Super Dragon Ball Z

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Revision as of 21:01, 28 January 2007 by Dobiqwolf (talk | contribs) (→‎System)

Super Dragon Ball Z (PS2)

Introduction

Originaly an arcade game from Crafts & Meister, the PS2 version propose 6 extra characters and a rebalance engine.


System

The game uses 4 buttons, the default config is:

  • Square for light attack (LA)
  • Triangle for heavy attack (HA)
  • X for guard (G)
  • Circle for jump/flight(F)
  • Square+Triangle (LA+HA) for throw (TH)
  • Square+X (LA+G)for light homing attack (LHA)
  • Triangle+X (HA+G) for heavy homing attack (HHA)
  • X+Circle (G+F) for dash (D)

SDBZ uses an 8-way run system. Here is the universal notation for each direction. The number system was derived from the numeric keypad on any standard computer keyboard.

7 8 9
4 5 6
1 2 3

1 = Down/Back
2 = Down
3 = Down/Forward
4 = Back
5 = Neutral
6 = Forward
7 = Up/Back
8 = Up
9 = Up Forward