|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
30
|
50
|
20
|
sp/su
|
4
|
2
|
10
|
-1
|
+2
|
|
|
Close
|
HL
|
80
|
100
|
40
|
su
|
6
|
2
|
10
|
+2
|
+5
|
|
|
Close
|
HL
|
110[90]
|
200[150]
|
60
|
su
|
7
|
4
|
22
|
-7
|
-1
|
Forces stand
|
|
Close
|
HL
|
40
|
50
|
20
|
sp/su
|
4
|
3
|
10
|
-2
|
+1
|
|
|
Close
|
HL
|
40*40
|
50*50
|
40*20
|
su
|
5
|
2(3)2
|
12
|
0
|
+3
|
|
|
Close
|
HL
|
100[80]
|
200[150]
|
60
|
su
|
7
|
6
|
19
|
-6
|
-1
|
|
|
Far
|
HL
|
30
|
50
|
20
|
sp/su
|
3
|
2
|
9
|
0
|
+3
|
|
|
Far
|
HL
|
80
|
100
|
40
|
su
|
7
|
4
|
9
|
+1
|
+4
|
|
|
Far
|
HL
|
120
|
200
|
60
|
-
|
7
|
6
|
20
|
-6
|
-1
|
|
|
Far
|
HL
|
30
|
50
|
20
|
su
|
5
|
2
|
12
|
-3
|
0
|
|
|
Far
|
HL
|
90
|
100
|
40
|
su
|
5
|
2
|
19
|
-7
|
-4
|
|
|
Far
|
HL
|
100[80]
|
200[150]
|
60
|
-
|
3
|
6
|
23
|
-10
|
-5
|
|
|
crouch
|
HL
|
30
|
50
|
20
|
sp/su
|
4
|
2
|
9
|
0
|
+3
|
|
|
crouch
|
HL
|
90
|
100
|
40
|
su
|
7
|
4
|
15
|
-5
|
-2
|
|
|
crouch
|
HL
|
100
|
200
|
60
|
su
|
8
|
4
|
25
|
-10
|
-4
|
|
|
crouch
|
L
|
30
|
50
|
20
|
sp/su
|
4
|
3
|
7
|
+1
|
+4
|
|
|
crouch
|
L
|
70
|
100
|
40
|
sp/su
|
5
|
2
|
11
|
+1
|
+4
|
|
|
crouch
|
L
|
90
|
150
|
60
|
-
|
6
|
5
|
21
|
-7
|
-
|
cannot fast recover, opponent gets up 48F after recovery if hit on first active frame
|
|
Jump up
|
H
|
40
|
50
|
20
|
-
|
5
|
7
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
70
|
100
|
40
|
-
|
6
|
3
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
120
|
200
|
60
|
-
|
4
|
3
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
40
|
50
|
20
|
-
|
4
|
3
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
60
|
100
|
40
|
-
|
5
|
5
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
120
|
200
|
60
|
-
|
7
|
7
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
40
|
50
|
20
|
-
|
5
|
7
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
70
|
100
|
40
|
-
|
6
|
5
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
90
|
200
|
60
|
-
|
5
|
4
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
40
|
50
|
20
|
-
|
5
|
5
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
60
|
100
|
40
|
-
|
5
|
5
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
110
|
200
|
60
|
-
|
7
|
6
|
-
|
-
|
-
|
|
|
or +(close)
|
HL
|
50*40
|
50*50
|
40*20
|
sp/su
|
7
|
2(1)5
|
11
|
-2
|
+3
|
|
|
Overhead
|
H
|
50*40
|
50*50
|
40*20
|
-
|
25
|
2(1)4
|
11
|
-1
|
+4
|
+2 on hit vs. crouching characters
|
|
+
|
L
|
100
|
200
|
60
|
-
|
10
|
16
|
16
|
-11
|
-
|
cannot fast recover
|
|
+
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
22
|
-
|
-
|
|
|
+
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
29
|
-
|
-
|
|
|
+
|
-
|
-
|
-
|
-
|
sp/su
|
-
|
-
|
-
|
53
|
-
|
|
|
+ (???)
