Street Fighter V/Falke

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Falke

SFV-Falke Portrait.jpg
VITALS
Health: 950 Stun: 950
WALKING THROWS
Forward Walk Speed: 4 Throw Range: 0.85
Back Walk Speed: 3 Throw Hurt Range: 0.25
DASHING JUMPING
Forward Dash Total Frames: 20 Jump Height Apex: -
Back Dash Total Frames: 25 Jump Total Frames: ?(4+?+4)
Forward Dash Distance: 149.4 Forward Jump Distance: 205.2
Back Dash Distance: 101.5 Back Jump Distance 205.2
NOTABLE MOVE CLASSES
Overheads: - Hard Knockdowns: crHK (CH)
Low Attacks: crLK, crMK, crHK, df+HK Crush Counters: HK, crHK

Summary

Bio

Bio


Why Pick Falke?

Why Play

Players To Watch
?

Change List

For list of all changes, see Change/Patch List

Season 3.5

  • Added as part of Season 3 DLC (April 2018)

Season 3 (Arcade Edition)

  • N/A


Move List

Unique Attacks

SFV-Falke-Unique.jpg

Special Moves

SFV-Falke-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Falke-Vsystem.jpg

Critical Art

SFV-Falke-Critical.jpg

Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
stand LP LP 4 3 9 2 3 FILL_ME_IN_COUNTER_HIT 30 70 - sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MP MP 6 3 15 3 8 FILL_ME_IN_COUNTER_HIT 60 100 - vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HP HP 10 3 22 -3 4 FILL_ME_IN_COUNTER_HIT 80 150 - sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand LK LK 5 2 11 3 4 FILL_ME_IN_COUNTER_HIT 40 70 - sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MK MK 8 3 16 -2 2 FILL_ME_IN_COUNTER_HIT 60 100 - sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HK HK 12 3 22 -3 4 FILL_ME_IN_COUNTER_HIT 80 150 - vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch LP d+LP 4 3 10 2 3 FILL_ME_IN_COUNTER_HIT 30 70 - sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MP d+MP 10 2 20 -4 2 FILL_ME_IN_COUNTER_HIT 60 100 - sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HP d+HP 8 3 25 -6 -2 FILL_ME_IN_COUNTER_HIT 90 150 - sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch LK d+LK 4 2 9 2 3 FILL_ME_IN_COUNTER_HIT 20 70 - ch/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MK d+MK 7 2 17 -2 2 FILL_ME_IN_COUNTER_HIT 60 100 - vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HK d+HK 10 2 24 -12 KD FILL_ME_IN_COUNTER_HIT 90 150 - vt1/vt2 73 24 29 CHIP CH_DAMAGE CH_STUN
jump LP u+LP 4 6 - - - FILL_ME_IN_COUNTER_HIT 40 70 - - - - - CHIP CH_DAMAGE CH_STUN
jump MP u+MP 9 4 - - - FILL_ME_IN_COUNTER_HIT 70 100 - - - - - CHIP CH_DAMAGE CH_STUN
jump HP u+HP 12 2 - - - FILL_ME_IN_COUNTER_HIT 90 150 - - - - - CHIP CH_DAMAGE CH_STUN
jump LK u+LK 3 5 - - - FILL_ME_IN_COUNTER_HIT 40 70 - - - - - CHIP CH_DAMAGE CH_STUN
jump MK u+MK 7 5 - - - FILL_ME_IN_COUNTER_HIT 60 100 - - - - - CHIP CH_DAMAGE CH_STUN
jump HK u+HK 9 5 - - - FILL_ME_IN_COUNTER_HIT 90 150 - - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Luftjagd d+MK (air) 16 - 15 - - FILL_ME_IN_COUNTER_HIT 60 100 - - - - - CHIP CH_DAMAGE CH_STUN
Blaukraehe df+HK 15 6 14 2 6 FILL_ME_IN_COUNTER_HIT 70(40) 150(100) - sp/su/vs/vt1/vt2 60 11 16 CHIP CH_DAMAGE CH_STUN
Psycho Spitze f+HP 14 2 25 -10 0 FILL_ME_IN_COUNTER_HIT 90 150 - vt1/vt2 94 35 40 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Wirbel Wind LP+LK 5 3 17 - KD FILL_ME_IN_COUNTER_HIT 140 150 - - 60 11 11 CHIP CH_DAMAGE CH_STUN
Luftstrom b+LP+LK 5 3 17 - KD FILL_ME_IN_COUNTER_HIT 150 200 - - 68 19 19 CHIP CH_DAMAGE CH_STUN
Windstoss LP+LK (air) 5 2 6 - KD FILL_ME_IN_COUNTER_HIT 140 200 - - 56(60) 7(11) 7(11) CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Staerken HP+HK 1 - 5(10) - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Psycho Angriff HP+HK 10(4) 3(17)3 35 -42 KD FILL_ME_IN_COUNTER_HIT 40*100 (140) 200 - - 83 24 29 CHIP CH_DAMAGE CH_STUN
Psycho Trombe MP+MK 13 4*4*4*3 22 -10 KD FILL_ME_IN_COUNTER_HIT 10x3*30 (60) 20x3*40 (100) - vt1/vt2 87 28 33 CHIP CH_DAMAGE CH_STUN
Psycho Impulse f+PPP 17 2 32 -2 KD FILL_ME_IN_COUNTER_HIT 60 - - - 78 19 24 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Psycho Kugel hold punch button + release (standing) 13 2(2)2(1)2 26 -3 1 FILL_ME_IN_COUNTER_HIT 40*20*20 (80) 40x3 (120) - su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Psycho Kanonen hold punch button + release (crouch) 25 20 30 -3 4 FILL_ME_IN_COUNTER_HIT 60 150 - su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Psycho Feder hold punch button + release (air) 16 - 9 - - FILL_ME_IN_COUNTER_HIT 60 120 - - - - - CHIP CH_DAMAGE CH_STUN
Psycho Schneide PP 8 2(1)2 39 -17 KD FILL_ME_IN_COUNTER_HIT 50*70 (120) 70*80 (150) - su 86 27 32 CHIP CH_DAMAGE CH_STUN
EX Psycho Schneide PPP 12 4(1)3 44 -25 KD FILL_ME_IN_COUNTER_HIT 40*40*60 (140) 60*60*80 (200) - - 77 18 23 CHIP CH_DAMAGE CH_STUN
Katapult KK 16 4 31 -10 KD FILL_ME_IN_COUNTER_HIT 90 150 - su 75 16 21 CHIP CH_DAMAGE CH_STUN
EX Katapult KKK 20 4 22 -10 KD FILL_ME_IN_COUNTER_HIT 40x2 (80) 80*70 (150) - - 111 52 57 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Psycho Fluegel qcf,qcf+P 1+3 4 58 -35 KD FILL_ME_IN_COUNTER_HIT 340 0 - - 13 13 13 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
Psycho Schrot HP+HK 14(16) 3(14) 23 4 KD FILL_ME_IN_COUNTER_HIT 30+30x3 (120) 60+30x3 (150) H su 101 42 47 CHIP CH_DAMAGE CH_STUN
Psycho Panzer d+HP+HK 20 20 33 -6 KD FILL_ME_IN_COUNTER_HIT 50x2 (100) 100x2 (200) H su 96 37 42 CHIP CH_DAMAGE CH_STUN
Psycho Jaeger HP+HK (air) 15 ~ 9 ~ ~ FILL_ME_IN_COUNTER_HIT 20x2*40 (80) 50x3 (150) H su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
Psycho Strum HP+HK 15 2 26 -11 KD FILL_ME_IN_COUNTER_HIT 100 150 - su 88 29 34 CHIP CH_DAMAGE CH_STUN
Psycho Klinge d+HP+HK 33 5 7+8 3 7 FILL_ME_IN_COUNTER_HIT 90 150 - - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Psycho Trombe MP+MK 13 4*4*4*3 22 -10 KD FILL_ME_IN_COUNTER_HIT 10x3*40 (70) 20x3*40 (100) - sp/su 87 28 33 CHIP CH_DAMAGE CH_STUN
Notes:

Combos

BnB

With Meter

Corner

Crush Counter

V-Trigger Cancels

V System

V Reversal

V Skill 1

V Skill 2

V Trigger 1

V Trigger 2

{{{5}}}

Strategy

Playing as Falke

Fighting Against Falke