Street Fighter V/G

From SuperCombo Wiki

Template:SFVHeader

G

SFV-G Portrait.jpg
VITALS
Health: 1000 Stun: 1000
WALKING THROWS
Forward Walk Speed: 3.77 Throw Range: 0.85
Back Walk Speed: 3 Throw Hurt Range: 0.25
DASHING JUMPING
Forward Dash Total Frames: 19 Jump Height Apex: -
Back Dash Total Frames: 25 Jump Total Frames: ? (?+?+4)
Forward Dash Distance: 156.7 Forward Jump Distance: ?
Back Dash Distance: 105.2 Back Jump Distance ?
NOTABLE MOVE CLASSES
Overheads: f+HK Hard Knockdowns: crHK (CH)
Low Attacks: crLK, crMK, crHK, G Smash Under Crush Counters: HP, f+HP, crHK

Summary

Bio

Appearing seemingly out of nowhere, this mysterious fighter claims to be the "President of the World." He has a strong sense of unity and power, but the mystery still remains: who exactly is he? Is he related to Q, the mysterious fighter from Street Fighter 3? Was he a project made by the Illuminati? Does he has some sort of relation with Gill? We may never know.


Why Pick G?

G is a great fighter who generally offers a tool for any situation he needs. His long range normals provide good buffers and pokes. His fireball can make it very difficult for most characters to get around due to its trajectory. He has anti airs, a command grab, corner carry, he's got it all. Top it all off with one of the best V-Skills and V-Triggers in the whole game, and you've got yourself a force to be reckoned with. His unique mechanic, Presidentiality, requires good reactions and spacing to make use of, as he can normally only level up after a knockdown. If you like having a character that's easy to pick up but can always provide more new and complicated things for you as you learn more, G might be the character for you.


Players To Watch

Smug, Nemo, NuckleDu, 801 Strider


Change List

For list of all changes, see Change/Patch List

Season 3.5

Added as part of Season 3 DLC (August 2018)

Season 3 (Arcade Edition)

N/A

Move List

Unique Attacks

SFV-G-Unique.jpg

Special Moves

SFV-G-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-G-Vsystem.jpg

Critical Art

SFV-G-Critical.jpg

G Discussions

Discussions regarding G

G Shoryuken Forum

G Discord Link

G Discord

Video Guides

Capcom Fighter's Character Introduction Series

Shoryuken's Rising Up Series

Other Useful Guides

Lewis' G Combo and Oki Guide (WIP)

Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
stand LP LP 4 2 8 3 5 FILL_ME_IN_COUNTER_HIT 30 70 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MP MP 6 3 12 3 7 FILL_ME_IN_COUNTER_HIT 60 100 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HP HP 11 4 21 -3 3 FILL_ME_IN_COUNTER_HIT 80 150 H sp/su/vs/vt1/vt2 99 40 45 CHIP CH_DAMAGE CH_STUN
stand LK LK 5 3 10 1 4 FILL_ME_IN_COUNTER_HIT 40 70 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MK MK 9 3 17 -2 2 FILL_ME_IN_COUNTER_HIT 60 100 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HK HK 9 3(3)2 23(25) -5 2 FILL_ME_IN_COUNTER_HIT 50*40(80) 75*75(100) H su/vt1/vt2 67(71) 8(12) 13(17) CHIP CH_DAMAGE CH_STUN
crouch LP d+LP 4 3 8 2 5 FILL_ME_IN_COUNTER_HIT 30 70 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MP d+MP 7 3 15 2 5 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HP d+HP 8 4 21 -3 1 FILL_ME_IN_COUNTER_HIT 90(80) 150(100) H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch LK d+LK 4 2 9 1 4 FILL_ME_IN_COUNTER_HIT 20 70 L vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MK d+MK 8 3 14 0 3 FILL_ME_IN_COUNTER_HIT 60 100 L vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HK d+HK 10 2 28 -14 KD FILL_ME_IN_COUNTER_HIT 100 150 L vt1/vt2 67 18 23 CHIP CH_DAMAGE CH_STUN
jump LP u+LP 3 6 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MP u+MP 7 6 - - KD FILL_ME_IN_COUNTER_HIT 60 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HP u+HP 9 5 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
jump LK u+LK 4 7 - - - FILL_ME_IN_COUNTER_HIT 40 70 M vs - - - CHIP CH_DAMAGE CH_STUN
jump MK u+MK 5 6 - - - FILL_ME_IN_COUNTER_HIT 70 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HK u+HK 11 5 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
Flying President d+MP during f jump 9 7 - - - FILL_ME_IN_COUNTER_HIT 60 100 M - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Wing President f+HP 15 3 22 -4 2 FILL_ME_IN_COUNTER_HIT 90 150 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Strong President b+HP 9 1*4 23 -5(-6) KD FILL_ME_IN_COUNTER_HIT 40*40 50*50 H*H sp/su/vs/vt1/vt2 100 41 46 CHIP CH_DAMAGE CH_STUN
Crash President f+HK 25 2 22 -7 1 FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Violence President LP+LK 5 3 17 - KD FILL_ME_IN_COUNTER_HIT 130 150 T - 62 13 13 CHIP CH_DAMAGE CH_STUN
Destroy President b+LP+LK 5 3 17 - KD FILL_ME_IN_COUNTER_HIT 130 200 T - 67 18 18 CHIP CH_DAMAGE CH_STUN
Shining President LP+LK (on crouching) 5 3 17 - KD FILL_ME_IN_COUNTER_HIT 140 200 T - 62 13 13 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Maximum President HP+HK (VT1) 1 - 4 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Dangerous President HP+HK (VT2) 1 - 4 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
G Barrier MP+MK 13(9) 13(27) 25(35)(23) -17 KD FILL_ME_IN_COUNTER_HIT 50 100 H vt1/vt2 94 35 40 CHIP CH_DAMAGE CH_STUN
Airborne G Barrier MP+MK (air) 13(9) 16(26) 11 - KD FILL_ME_IN_COUNTER_HIT 50 100 H - - - - CHIP CH_DAMAGE CH_STUN
G Revenge f+PPP 17 2 24 -2 KD FILL_ME_IN_COUNTER_HIT 60 - H - 75 16 21 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Message To The People (Speech 1) d,d+KK - - 69(1660) - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Message To The People (Speech 2) d,d+KK - - 69(1760) - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Message To The People (Speech 3) d,d+KK - - 69(1720) - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Neutral Attack Neutral 3867 15 - - KD FILL_ME_IN_COUNTER_HIT 500 500 H - 243 243 243 CHIP CH_DAMAGE CH_STUN
G Smash Over LP (Level 1) f,d,df+LP (Level 1) 16 5 21 -4 KD FILL_ME_IN_COUNTER_HIT 100 100 H - 96 37 42 CHIP CH_DAMAGE CH_STUN
G Smash Over MP (Level 1) f,d,df+MP (Level 1) 20 5 21 -4 KD FILL_ME_IN_COUNTER_HIT 100 100 H - 96 37 42 CHIP CH_DAMAGE CH_STUN
G Smash Over HP (Level 1) f,d,df+HP (Level 1) 22(25) 5 21 -4 KD FILL_ME_IN_COUNTER_HIT 100 100 H - 100 41 46 CHIP CH_DAMAGE CH_STUN
G Smash Over LP (Level 2) f,d,df+LP (Level 2) 16 5 21 -4 KD FILL_ME_IN_COUNTER_HIT 120 120 H - 101 42 47 CHIP CH_DAMAGE CH_STUN
G Smash Over MP (Level 2) f,d,df+MP (Level 2) 20 5 21 -4 KD FILL_ME_IN_COUNTER_HIT 120 120 H - 104 45 50 CHIP CH_DAMAGE CH_STUN
G Smash Over HP (Level 2) f,d,df+HP (Level 2) 22(25) 5 21 -4 KD FILL_ME_IN_COUNTER_HIT 120 120 H - 108 49 54 CHIP CH_DAMAGE CH_STUN
G Smash Over (Level 3) f,d,df+P (Level 3) 13 5 22 -6 KD FILL_ME_IN_COUNTER_HIT 50*50 60*60 H vt1/vt2 102(95~102) 43(36~43) 43(36~43) CHIP CH_DAMAGE CH_STUN
G Smash Over EX f,d,df+PP 13 5 22 -6 KD FILL_ME_IN_COUNTER_HIT 50*50 60*60 H vt1/vt2 102(95~102) 43(36~43) 43(36~43) CHIP CH_DAMAGE CH_STUN
G Smash Under LK (Level 1) f,d,df+LK (Level 1) 13 5 25 -8 KD FILL_ME_IN_COUNTER_HIT 80 100 L - 76 27 32 CHIP CH_DAMAGE CH_STUN
G Smash Under MK (Level 1) f,d,df+MK (Level 1) 16 5 25 -8 KD FILL_ME_IN_COUNTER_HIT 80 100 L - 76 27 32 CHIP CH_DAMAGE CH_STUN
G Smash Under HK (Level 1) f,d,df+HK (Level 1) 20(23) 5 25 -8 KD FILL_ME_IN_COUNTER_HIT 80 100 L - 78 29 34 CHIP CH_DAMAGE CH_STUN
G Smash Under LK (Level 2) f,d,df+LK (Level 2) 13 5 25 -8 KD FILL_ME_IN_COUNTER_HIT 100 150 L - 76 27 32 CHIP CH_DAMAGE CH_STUN
G Smash Under MK (Level 2) f,d,df+MK (Level 2) 16 5 25 -6 KD FILL_ME_IN_COUNTER_HIT 100 150 L - 78 29 34 CHIP CH_DAMAGE CH_STUN
G Smash Under HK (Level 2) f,d,df+HK (Level 2) 20(23) 5 25 -6 KD FILL_ME_IN_COUNTER_HIT 100 150 L - 79 30 35 CHIP CH_DAMAGE CH_STUN
G Smash Under (Level 3) f,d,df+K (Level 3) 13(18) 5 22 -8 KD FILL_ME_IN_COUNTER_HIT 50*60 75*75 L vt1/vt2 85 26 31 CHIP CH_DAMAGE CH_STUN
G Smash Under EX f,d,df+KK 13(18) 5 22 -8 KD FILL_ME_IN_COUNTER_HIT 50*60 75*75 L vt1/vt2 85 26 31 CHIP CH_DAMAGE CH_STUN
G Burst LP (Level 1) qcf+LP (Level 1) 15 11 31 -8 -3 FILL_ME_IN_COUNTER_HIT 50 100 H - - - - CHIP CH_DAMAGE CH_STUN
G Burst MP (Level 1) qcf+MP (Level 1) 20 11 29 -6 -1 FILL_ME_IN_COUNTER_HIT 50 100 H - - - - CHIP CH_DAMAGE CH_STUN
G Burst HP (Level 1) qcf+HP (Level 1) 25 11 27 -4 1 FILL_ME_IN_COUNTER_HIT 50 100 H - - - - CHIP CH_DAMAGE CH_STUN
G Burst LP (Level 2) qcf+LP (Level 2) 15 11 31 -5 0 FILL_ME_IN_COUNTER_HIT 40*40 75*75 H - - - - CHIP CH_DAMAGE CH_STUN
G Burst MP (Level 2) qcf+MP (Level 2) 20 11 29 -3 2 FILL_ME_IN_COUNTER_HIT 40*40 75*75 H - - - - CHIP CH_DAMAGE CH_STUN
G Burst HP (Level 2) qcf+HP (Level 2) 25 11 27 -1 4 FILL_ME_IN_COUNTER_HIT 40*40 75*75 H - - - - CHIP CH_DAMAGE CH_STUN
G Burst (Level 3) qcf+P (Level 3) 15 13*16 49 -2 KD FILL_ME_IN_COUNTER_HIT 50*50 75*75 H vt1/vt2 108 49 54 CHIP CH_DAMAGE CH_STUN
