Introduction
To come.
Gameplay Overview
To come.
Move List
Special Moves
Nightmare: QCF+P
Crow: QCB+K
Phobia: F, D, DF+P
V.O.D. QCB+P (x3)
Morbid Angel: HCF+K
Super Moves
Full Blast: QCFx2+P (C)
- This super can be delayed by holding P.
- The S. Power version does 25% damage, and the P. Power does 38%.
- This first slash of the P. Power does less damage than the S. Power (19% damage).
- If the S. Power counter hits, you can follow with another one.
Creeping Death: QCFx2+K (CA)
- This super will only damage the opponent if Freeman is attacked WHILE WALKING.
- At the corner it's possible to combo a Crouching C after the S. Power version of this super.
- This super can reverse Jumping & Standing attacks.
Attributes
To come.
Frame Data
To come.
Attack Notes
To come.
Combos
Anywhere:-
18- Jumping D-->Down+AB-->QCB+C (x3)
19- Jumping C-->Standing C-->QCF+A
20- Jumping C-->Standing C-->QCFx2+P
21- HCF+K, Break-->Standing C-Feint->Crouching C-->QCFx2+P
Corner only:-
22- Jumping C-->Standing C-->QCB+P (x3)
23- Jumping C-->Standing C-Feint->Crouching C-->QCFx2+P
T.O.P. Notes
Freeman's TOP move is a barrier that surrounds his body. Recovery on the move is ok, but be cautious.
Testing edit
Overall Strategy
Scratch, scratch, SCRATCH!!
Matchup Notes
To come.
Advanced Tactics
To come.