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Super Street Fighter IV AE/Dan
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Super Street Fighter IV AE
Revision as of 02:34, 2 June 2011 by
MJ
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Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Moves
The Basics
Combos
Strategy
Matchups
Frame Data
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Close
HL
25
50
20
ch/sp/su
4
2
10
-1
+2
Close
HL
65
100
40
sp/su
6
2
17
+2
+8
Close
HL
95
200
60
sp/su
8
2
19
-3
+1
Close
HL
25
50
20
-
3
2
6
+3
+6
Close
HL
40*30
50*50
40*20
sp/su
6
2*2
14
-2
+1
Close
HL
100
200
60
su
8
2
14
+2
+6
Far
HL
25
50
20
ch/sp/su
4
2
5
+4
+7
Far
HL
70
100
40
su
6
2
13
-1
+2
Far
HL
110
200
60
-
11
2
18
-2
+2
Far
HL
35
50
20
-
4
2
9
0
+3
Far
HL
70
100
40
-
7
2
14
-2
+1
Far
HL
110
200
60
-
11
2
18
-2
+2
crouch
HL
25
50
20
ch/sp/su
4
2
8
+1
+4
crouch
HL
70
100
40
sp/su
5
2
10
+2
+5
crouch
HL
100
200
60
sp/su
11
3
22
-7
-2
crouch
L
20
50
20
ch/sp/su
4
2
9
0
+3
crouch
L
65
100
40
sp/su
7
2
12
0
+3
crouch
L
90
150
60
-
12
2
22
-6
-
Jump up
H
45
50
20
-
4
7
-
-
-
Jump up
H
75[25]
100[50]
40[20]
-
8
6
-
-
-
Jump up
H
100
200
60
-
12
4
-
-
-
Jump up
H
40
50
20
-
4
8
-
-
-
Jump up
H
75
100
40
-
7
5
-
-
-
Jump up
H
100
200
60
-
10
4
-
-
-
Jump forward
H
45
50
20
-
4
7
-
-
-
Jump forward
H
75
100
40
-
7
5
-
-
-
Jump forward
H
95
200
60
-
7
4
-
-
-
Jump forward
H
40
50
20
-
4
7
-
-
-
Jump forward
H
70
100
40
-
7
5
-
-
-
Jump forward
H
100
200
60
-
9
5
-
-
-
Jump Taunt
HL
0
0
0
-
14
30
22
-
-
Crouch Taunt
HL
0
0
0
-
14
26
21
-36
-33
Focus Attack LVL 1
HL
60
100
20
-
21
2
35
-21
-21
Focus attack LVL 2
HL
80
150
40
-
17+12
2
35
-15
-
Focus attack LVL 3
-
140
200
60
-
65
2
35
-
-
Forward Throw
1.03
120
100
40
-
3
2
20
-
-
Back throw
0.96
130
120
40
-
3
2
20
-
-
Gadoken
HL
70
100
20/20
su
14
8
40
0
+4
Gadoken
HL
70
100
20/20
su
14
10
41
-1
+3
Gadoken
HL
70
100
20/20
su
14
15
42
-2
+2
Gadoken
HL
50*60
50*50
-250/0
su
14
20
40
+3
+6
Koryuken
HL
110[70]
200[100]
30/40
su
4
13
15+11
-18
-
Koryuken
HL
120[80]
200[100]
30/40
su
4
13
25+19
-36
-
Koryuken
HL
140[100]
200[100]
30/40
su
4
13
28+19
-39
-
Koryuken
HL
70*60
100*100
-250/0
su
4
1*12
31+19
-40
-
Dankukyaku
HL
90
100
40/30
-
17
10
11
0
-
Dankukyaku
HL
60*40
100*50
40/30*20
-
17
2(6)2
10+11
-2
-
Dankukyaku
HL
50*40*30
100*50*50
40/30*20*10
-
17
2(6)3(6)2
10+11
-2
-
Dankukyaku
(1 hit)
HL
40
100
-250/0
-
8
10
5+9
-3
-
Dankukyaku
(2, 3hit)
HL
40x2
50*50
-
-
8
2(9)2
8+25
-
-
Dankukyaku
(air)
HL
90
100
10/30
-
8
14
17
-
-
Dankukyaku
(air)
HL
60*40
100*100
10/30*30
-
5
1(9)2
17
-
-
Dankukyaku
(air)
HL
50*40*30
100x3
10/30x3
-
5
1(9)1(10)2
17
-
-
Dankukyaku
(air)
HL
50x3
100x3
-250/0
-
5
1(6)1(7)1
7
-
-
Hisshou Buraiken
HL
15x18*110
0
-1000/0
-
1+3
174(22)14
23+26
-42
-
Legendary Taunt
-
-
-
-1000/0
???
1+0
-
397
-
-
Ultra Combo 1
HL
465
0
0/0
-
0+10
12
64
-55
-
Ultra Combo 2
HL
60x5*68
0
0/0
-
0+15
22
156
-85
-
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Notes:
Contents
Back to top
Contents
1
Introduction
2
Move Analysis
2.1
Normal Moves
2.2
Normal Throws
2.3
Command Normals
2.4
Focus / Saving Attack
2.5
Special Moves
2.6
Super Move
2.7
Ultra Moves
3
The Basics
4
Combos
5
Strategy
6
Matchups
7
Frame Data
7.1
Notes: