MK (G) 100 100 H 6 - - - ? 120
Install Art ["vt1"] 10 3(13)11 -3 KD MP+MK (Gill) 100 120 M KD 99 (103) 40 (44) 45 (49) ? 120
Install Art ["su","vt1","vt2"] 10 - 2 4 MP+MK (Guile) - - H 6 - - - ? CH_DAMAGE
Install Art - - - - - MP+MK (Ibuki) - - - ? - - - ? CH_DAMAGE
Install Art ["su","vt1","vt2"] 19 3 -6 KD MP+MK (Juri) 70 150 H KD 88 29 34 ? 84
Install Art ["su","vt1","vt2"] 22 3 3 4 MP+MK (Kage) 80 100 H 6 - - - ? 96
Install Art - - - - - MP+MK (Karin Dash) - - - ? - - - ? CH_DAMAGE
Install Art ["vt1","vt2"] 1+6 4 -10 KD MP+MK (Karin Just Frame Tenko) 70 100 H KD 106 47 52 ? 84
Install Art ["vt1","vt2"] 4+9 3 -10 KD MP+MK (Karin Late Tenko) 60 100 H KD 106 47 52 ? 72
Install Art ["su","vt1","vt2"] 4+11 4 -2 2 MP+MK (Karin Orochi) 80 150 H 4 - - - ? 96
Install Art ["su","vt1","vt2"] 4 2*2*9 -34 KD MP+MK (Ken) 70*50*20 (140) 50x3 (150) H KD 85 26 31 ? CH_DAMAGE
Install Art - 23 - - - MP+MK (Kolin Vanity Step) - - - ? - - - ? CH_DAMAGE
Install Art ["su","vt1","vt2"] 23+8 9 -10 KD MP+MK (Kolin Silver Edge) 100 150 H KD 82 23 28 ? 120
Install Art ["su","vt1","vt2"] 19 40 -5 0 MP+MK (Laura Fireball lvl 1) 60 60 H 2 - - - ? 72
Install Art ["su","vt1","vt2"] 41 80 0 9 MP+MK (Laura Fireball lvl 2) 60*30 (90) 60*30 (90) H 11 - - - ? CH_DAMAGE
Install Art ["su","vt1","vt2"] 70 100 18 31 MP+MK (Laura Fireball lvl 3) 60*30*30 (120) 60*30*30 (120) H 33 - - - ? CH_DAMAGE
Install Art ["vt1","vt2"] 21 3 -4 KD MP+MK (Lucia) 80 100 H KD 102 43 48 ? 96
Install Art ["su","vt1","vt2"] 19 2(2)3 -2 2 MP+MK (Dictator) 50*50 (100) 50*100 (150) H 4 - - - ? CH_DAMAGE
Install Art ["su","vt1","vt2"] 14 3(26) -8 2 MP+MK (Menat Soul Sphere) 40 70 H 4 - - - ? 48
Install Art - 5 - 1+ 14+ MP+MK (Menat Soul Sphere: Ankh) 40 70 H ? - - - ? 48
Install Art ["su","vt1","vt2"] 15 3 -10 KD MP+MK (Nash) 100 100 H KD 89 30 35 ? 120
Install Art ["vt1","vt2"] 21 3 -6 KD MP+MK (Necalli Lunge) 120 150 H KD 87 28 33 ? 144
Install Art ["vt1","vt2"] 18 5 -6 KD MP+MK (Necalli Lunge (V-Trigger)) 20*120 (140) 150 H KD 87 28 33 ? CH_DAMAGE
Install Art ["vt1","vt2"] 21 3 -4 2 MP+MK (Poison) 70 100 H 4 - - - ? 84
Install Art ["vt1"] 15(11) 8 -20 KD MP+MK (Rashid) 100 150 H KD 88 29 34 ? 120
Install Art ["su","vt1","vt2"] 20 13 -12 KD MP+MK (R.Mika) 100 150 H KD 82 23 28 ? 120
Install Art ["su","vt1","vt2"] 14 - -6 -1 MP+MK (Ryu) 60 100 H 1 - - - ? 72
Install Art ["vt1","vt2"] 20 11 -7(3) KD MP+MK (Sagat) 100 150 H KD 92 33 38 ? 120
Install Art ["vt1","vt2"] 24 3(8)2(10)3 -2 2 MP+MK (Sakura) 30x2*40 (100) 45x2*60 (150) H 4 - - - ? CH_DAMAGE
Install Art ["su","vt1","vt2"] 15 2 -13 KD MP+MK (Seth) 120 150 H KD 77 18 18 ? 144
Install Art ["su","vt1","vt2"] 10 6 -5 0 MP+MK (Urien) 70 150 H 2 - - - ? 84
Install Art ["su","vt1","vt2"] 8 2(17)5 -6 2 MP+MK (Claw) 20*60 (80) 20*130 (150) H 4 - - - ? CH_DAMAGE
Install Art - 5 2 - KD MP+MK (Zangief) 200 (150) 200 (150) T KD 63 14 14 ? CH_DAMAGE
Install Art ["su","vt1","vt2"] 23 2 -14 KD MP+MK (Zeku - Old) 70 100 H KD 114 55 60 ? 84
Install Art - 25 14 -4(7) KD MP+MK (Zeku - Old) (Gram Projectile) 70 100 H KD 102(113) 43(54) 48(59) ? 84
Install Art ["su","vt1","vt2"] 22 6 -6 KD MP+MK (Zeku - Young) 70 150 H KD 108 49 54 ? 84
Tanden Booster MP+MK (VS2) 12 - 37 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Hecatoncheires Glide MP+MK > qcf+P (VS2) 11+14 2(4)2(4)2(4)2(4)2(4)2(4)2(4)2 22 -2 2 4 10x7*30 (100) 10x7*50 (120) H ["vt1"] - - - ? CH_DAMAGE CH_STUN
Mad Spiral MP+MK > f,df,f+P (VS2) 11+7 18 18+29 -39 KD KD 20*10x7*30 (120) 0*0x7*150 (150) H ["vt1"] 72 13 18 ? CH_DAMAGE CH_STUN
Spin Pendulum MP+MK > qcb+K (VS2) 11+5 2(2)2(2)2(2)2(2)2(10)3 25 -9 KD KD 10x5*30 (80) 10x5*70 (120) H ["vt1"] 102 43 48 ? CH_DAMAGE CH_STUN
Tanden Booster (Stop) MP+MK > MP+MK (VS2) 11 - 19 - - ? - - H - - - - ? CH_DAMAGE CH_STUN
Calamity Shutter f+PPP 17 2 24 -2 KD KD 60 0 H - 74 15 20 ? 72 0
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Taunt PPP+KKK 1 - 61 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
LP Hecatoncheires qcf+LP 11 2(3)2(3)2(3)2 20 -4 2 4 10x3*50 (80) 20x3*60 (120) H ["su","ia","vt1"] - - - ? CH_DAMAGE CH_STUN
MP Hecatoncheires qcf+MP 17 2(3)2(3)2(3)2(3)2(3)2 20 -4 2 4 10x5*40 (90) 10x5*70 (120) H ["su","ia","vt1"] - - - ? CH_DAMAGE CH_STUN
HP Hecatoncheires qcf+HP 25 2(3)2(3)2(3)2(3)2(3)2(3)2(3)2 20 -2 3 5 10x7*30 (100) 10x7*50 (120) H ["su","ia","vt1"] - - - ? CH_DAMAGE CH_STUN
EX Hecatoncheires qcf+PP 10 2(3)2(3)2(3)2(3)2(3)2(3)2(3)2 24 -2 KD KD 5x6*20*30*40 (120) 150 H ["ia","vt1"] 77 18 23 ? CH_DAMAGE 180
LP Mad Cradle f,d,df+LP 4 10 22+11 -25 KD KD 90(60) 150(100) H ["su","vt1"] 88 29 34 ? CH_DAMAGE CH_STUN
MP Mad Cradle f,d,df+MP 5 10 28+13 -33 KD KD 110(60) 150(100) H ["su","vt1"] 80 21 26 ? CH_DAMAGE CH_STUN
HP Mad Cradle f,d,df+HP 10 10 34+15 -41 KD KD 120(60) 150 H ["su","vt1"] 74 15 20 ? CH_DAMAGE 180
EX Mad Cradle f,d,df+PP 4 16 30+15 -40 KD KD 60*20x3*30 (150) 150 H ["vt1"] 87 28 33 ? CH_DAMAGE 180
LK Cruel Disaster qcb+LK 14 3(8) 26 -8 KD KD 80 100 H ["su","ia","vt1"] 82 23 28 ? 96 120
MK Cruel Disaster qcb+MK 21 3(8) 28(26) -4 KD KD 90 120 H ["su","ia","vt1"] 84 25 30 ? 108 144
HK Cruel Disaster qcb+HK 27 3(8) 28(21) 2 KD KD 100 150 H ["su","ia","vt1"] 94 35 40 ? 120 180
EX Cruel Disaster qcb+KK 15 3(8) 33 -12 KD KD 60*40 (100) 150 H ["ia","vs2","vt1"] 91 32 37 ? CH_DAMAGE 180
LK Annihilate Sword qcb+LK (air) 14 6 9 -5(2) -4(6) ? 70 150 H ["vt1"] - - - ? 84 180
MK Annihilate Sword qcb+MK (air) 23 6 9 -7(-4) -1(2) ? 80 150 H ["vt1"] - - - ? 96 180
HK Annihilate Sword qcb+HK (air) 27 6 16 -5(0) KD KD 90 150 H ["vt1"] 68(73) 9(14) 14(19) ? 108 180
EX Annihilate Sword qcb+KK (air) 10 7(10)5 13 -7(-1) KD KD 50*80 (130) 50*150 (200) H ["vt1"] 71(77) 12(18) 17(23) ? CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Tanden Destruction qcf,qcf+P 6 10 42 -30 KD KD 330 0 H - 12 12 12 ? 396 0
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
Titanomachy qcf+P > HP+HK 13 5 31 2 KD KD 120 100 H - 78(79) 19(20) 24(25) ? 144 120
Mad Spin f,df,f+P > HP+HK 7 4x16(64) 21 -2 2 4 10x16 20+10x16 H - 85 26 31 ? CH_DAMAGE CH_STUN
Mad Spin Special Edition MP+MK > HP+HK 11 2 75 -56 (-72) KD KD 80 100 H - 19 19 19 ? 96 120
Cyclone Disaster qcb+K > HP+HK 8 4(4)3(10)4 21 -4 KD KD 70 100 H - 103(106) 44(47) 49(52) ? 84 120
Hell's Gate qcb+K (air) > HP+HK 5 8 17 -4 KD KD 90 120 H - 95 36 41 ? 108 144
Tanden Extreme qcf,qcf+P 6 10 42 -30 KD KD 350 0 H - 12 12 12 ? 420 0
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
Tanden Maneuver Additional Control HP+HK 7 - 33 - - ? 25 30 H - - - - ? 30 36
Notes:
  • CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
  • For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
  • Chip damage for normals refers to grey life inflicted

Combos

BnB

With Meter

Corner

Crush Counter

V-Trigger Cancels

V System

V Reversal

V Skill 1

V Skill 2

V Trigger 1

V Trigger 2

Strategy

Playing as Seth

Fighting Against Seth