Introduction
To come.
Gameplay Overview
To come.
Move List
Special Moves
Nightmare: QCF+P
Crow: QCB+K
Phobia: F, D, DF+P
V.O.D. QCB+P (x3)
Morbid Angel: HCF+K
Super Moves
Full Blast: QCFx2+P (C)
- This super can be delayed by holding P.
- The S. Power version does 25% damage, and the P. Power does 38%.
- This first slash of the P. Power does less damage than the S. Power (19% damage).
- If the S. Power counter hits, you can follow with another one.
Creeping Death: QCFx2+K (CA)
- This super will only damage the opponent if Freeman is attacked WHILE WALKING.
- At the corner it's possible to combo a Crouching C after the S. Power version of this super.
- This super can reverse Jumping & Standing attacks.
Attributes
To come.
Frame Data
To come.
Attack Notes
To come.
Combos
Anywhere:-
18- Jumping D-->Down+AB-->QCB+C (x3)
19- Jumping C-->Standing C-->QCF+A
20- Jumping C-->Standing C-->QCFx2+P
21- HCF+K, Break-->Standing C-Feint->Crouching C-->QCFx2+P
Corner only:-
22- Jumping C-->Standing C-->QCB+P (x3)
23- Jumping C-->Standing C-Feint->Crouching C-->QCFx2+P
T.O.P. Notes
Freeman's TOP move is a barrier that surrounds his body. Recovery on the move is ok, but be cautious. While this T.O.P. attack does great guard crush damage, it is impossible to
Overall Strategy
Scratch, scratch, SCRATCH!!
Matchup Notes
To come.
Advanced Tactics
To come.