Street Fighter 6/Version/1.04

From SuperCombo Wiki
Version[[Street Fighter 6/Version/1.04|1.04]]
Game Version1.04
dateFebruary 27, 2024
SummaryEd release. Several balance changes and bug fixes.
Links[https://www.streetfighter.com/6/buckler/information/detail/battle_change20240227 Patch Notes]

Ed Patch

  • Ed released
  • Several bug fixes
  • Simultaneous Drive Rush activation no longer randomly gives advantage to one player

Key Character Changes: A.K.I.:

Chun-Li:

Dee Jay:

Jamie:

JP:

Ken:

  • 5LP - hurtbox expanded downward on startup (more easily counterpoked by low-angled attacks)
  • Forward Throw - More pushback against cornered opponents (can still walk for a throw loop with ~3f timing window)
  • OD Air Tatsu - 7f extra landing recovery on whiff (harder to escape the corner)
    • Collision box expanded so opponents are less likely to jump over this move

Luke:

  • 2MP larger hurtbox, 3f extra whiff recovery
  • j.214P (when whiffed high in jump arc) has altered trajectory, 7f extra landing recovery
  • SA1 wider projectile-vulnerable hurtbox on startup

Manon:

  • 4MK - retains greater momentum out of Drive Rush
  • SA2 - juggles more consistently; if opponent drops out, their knockdown period is extended (less likely for Manon to be punished)

Rashid:

  • 5LP - hurtbox expanded downward on startup (more easily counterpoked by low-angled attacks)
  • OD Spinning Mixer - now has 5f Anti-Air Invuln (9-13f) after Full Invuln frames run out

Ryu:

  • 6HP - triggers proximity guard from farther away (opponent can no longer walk back out of range)
  • LP Hashogeki - now safe on block (-4 -> -3); less pushback on block (but more pushback if opponent blocks while in Burnout)
  • MP Hashogeki - larger attack and projectile clash hitbox
  • HP Hashogeki - less pushback on block; larger attack and projectile clash hitbox
  • OD Hashogeki - less pushback on hit/block; larger attack and projectile clash hitbox
  • Denjin Hashogeki - less pushback on block; larger attack and projectile clash hitbox
    • OD Denjin Hashogeki - damage increased (600 -> 1000)
  • Hadoken - extended hurtbox reduced (harder to counter-poke or punish with invincible attacks)
  • SA1 - extended hurtbox reduced (more effective anti-fireball tool, harder to punish with invincible attacks)

Zangief:

  • OD Lariat (1st hit) - combos into SA3 when canceled
    • Faster horizontal movement on startup; 2nd hit connects vs. grounded opponents 1f earlier (for combo consistency)
  • SA1 - hitbox lowered (can juggle and anti-air more consistently)