Marvel vs Capcom/Wolverine

From SuperCombo Wiki
< Marvel vs Capcom
Revision as of 07:37, 2 May 2015 by HanzoHimemiya (talk | contribs) (Created page with "= Introduction = = Move List = Command Normals: Heel Kick: D + MK (only in air): Wolverine does a diving kick from the air that has a little bit of empty angle on it. Sp...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Introduction

Move List

Command Normals:

Heel Kick: D + MK (only in air): Wolverine does a diving kick from the air that has a little bit of empty angle on it.


Special Moves:

Drill Claw: Any direction with LP + MK or LK + MP (also in air): Wolverine leaps in whichever direction as he targets his claws to the opponent.

Tornado Claw: F, D, DF + P: Wolverine leaps forward up into the air as he spins his arms around like a tornado.

Berserker Barrage: QCF + P: Introduced as a Special Move in MSH, Wolverine rushes a bit forward as he swipes his way in the process.

Berserker Slash: HCB + P: Introduced in MSHvSF, Wolverine rushes forward fast as he does a standing HP right after.


Hyper Combos:

Berserker Barrage X: QCF + Px2: Wolverine does an extended version of his Berserker Barrage.

Weapon X: F, D, DF + Px2: Wolverine unleashes his claws as he rushes to the opponent. If it connects, he unleashes a barrage of normals while going up into the air and finishes off with a rushing claw attack.

Fatal Claw: QCF + Kx2 (also in air): Introduced in MSHvSF, Wolverine does a modified rushing claw attack similar to his end attack in his Weapon X. As Wolverine does the animation, a claw-like projecitle in the form of an X surrounds him.