G Burst EX qcf+PP 15 13*16 49 -2 KD FILL_ME_IN_COUNTER_HIT 50*50 75*75 H vt1/vt2 108 49 54 CHIP CH_DAMAGE CH_STUN
G Spin Kick LK (Level 1) qcf+LK (Level 1) 20(25) 7 4+16 -5 3 FILL_ME_IN_COUNTER_HIT 70 150 H - - - - CHIP CH_DAMAGE CH_STUN
G Spin Kick MK (Level 1) qcf+MK (Level 1) 25(30) 7 4+18 -5 3 FILL_ME_IN_COUNTER_HIT 70 150 H - - - - CHIP CH_DAMAGE CH_STUN
G Spin Kick HK (Level 1) qcf+HK (Level 1) 28(33) 7 3+19 -5 3 FILL_ME_IN_COUNTER_HIT 70 150 H - - - - CHIP CH_DAMAGE CH_STUN
G Spin Kick LK (Level 2) qcf+LK (Level 2) 17(25) 2(1)7 3+16 -5 5 FILL_ME_IN_COUNTER_HIT 50 100 H - - - - CHIP CH_DAMAGE CH_STUN
G Spin Kick MK (Level 2) qcf+MK (Level 2) 22(30) 2(1)7 3+19 -5 5 FILL_ME_IN_COUNTER_HIT 50 100 H - - - - CHIP CH_DAMAGE CH_STUN
G Spin Kick HK (Level 2) qcf+HK (Level 2) 25(33) 2(1)7 3+19 -5 5 FILL_ME_IN_COUNTER_HIT 50 100 H - - - - CHIP CH_DAMAGE CH_STUN
G Spin Kick (Level 3) qcf+K (Level 3) 20(25) 7 4+18 -2 KD FILL_ME_IN_COUNTER_HIT 30x2*50 (110) 150 H - 98 39 44 CHIP CH_DAMAGE CH_STUN
G Spin Kick EX qcf+KK 20(25) 7 4+18 -2 KD FILL_ME_IN_COUNTER_HIT 30x2*50 (110) 150 H - 98 39 44 CHIP CH_DAMAGE CH_STUN
G Impact (Level 1) hcb+K (Level 1) 12(7) 2 60 - KD FILL_ME_IN_COUNTER_HIT 60 100 T - 108 49 49 CHIP CH_DAMAGE CH_STUN
G Impact (Level 2) hcb+K (Level 2) 12(7) 2 60 - KD FILL_ME_IN_COUNTER_HIT 30*40 120 T sp/su/vs 113 54 54 CHIP CH_DAMAGE CH_STUN
G Impact (Level 3) hcb+K (Level 3) 12(7) 2 60 - KD FILL_ME_IN_COUNTER_HIT 20*30x2 (80) 120 T sp/su/vs 108 49 49 CHIP CH_DAMAGE CH_STUN
G Impact EX hcb+KK 12(7) 2 60 - KD FILL_ME_IN_COUNTER_HIT 20*30x2 (80) 120 T sp/su/vs 108 49 49 CHIP CH_DAMAGE CH_STUN
G Charge d,d+PP - - 64 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
G Charge (Hold) d,d+PP (Hold) - - 128 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
G Charge (Cancel) PP (Cancel) - - 69 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Pangaea Burst qcf,qcf+P 1+5 13*13*13 113 -24(-52) KD FILL_ME_IN_COUNTER_HIT 50x5*80 (330) 0 H - 101(73) 42(14) 47(12) CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
G Smash Over (V-Trigger 1) f,d,df+P (V-Trigger 1) 13 5 22 -6 KD FILL_ME_IN_COUNTER_HIT 50*50 60*60 H sp/su/vs 102(95~102) 43(36~43) 43(36~43) CHIP CH_DAMAGE CH_STUN
G Smash Under (V-Trigger 1) f,d,df+K (V-Trigger 1) 13(18) 5 22 -8 KD FILL_ME_IN_COUNTER_HIT 50*60 75*75 L sp/su/vs 95 36 41 CHIP CH_DAMAGE CH_STUN
G Burst (V-Trigger 1) qcf+P (V-Trigger 1) 15 13*16 49 -2 KD FILL_ME_IN_COUNTER_HIT 50*50 75*75 H sp/su/vs 108 49 54 CHIP CH_DAMAGE CH_STUN
G Spin Kick (V-Trigger 1) qcf+K (V-Trigger 1) 20(25) 7 4+18 -2 KD FILL_ME_IN_COUNTER_HIT 30x2*50 (110) 150 H sp/su/vs 98 39 44 CHIP CH_DAMAGE CH_STUN
G Impact (V-Trigger 1) hcb+K (V-Trigger 1) 12(7) 2 60 ~ KD FILL_ME_IN_COUNTER_HIT 20*30x2 (80) 120 T sp/su/vs 108 49 49 CHIP CH_DAMAGE CH_STUN
G Barrier (V-Trigger 1) MP+MK 13*32(9) 26(30) 25 -2 KD FILL_ME_IN_COUNTER_HIT - - H - 109 50 55 CHIP CH_DAMAGE CH_STUN
Airborne G Barrier (V-Trigger 1) MP+MK (air) 13*31(9) 24(28) 11 ~ KD FILL_ME_IN_COUNTER_HIT - - H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
G Rage HP+HK (Explosion) 12 2*10 38 -28 KD FILL_ME_IN_COUNTER_HIT 50*100 (150) 200 H - 94 35 40 CHIP CH_DAMAGE CH_STUN
G Explosion d+HP+HK (Command Grab) 20(25) 3 60 ~ KD FILL_ME_IN_COUNTER_HIT 250 200 T - 12 12 12 CHIP CH_DAMAGE CH_STUN
Notes:

Combos

BnB

With Meter

Corner

Crush Counter

V-Trigger Cancels

Unique Mechanic

G is able to level up his presidentiality by inputting G Charge or canceling specials into it. He has 3 levels of presidentiality. Anytime G is knocked down he loses 1 level of it. His special moves have different properties depending on his level. His EX Specials have the same properties as Level 3.

  • Level 2
    • G Smash Over does 120/120 damage/stun instead of 100/100
    • G Smash Under does 80/150 damage/stun instead of 80/100
    • G Flip Kicks is now +5 on hit, juggles further in air allowing further combos
    • G Burst now performs 2 hits, beating EX projectiles.
    • G Impact does 70/120 damage/stun instead of 60/100, floats slightly longer allowing combo into MP Smash Over increasing corner carry
  • Level 3
    • G Smash Over causes a wall bounce which can be comboed after, becomes -6 on block from -4
    • G Smash Under now causes 2 hits, the first of which can be V-Trigger 1 Canceled
    • G Burst becomes multi-hitting and cause a splash extending its range greatly and often going through projectiles
    • G Impact now does 80/120 damage/stun, camera zooms in during animation
    • G Flip Kicks become projectile invincible during the middle of it, -2 on block, and causes a knockdown on hit

V System

V Reversal

A 17f strike V-Reversal. G steps forward and takes a bow knocking his opponent away.

V Skill 1

G summons a large orb around him which absorbs 1 hit projectiles, generating V-Gauge. While it is a bit slow at 13f, due to its large amount of active frames it can be used as an anti-air to cover multiple angles such as normal jump in or dive kick. It can also be used in the air and canceled into from certain attacks such as jLK. Because it knocks the opponent upwards, it is possible to follow it up afterwards in some situations.

V Skill 2

Maximum President is a 3 bar V-Trigger that powers G up to level 3 presidentiality for its duration. In addition he can cancel any special into another special such as G Smash Under xx G Spin Kick for larger combo potential. After using his V-Skill he now follows up by throwing the orb forward which can absorb projectiles or be used for longer combos; this works on the ground or in the air. After V-Trigger expires he returns to whatever level of presidentiality he was at previously. If used immediately, G can get about 8 specials during it.

V Trigger 1

Dangerous President is a 2 bar V-Trigger that gives G access to two new moves. G Rage which is a command grab with 1 hit of armor on f3 that causes a large amount of stun and damage that can be canceled into from any V-Trigger cancelable move (such as crMK an crHK). G Explosion is a damaging uppercut that can be canceled into from other specials or V-Trigger cancelable moves like MK and crMK, however it's incredibly punishable on block making it a high risk move. It can also be canceled into from other specials for more damage, which can then be canceled into charge or speech for better oki than normally possible after a cancel. G Explosion takes 1/2 the V-Gauge, G Rage takes 1/2 the bar on whiff and the full bar on hit. To get the most out of it you should try to get 1 G Explosion then 1 G Rage, though this may be difficult in practice.

V Trigger 2

{{{5}}}

Strategy

Playing as G

Fighting Against G