Super Street Fighter IV AE/Ryu

From SuperCombo Wiki

this page is just for AE Frame Data. For his moves and such, go to the SSF4 Ryu Page.


Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 30 50 20 ch/sp/su 3 3 6 +2 +5
Close Strong.gif HL 70 100 40 sp/su 3 3 21 -3 +3
Close Fierce.gif HL 100[80] 200[150] 60 sp/su 5 7 26 -15 -10
Close Short.gif HL 30 50 20 - 5 5 7 -1 +2
Close Forward.gif HL 80 100 40 sp/su 3 5 16 -7 -2
Close Roundhouse.gif HL 40*70 125*75 60*20 su 8 8(2)4 15 -1 +4
Far Jab.gif HL 30 50 20 ch/sp/su 4 3 6 +2 +5
Far Strong.gif HL 80 100 40 sp/su 5 4 14 -4 -1
Far Fierce.gif HL 120 200 60 - 8 3 15 0 +4
Far Short.gif HL 40 50 20 - 5 6 6 -1 +2
Far Forward.gif HL 80 100 40 - 8 2 17 -5 -2
Far Roundhouse.gif HL 110 200 60 - 9 4 20 -6 -2
crouch Jab.gif HL 30 50 20 ch/sp/su 3 2 7 +2 +5
crouch Strong.gif HL 60 100 40 sp/su 4 4 8 +2 +5
crouch Fierce.gif HL 90 200 60 sp/su 4 8 28 -18 -13
crouch Short.gif L 20 50 20 sp/su 4 3 9 -1 +2
crouch Forward.gif L 60 100 40 sp/su 5 3 14 -3 0
crouch Roundhouse.gif L 90 100 60 - 5 4 28 -14 -
Jump up Jab.gif H 50 50 20 - 10 7 - - -
Jump up Strong.gif H 80 100 40 - 5 5 - - -
Jump up Fierce.gif H 100 200 60 - 6 5 - - -
Jump up Short.gif H 40 50 20 - 5 9 - - -
Jump up Forward.gif H 80 100 40 - 6 10 - - -
Jump up Roundhouse.gif H 100 200 60 - 4 4 - - -
Jump forward Jab.gif H 50 50 20 - 4 7 - - -
Jump forward Strong.gif H 50*30 50*50 40*20 - 7 3*4 - - -
Jump forward Fierce.gif H 100 200 60 - 6 5 - - -
Jump forward Short.gif H 40 50 20 - 4 8 - - -
Jump forward Forward.gif H 70 100 40 - 6 6 - - -
Jump forward Roundhouse.gif H 100 200 60 - 7 7 - - -
Overhead Right.gif + Strong.gif H 30*50 50*50 40*20 - 17 1(1)2 14 -2 +3
Right.gif + Fierce.gif HL 40*50 50*50 60*20 sp/su 17 2*2 18 0 +4
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 80 150 40 - 17+12 2 35 -15 -
Focus attack LVL 3 - 140 200 60 - 65 2 35 - -
Forward Throw 0.9 130 140 40 - 3 2 20 - -
Back throw 0.9 130 120 40 - 3 2 20 - -
Hadoken HL 60 100 10/20 su 13 - 45 -6 -2
Hadoken EX HL 50*50 50*50 -250/0 su 12 - 40 +1 -
Shoryuken Jab.gif HL 100[70] 200[100] 30/40 su 3 14 14+10 -17 -
Shoryuken Strong.gif HL 80*50 150*50 20/20*20 su 3 2*12 25+18 -34 -
Shoryuken Fierce.gif HL 100*50 150*50 20/20*20 su 3 2*12 28+18 -37 -
Shoryuken EX HL 80*60 100*100 -250/0 su 3 2*12 30+18 -39 -
Hurricane Kick Short.gif HL 100 200 30/30 - 11 2(6)2 12+5 -6 -
Hurricane Kick Forward.gif HL 110 200 30/30 - 12 2(6)2(6)2(6)2(6)2 18+3 -2 -
Hurricane Kick Roundhouse.gif HL 120 200 30/30 - 12 2(6)2(6)2(6)2(6)2 18+3 -2 -
Hurricane Kick EX HL 30x4*40 40x5 -250/0 - 11 1(3)1(3)1(3)1(3)1 18+3 -1 -
Hurricane Kick (air) HL ???? 100 10/40 - 9 2(6)2(6)2 10 - -
Hurricane Kick EX (air) HL 40x5 50x5 -250/0 - 7 1(3)1(3)1(3)1(3)1 4 - -
Super Combo HL 50x4*100 0 -1000/0 - 1+2 - 52 +11 -
Ultra Combo 1 HL 42x7*75 0 0/0 - 0+11 - 120 -25 -
Ultra Combo 2 HL 270*38x4*50x3[270*233] 0 0/0 - 0+8 3*3x7 43+41 -84 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes


Notes: