Super Street Fighter IV AE/Dan

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 25 50 20 ch/sp/su 4 2 10 -1 +2
Close Strong.gif HL 65 100 40 sp/su 6 2 17 +2 +8
Close Fierce.gif HL 95 200 60 sp/su 8 2 19 -3 +1
Close Short.gif HL 25 50 20 - 3 2 6 +3 +6
Close Forward.gif HL 40*30 50*50 40*20 sp/su 6 2*2 14 -2 +1
Close Roundhouse.gif HL 100 200 60 su 8 2 14 +2 +6
Far Jab.gif HL 25 50 20 ch/sp/su 4 2 5 +4 +7
Far Strong.gif HL 70 100 40 su 6 2 13 -1 +2
Far Fierce.gif HL 110 200 60 - 11 2 18 -2 +2
Far Short.gif HL 35 50 20 - 4 2 9 0 +3
Far Forward.gif HL 70 100 40 - 7 2 14 -2 +1
Far Roundhouse.gif HL 110 200 60 - 11 2 18 -2 +2
crouch Jab.gif HL 25 50 20 ch/sp/su 4 2 8 +1 +4
crouch Strong.gif HL 70 100 40 sp/su 5 2 10 +2 +5
crouch Fierce.gif HL 100 200 60 sp/su 11 3 22 -7 -2
crouch Short.gif L 20 50 20 ch/sp/su 4 2 9 0 +3
crouch Forward.gif L 65 100 40 sp/su 7 2 12 0 +3
crouch Roundhouse.gif L 90 150 60 - 12 2 22 -6 -
Jump up Jab.gif H 45 50 20 - 4 7 - - -
Jump up Strong.gif H 75[25] 100[50] 40[20] - 8 6 - - -
Jump up Fierce.gif H 100 200 60 - 12 4 - - -
Jump up Short.gif H 40 50 20 - 4 8 - - -
Jump up Forward.gif H 75 100 40 - 7 5 - - -
Jump up Roundhouse.gif H 100 200 60 - 10 4 - - -
Jump forward Jab.gif H 45 50 20 - 4 7 - - -
Jump forward Strong.gif H 75 100 40 - 7 5 - - -
Jump forward Fierce.gif H 95 200 60 - 7 4 - - -
Jump forward Short.gif H 40 50 20 - 4 7 - - -
Jump forward Forward.gif H 70 100 40 - 7 5 - - -
Jump forward Roundhouse.gif H 100 200 60 - 9 5 - - -
Jump Taunt HL 0 0 0 - 14 30 22 - -
Crouch Taunt HL 0 0 0 - 14 26 21 -36 -33
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 80 150 40 - 17+12 2 35 -15 -
Focus attack LVL 3 - 140 200 60 - 65 2 35 - -
Forward Throw 1.03 120 100 40 - 3 2 20 - -
Back throw 0.96 130 120 40 - 3 2 20 - -
Gadoken Jab.gif HL 70 100 20/20 su 14 8 40 0 +4
Gadoken Strong.gif HL 70 100 20/20 su 14 10 41 -1 +3
Gadoken Fierce.gif HL 70 100 20/20 su 14 15 42 -2 +2
Gadoken EX.gif HL 50*60 50*50 -250/0 su 14 20 40 +3 +6
Koryuken Jab.gif HL 110[70] 200[100] 30/40 su 4 13 15+11 -18 -
Koryuken Strong.gif HL 120[80] 200[100] 30/40 su 4 13 25+19 -36 -
Koryuken Fierce.gif HL 140[100] 200[100] 30/40 su 4 13 28+19 -39 -
Koryuken EX.gif HL 70*60 100*100 -250/0 su 4 1*12 31+19 -40 -
Dankukyaku Short.gif HL 90 100 40/30 - 17 10 11 0 -
Dankukyaku Forward.gif HL 60*40 100*50 40/30*20 - 17 2(6)2 10+11 -2 -
Dankukyaku Roundhouse.gif HL 50*40*30 100*50*50 40/30*20*10 - 17 2(6)3(6)2 10+11 -2 -
Dankukyaku EX.gif (1 hit) HL 40 100 -250/0 - 8 10 5+9 -3 -
Dankukyaku EX.gif (2, 3hit) HL 40x2 50*50 - - 8 2(9)2 8+25 - -
Dankukyaku Short.gif (air) HL 90 100 10/30 - 8 14 17 - -
Dankukyaku Forward.gif (air) HL 60*40 100*100 10/30*30 - 5 1(9)2 17 - -
Dankukyaku Roundhouse.gif (air) HL 50*40*30 100x3 10/30x3 - 5 1(9)1(10)2 17 - -
Dankukyaku EX.gif (air) HL 50x3 100x3 -250/0 - 5 1(6)1(7)1 7 - -
Hisshou Buraiken HL 15x18*110 0 -1000/0 - 1+3 174(22)14 23+26 -42 -
Legendary Taunt - - - -1000/0 ??? 1+0 - 397 - -
Ultra Combo 1 HL 465 0 0/0 - 0+10 12 64 -55 -
Ultra Combo 2 HL 60x5*68 0 0/0 - 0+15 22 156 -85 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes


Notes: