Street Fighter 3: 3rd Strike/Hugo/Archive

From SuperCombo Wiki

free mtv ringtones order ultracet cheap rivotril cheap lisinopril cheap xanax wwe ringtones sildenafil online order ambien tramadol online ultram online ativan online lorazepam online alprazolam online jazz ringtones cheap alprazolam phentermine online lorazepam online free verizon ringtones sagem ringtones cheap carisoprodol cingular ringtones real ringtones levitra online cheap ultracet free cingular ringtones but phentermine cheap vigrx cheap soma funny ringtones ambien online sildenafil online sony ringtones free funny ringtones buy paxil ortho online cheap lorazepam free free ringtones ativan online cheap propecia free qwest ringtones cheap paxil wellbutrin online cheap didrex cheap nexium cheap phentermine free motorola ringtones free samsung ringtones valium online buy cyclobenzaprine ultram online zyban online alltel ringtones order tramadol cheap propecia free polyphonic ringtones diethylpropion online diazepam online verizon ringtones cheap clomid polyphonic ringtones free nextel ringtones free nextel ringtones online lisinopril buy prozac order flexeril free verizon ringtones nextel ringtones cheap carisoprodol sony ericsson ringtones motorola ringtones cheap diethylpropion cheap norco sagem ringtones mp3 ringtones cingular ringtones celexa online vicodin online order meridia free sony ringtones nokia ringtones cheap diethylpropion buy diethylpropion sonyericsson ringtones cheap lorazepam ultracet online verizon ringtones xanax cheap didrex cheap carisoprodol mtv ringtones free free ringtones fioricet ultram online norco music ringtones free cingular ringtones hgh online propecia online buy ambien didrex online but lipitor cheap viagra meridia online carisoprodol online cool ringtones vigrx online free verizon ringtones nokia ringtones but alprazolam cool ringtones ambien online diazepam online pharmacy online online nokia ringtones viagra online free cingular ringtones free motorola ringtones cheap hydrocodone celexa online cheap nexium cyclobenzaprine online music ringtones sony ericsson ringtones free mono ringtones free sony ringtones norco online cheap lipitor online xenical ultram online but valium free ericsson ringtones prozac online vicodin online fioricet online but ultram buy paxil nokia ringtones celexa online order hgh mp3 ringtones cheap zoloft buy albuterol buy vicodin sprint ringtones cheap diazepam midi ringtones levitra ativan online punk ringtones free kyocera ringtones buy zoloft free real ringtones buy xanax order fioricet midi ringtones funny ringtones cheap vicodin cool ringtones free free ringtones hydrocodone online free alltel ringtones cheap hydrocodone sprint ringtones cheap clonazepam zyban online tenuate online zoloft online propecia online free midi ringtones flexeril online prozac online ambien online viagra online nextel ringtones propecia online but clonazepam cialis online tracfone ringtones wwe ringtones buy wellbutrin free jazz ringtones buy didrex polyphonic ringtones xanax online nokia ringtones free polyphonic ringtones free ringtones buy valium buy zanaflex cialis cialis online order tenuate free samsung ringtones xanax online rivotril online free sharp ringtones cheap ortho but adipex lipitor xenical online

Hugo's Character Select Portrait
Hugo's Neutral Stance

Introduction

Moves List

Normal Moves

Throws

Neck Hanging Three LP LK
Body Slam F or B LP LK

Command Normals

Body Press While jumping, D HP
Hammer Hook F HP

Target Combos

  • None

Special Moves

Giant Palm Bomber D, DB, B P (EX)
Moonsault Press 360 P
Monster Lariat D, DF, F K (EX)
Shootdown Backbreaker F, D, DF K
Meat Squasher 360 K
Ultra Throw F, DF, D, DB, B K

Super Arts

I Gigas Breaker 720 P 1 stock
II Megaton Press D, DF, F, D, DF, F K 2 stocks
III Hammer Frenzy D, DF, F, D, DF, F P 2 stocks

Move Analysis

Combos

Instead of Jumping HP, you can use Down HP in the air for any combo that starts with Jumping HP.

Combos: Midscreen

  • Jumping HP-->Standing LK-->QCF 2K
  • QCB 2P-->QCF HK
  • HCB HK-->SA II
  • QCB HP-->QCB MP/LPxxSA III
  • Jumping HP-->Standing LK-->SA III
  • HCB HK-->F, D, DF HK
  • QCB HP-->QCB MP/LP-->Crouching MK
  • QCB HP-->QCB MP/LP-->QCF 2K
  • Crouching LK-->SA III

Combos:Corner

  • HCB HK-->QCB P-->F, D, DF HK
  • HCB HK-->QCB HPxxSA II

Stun Finisher

  • HCB HK-->Standing MP (x4)-->F, D, DF LK

Frame Data

Normals

Throws

Command Normals

Special Moves

Super Arts

Additional Frame Data

Strategies

Overview

Super Art Selection

The SA you choose will depend on your preference and the matchup. The two most used supers are Gigas Breaker and Hammer Mountain.

Gigas Breaker is great because it creates a sense of fear in your opponent, has great comeback potential and can be setup in a variety of ways including an SJ cancel called a Tachi or standing gigas. It can also be buffered in a dash, but is mostly used in a situation where a parry or block can lead to fat ass damage. Drawbacks include a lack of combo-ability and loss of some EX potential. Hayao is arguably the best known SAI player, also notable is Eriho.

SAII isn't used much, but Megaton Press can be used a lot like Gief's Aerial Russian Slam. It can be used to counter characters who want to be in the air a lot, like Yun and Akuma and force them to play a ground game. It can also be used after an ultra throw, and in the corner after ultra throw and a clap. Does decent damage and allows for EX uses, most people pass it up to have either the power of Gigas or the flexibility of Hammer Mountain.

Hammer Mountain is Hugo's most flexible SA. It deals decent damage, can be used on wakeup or to charge through poke strings and as a whiff punisher. Deals excellent stun damage. Can be comboed from claps, clks, jhk, bodysplash, clk and allows for EX usage. It is one of two ways Hugo can deal big damage with a combo, the other is a clap comboed into EX clothesline. It is generally preferred in the Dudley matchup because he can escape Gigas/Earthquake Bomb with Backswing Blows and his strange hitbox. SAIII is also seemingly more popular in America than Japan, some of the best known mainly SAIII players include YSB, Adolfo Luevano, and Y-Da.

Kara-Techniques

Zoning

Mixups

Additional Notes

  • Personal Action: Attack and Defense up, max 4 per round. Holding HP HK = Throw damage up.

Match-ups

Serious Advantage Match-ups

Hugo has no matchups where he is at a serious advantage.

Advantage Match-ups

Sean

Fair Match-ups

Q

Disadvantage Match-ups

Yun

Ken- Watch out for crossup air EX Tatsu!

Makoto- If the Makoto does too much dashing or Hayates, they can be stuffed with lk/clk/clp and anticipation mp/cmk. If she tries to fight on the ground and use the general Makoto playstyle, she'll likely get destroyed. Earthquake Bombs/Gigas will own her dash punches and close attacks that get blocked or parried. All of her useful pokes can be high parried besides clk and chp. Her only ground poke that can beat Hugo's crouching pokes is cmk which trades w/ Hugo's sweep. (in your favor) If the Makoto knows that she can't do a lot to Hugo on the ground, he will likely play it safe and try to hit with cmk on the ground, jumping tsurugi and safe (to parry/grab) jump ins. You have to then rely on Hugo's pretty bad anti airs and Backbreakers, try to bait her to jump with cmp and pokes, if she jumps for a tsurugi you can sometimes backbreak it on reaction. Cornering Makoto is the best thing you can do in this match... no need to worry so much with the big man about her Karakusa bullshit, she won't likely be able to land it due to Hugo's various throws beating hers and the aforementioned countering her ground offense. SAIII is recommended cause you can use it for another anti air and you're unlikely to Gigas a smart Makoto.

Yang

Akuma

Ibuki

Necro

Oro

Ryu

Alex

Remy

Elena

Twelve

Serious Disadvantage Match-ups

Chun Li- Chun is the master of ground combat, she can zone you really easily with her long high priority pokes and can atleast trade with everything Hugo has. She also has the threat of SAII.

Dudley- Dudley has the ability to outzone you with his long fierce and forward fierce, there isn't much to retalliate against this with rather than trading hits. His hits also do a lot of damage, but most importantly is the fact that his hitbox is strange so he is harder to throw. That combined with the powerful backswing blow makes this match difficult for Hugo. Even if you close the distance, he can still slip out, SAIII is generally preferred in this matchup, and your objective is to corner him and then control him there being mindful of his EX Uppercut.