|
-
|
-
|
-
|
-
|
sp/su
|
-
|
-
|
90
|
-
|
-
|
|
|
Focus Attack LVL 1
|
HL
|
60
|
100
|
20
|
-
|
20
|
2
|
38
|
-24
|
-24
|
|
|
Focus attack LVL 2
|
HL
|
90
|
150
|
40
|
-
|
17+11
|
2
|
38
|
-18
|
-
|
|
|
Focus attack LVL 3
|
-
|
150
|
200
|
60
|
-
|
63
|
2
|
39
|
-
|
-
|
|
|
Forward Throw
|
0.93
|
130
|
140
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Cannot fast recover. Opponent gets up 81f after throw recovers
|
|
Back throw
|
0.93
|
120
|
120
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Cannot fast recover. Opponent gets up 54f after throw recovers
|
|
Rolling Attack
|
HL
|
100
|
100
|
30/30
|
su
|
6
|
18
|
4+2
|
-24
|
-15
|
Armor break, charge 55f
|
|
Rolling Attack
|
HL
|
110
|
150
|
30/30
|
su
|
6
|
33
|
4+2
|
-24
|
-15
|
Armor break, charge 55f
|
|
Rolling Attack
|
HL
|
120
|
200
|
30/30
|
su
|
6
|
33
|
4+3
|
-24
|
-15
|
Armor break, charge 55f
|
|
Rolling Attack
|
HL
|
110
|
150
|
-250/0
|
su
|
6
|
33
|
4+3
|
-24
|
-15
|
Projectile invincible until end of active frames, Armor break, charge 55f
|
|
Backstep Rolling
|
HL
|
110
|
200
|
30/40
|
-
|
28
|
25
|
6
|
-
|
-
|
charge 55f
|
|
Backstep Rolling
|
HL
|
120
|
200
|
30/40
|
-
|
28
|
29
|
6
|
-
|
-
|
charge 55f
|
|
Backstep Rolling
|
HL
|
130
|
200
|
30/40
|
-
|
28
|
33
|
6
|
-
|
-
|
charge 55f
|
|
Backstep Rolling
|
HL
|
120
|
200
|
-250/0
|
-
|
28
|
33
|
6
|
-
|
-
|
1~22f invincible, 23~27f cannot be thrown, charge 55f
|
|
Anti Air Rolling
|
HL
|
100
|
200
|
30/30
|
-
|
4
|
18
|
40+5
|
-21
|
-17
|
charge 55f
|
|
Anti Air Rolling
|
HL
|
110
|
200
|
30/30
|
-
|
4
|
15
|
42+10
|
-21
|
-17
|
charge 55f
|
|
Anti Air Rolling
|
HL
|
120
|
200
|
30/30
|
-
|
4
|
12
|
46+4
|
-21
|
-17
|
charge 55f
|
|
Anti Air Rolling
|
HL
|
120
|
200
|
-250/0
|
-
|
4
|
18
|
47+10
|
-21
|
-17
|
1~5f invincible, charge 55f
|
|
Electricity
|
HL
|
120
|
200
|
20/20
|
su
|
5
|
{4(4)}x3*4
|
9
|
+5
|
-
|
|
|
Electricity
|
HL
|
130
|
200
|
20/20
|
su
|
7
|
{2(2)}x7*2
|
9
|
+8
|
-
|
|
|
Electricity
|
HL
|
140
|
200
|
20/20
|
su
|
10
|
{1(1)}x16*2
|
9
|
+10
|
-
|
|
|
Electricity
|
HL
|
150
|
200
|
-250/0
|
su
|
5
|
{1(1)}x16*2
|
11
|
+8
|
-
|
|
|
Super Combo
|
HL
|
100x5
|
0
|
-1000/0
|
-
|
1+4
|
16*1x14
|
12
|
-32
|
-
|
1~5f invincible, Pursuit property, charge 55f
|
|
Ultra Combo 1
|
L*H*H*HLx4
|
0*120*125x3
|
0
|
0/0
|
-
|
0+4
|
2(20)26*1x20
|
17
|
-41
|
-
|
1~27f invincible, Pursuit property, charge 55f
|
|
Ultra Combo 2
|
L
|
120x2*90x3
|
0
|
0/0
|
-
|
0+12
|
2(7)2(33)90
|
31
|
-57
|
-
|
1~10f invincible
|
|
Ultra Combo 2
|
-
|
30*195[470]
|
0
|
0/0
|
-
|
0+7
|
55(10)6
|
80
|
-
|
-
|
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|