Super Street Fighter IV AE/El Fuerte

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El Fuerte

SSFIV-ElFuerte Face.jpg

Many fighters in the Street Fighter circuit have odd motivations for why they continue to fight, but perhaps none are more strange than El Fuerte's: to find the ultimate recipe. Because of his profession as a luchador, he is able to compete in Street Fighting and, thus, has been allowed to travel the world to help him find new tastes and recipes. The only problem is that, despite his exposure to the world's finest cuisines, El Fuerte remains a horrid chef! But Fuerte believes otherwise and few have the heart to tell him the truth.


In a nutshell

El Fuerte may be the hardest working character in the Street Fighter IV series. Requiring a large amount of dexterity, Fuerte also requires a high level of mind games in being able to continually mix your opponents up over and over again with his armada of Habanero Dash attacks. Fuerte can't do large chunks of damage at a time outside of Ultras, so defeating opponents will be a slow process, chipping away at life hit by hit by hit. And then, if your opponent hits you, Fuerte crumbles like a tortilla chip. But if you enjoy using characters that never sit still and are always moving, you may find yourself at home with Fuerte.


Moves

Unique Attacks

Name
Command
Notes
Shower Kick
f + mk
high
Wall Jump
(in air, near wall) uf
Target Combo
(far from opponent) mk --- mk
First kick can whiff and still be chained

Throws

Name
Command
Notes
Tepache Bomb
f or n + lp + lk
throw
Chili Mexicano
b + lp + lk
throw
Sky Sorpressa Drop
(in air) lp + lk
airthrow

Special Moves

Name
Command
Notes
Habanero Dash
qcf + p
ex version gains armor (2 hits); ex
   Sudden Stop
lp
Perform after Habanero Dash
   Tostada Press
mp
Perform after Habanero Dash; Hold f or b to control distance; high
   Fajita Buster
hp
Perform after Habanero Dash; Hold f or b to control distance; Will miss against crouching opponents; throw
   Back Step
lk
Perform after Habanero Dash
   Gordita Sobat
mk
Perform after Habanero Dash
   Calamari Slide
hk
Perform after Habanero Dash; low
Habanero Back Dash
qcb + p
ex version gains armor (2 hits); ex
   Sudden Stop
lp
Perform after Habanero Back Dash
   Tostada Press
mp
Perform after Habanero Back Dash; Hold f or b to control distance; high
   Propeller Tortilla
hp
Perform after Habanero Back Dash; Hold f or b to control distance; throw
   Picadillo Jump
k
Perform after Habanero Back Dash; Hold f or b to control distance;
Quesadilla Bomb
hold k and release
The longer button is held (charge) the more damage move will do; armorbreak
Guacamole Leg Throw
dp + k
ex
Tostada Press
mp immediately after Wall Jump
Hold f or b to control distance; high
Fajita Buster
hp immediately after Wall Jump
Hold f or b to control distance; Will miss against crouching opponents; throw

Super Combo

Name
Command
Notes
El Fuerte Dynamite
qcf qcf + k

Ultra Combos

Name
Command
Notes
El Fuerte Flying Giga Buster
qcf qcf + 3k
throw
El Fuerte Ultra Spark
qcb qcb + 3k
throw


AE ver. 2012 Changes

Propeller Tortilla

Made strike- and projectile-invincible from start until 13th frame.


Quesadilla Bomb

Made EX version’s counter-hits lead to wall bounce damage. Reduced EX version’s charge time from 390 to 210F. Shortened recovery by 10F when EX version or normal move hits at full charge.


Calamari Slide

Fixed issue whereby using a Heavy Punch→Calamari Slide combo against a crouching Balrog, etc. wasn’t hitting the opponent.


Crouching Light Punch

Made all light version attacks rapid-fire cancelable.


Guacamole Leg Throw

Reduced landing stun from 13F to 10F.


AE Changes

  • Far Light Punch and Crouching Light Punch now have a 4 frame start up, but also have additional active frames, making them easier to connect.
  • Crouching Light Punch can now be Chain Canceled.
  • More recovery on Quacamole Slew (Air Grab) on landing, which includes the EX version, making this easier to punish.
  • Tortilla Propeller (Run away, press Hard Punch) lost invincibility, can be countered more easily.
  • More startup frames on El Fuerte's Ultra 2 and the damage was also reduced.


The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 30 50 20 sp/su 4 2 7 +2 +5
Close Strong.gif HL 70 100 40 sp/su 7 2 11 +1 +4
Close Fierce.gif HL 90 150 60 sp/su 8 2 17 -1 +3
Close Short.gif HL 30 50 20 sp/su 5 1 7 +3 +6
Close Forward.gif HL 70 100 40 - 14 2 5+??8 -1 +2
Close Roundhouse.gif HL 80 150 60 sp/su 12 2 16 0 -
Far Jab.gif HL 30 50 20 sp/su 4 3 6 +2 +5
Far Strong.gif HL 80 100 40 sp/su 7 3 10 +2 +5
Far Fierce.gif HL 120 200 60 - 17 2 11 +5 +9
Far Short.gif HL 30 50 20 sp/su 5 1 8 +2 +5
Far Forward.gif HL 70 100 40 sp/su 11 3 15 -4 -1
Far Roundhouse.gif HL*H 110*100 200 60 - 19 2(6)3 ??12 -5 -1
crouch Jab.gif HL 30 50 20 ch/sp/su 4 3 7 +1 +4
crouch Strong.gif HL 70 100 40 sp/su 9 2 12 0 +3
crouch Fierce.gif HL 100 200 60 - 8 4 15 -1 +4
crouch Short.gif L 20 50 20 sp/su 5 2 6 +3 +6
crouch Forward.gif L 70 100 40 sp/su 6 2 13 -1 +2
crouch Roundhouse.gif L 80 150 60 - 17 10 9 -1 -
Jump up Jab.gif H 50 50 20 - 5 8 - - -
Jump up Strong.gif H 80 100 40 - 8 4 - - -
Jump up Fierce.gif H 100 200 60 - 9 6 - - -
Jump up Short.gif H 40 50 20 - 5 9 - - -
Jump up Forward.gif H 80 100 40 - 6 9 - - -
Jump up Roundhouse.gif H 100 200 60 - 7 10 - - -
Jump forward Jab.gif H 50 50 20 - 5 8 - - -
Jump forward Strong.gif H 80 100 40 - 8 4 - - -
Jump forward Fierce.gif H 100 200 60 - 9 6 - - -
Jump forward Short.gif H 40 50 20 - 5 9 - - -
Jump forward Forward.gif H 80 100 40 - 6 9 - - -
Jump forward Roundhouse.gif H 100 200 60 - 7 10 - - -
Triangle Jump - - - - - - - - - -
Tostada Press (wall Jump) H 100 100 20/30 - 2+12 until ground 35 -17 -
Fajita Buster (wall Jump) 1.91 150 150 20/60 - 2+12 until ground 36 - -
Right.gif+Forward.gif H 50 100 40 - 16 2 11 +1 +5
Target Combo 1 HL 70 100 40 - 14 2 5+10 -3 0
Focus Attack LVL 1 HL 60 100 20 - 21 3 34 -21 -21
Focus attack LVL 2 HL 80 150 40 - 17+12 3 34 -15 -
Focus attack LVL 3 - 140 200 60 - 65 3 34 - -
Forward Throw 0.90 120 120 40 - 3 2 20 - -
Back throw 0.90 120 120 40 - 3 2 20 - -
Air Throw 1.15 140 150 40 - 3 2 - - -
Habanero Dash Forward - - - - - - - 71 - -
Habanero Dash Forward EX.gif - - - -250/0 - - - 49 - -
Habenero Dash Back - - - - - - - ??? - -
Habanero Dash Back EX.gif - - - -250/0 - - - ??? - -
Sudden Stop - - - 0/0 - - - 3 - -
Tostada Press Forward dash H 100 100 20/30 - 6+20 7 34 -16 -
Tostada Press Back dash H 100 100 20/30 - 6+20 7 30 -12 -
Fajita Buster Forward dash 1.80 150 150 20/60 - 6+23 6 2+34 - -
Back Step - - - - - - - 17 - -
Gordita Sobat HL 80 100 20/30 su 6+14 2 18 +1 +5
Calamari Slide L 100 200 20/30 - 6+12 6 24 -9 -
Propeller Tortilla 1.73 132 150 20/60 - 6+22 4 4+16 - -
Picadillo Jump - - - - - - - 40 - -
Quesadilla Bomb LVL1 HL 50 100 30/40 su 17 11 18 -17 -13
Quesadilla Bomb LVL2 HL 100 150 30/40 su 17 11 18 -17 -
Quesadilla Bomb LVL3 HL 150 200 30/40 su 17 11 18 -17 -
Quesadilla Bomb EX.gif HL 200 300 -250/0 su 17 11 18 -17 -
Guacamole Leg Throw Short.gif - 0*120 100 20/0*60 - 7 6 17+11 - -
Guacamole Leg Throw Forward.gif - 0*130 100 20/0*60 - 9 6 20+11 - -
Guacamole Leg Throw Roundhouse.gif - 0*140 100 20/0*60 - 11 9 16+11 - -
Guacamole Leg Throw EX.gif - 0*180 200 -250/0 - 11 9 12+13 - -
Super Combo Short.gif HL 35x4*190 0 -1000/0 - 1+3 4(8)5(14)5(13)4 32 -15 -
Super Combo Forward.gif HL 35x4*190 0 -1000/0 - 1+4 5(8)5(14)5(13)4 32 -15 -
Super Combo Roundhouse.gif HL 35x4*190 0 -1000/0 - 1+5 6(8)5(14)5(13)4 32 -15 -
Ultra Combo 1 2.14 470 0 0/0 - 0+5 12 54 - -
Ultra Combo 2 1.55 450 0 0/0 - 0+4 11 65 - -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes: