Super Street Fighter IV AE/Ken

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 30 50 20 ch/sp/su 4 2 5 +4 +7
Close Strong.gif HL 60 100 40 sp/su 6 3 18 -7 -2
Close Fierce.gif HL 90 150 60 sp/su 6 3 19 -4 +1
Close Short.gif HL 30 50 20 ch/sp/su 6 2 7 +2 +5
Close Forward.gif HL 70 100 40 sp/su 8 3 12 -1 +7
Close Roundhouse.gif HL 110 200 60 sp/su 8 3 21 -6 -2
Far Jab.gif HL 20 50 20 ch/sp/su 4 2 5 +4 +7
Far Strong.gif HL 70 100 40 su 7 5 5 +4 +7
Far Fierce.gif HL 100 200 60 - 11 3 16 -1 +3
Far Short.gif HL 40 50 20 - 4 3 7 +1 +4
Far Forward.gif HL 80 100 40 - 7 3 13 -2 +1
Far Roundhouse.gif HL 130 200 60 - 12 3 21 -6 -2
crouch Jab.gif HL 30 50 20 ch/sp/su 3 3 6 +2 +5
crouch Strong.gif HL 60 100 40 sp/su 5 5 8 +1 +4
crouch Fierce.gif HL 100 200 60 sp/su 5 5 22 -9 -4
crouch Short.gif L 20 50 20 ch/sp/su 3 4 7 0 +3
crouch Forward.gif L 60 100 40 sp/su 4 2 16 -4 -1
crouch Roundhouse.gif L 100 100 60 - 7 3 22 -7 -
Jump up Jab.gif H 50 50 20 - 7 9 - - -
Jump up Strong.gif H 80 100 40 - 5 4 - - -
Jump up Fierce.gif H 100 200 60 - 7 4 - - -
Jump up Short.gif H 40 50 20 - 7 10 - - -
Jump up Forward.gif H 80 100 40 - 6 7 - - -
Jump up Roundhouse.gif H 100 200 60 - 6 2 - - -
Jump forward Jab.gif H 40 50 20 - 7 8 - - -
Jump forward Strong.gif H 70 100 40 - 5 6 - - -
Jump forward Fierce.gif H 100 200 60 - 5 4 - - -
Jump forward Short.gif H 50 50 20 - 5 7 - - -
Jump forward Forward.gif H 80 100 40 - 6 4 - - -
Jump forward Roundhouse.gif H 100 200 60 - 5 7 - - -
Left.gif+Forward.gif H 80 100 40 - 15 2 17 -5 -2
Right.gif+Forward.gif HL 60 100 40 - 11 5 11 -2 +1
Right.gif+Roundhouse.gif H 120 150 60 - 21 2 20 -4 -1
Target Combo 1 HL 70 50 30 sp/su 6 3 24 -9 -4
Focus Attack LVL 1 HL 60 100 20 - 22 2 42 -28 -28
Focus attack LVL 2 HL 90 150 40 - 17+13 2 42 -22 -
Focus attack LVL 3 - 150 200 60 - 68 2 42 - -
Forward Throw 0.92 120 80 40 - 3 2 20 - -
Back throw 0.92 130 80 40 - 3 2 20 - -
Hadoken HL 60 100 10/20 su 14 - 47 -7 -3
Hadoken EX HL 50*40 50*50 -250/0 su 14 - 43 0 +3
Shoryuken Jab.gif HL 120[80] 100 30/40 su 3 11 18+8 -20 -
Shoryuken Strong.gif HL 90*60 125*75 30/30*16 su 4 3*11 25+14 -29 -
Shoryuken Fierce.gif HL 70*40*30 100*50*50 30/30*10*10 su 3 2*2*12 30+9 -30 -
Shoryuken EX HL 70*30*30*50 100*25*25*80 -250/0 su 4 2*2*2*6 45+9 -41 -
Hurricane Kick Short.gif HL 60*50*50 70*50*50 20/20*10*10 su 6 1(4)2(6)2 11+6 -6 -2
Hurricane Kick Forward.gif HL 60*30x3 50*40x3 20/20*10x3 su 6 2(5)2(5)1(5)2(5)2 14+9 -4 0
Hurricane Kick Roundhouse.gif HL 60*30x4 50*40x4 20/20*10x4 su 6 2(6)1(5)1(5)1(5)1(5)1(5)2(4)2 12+12 -5 -1
Hurricane Kick EX HL 50*40x4 50x5 -250/0 su 6 2(4)1(3)1(4)1(3)1(4)1(4)1(3)1 9+14 -3 +1
Hurricane Kick Short.gif (air) HL 50 50 10/30 - 8 2x4 10 - -
Hurricane Kick Forward.gif (air) HL 60 50 10/30 - 7 1x5 10 - -
Hurricane Kick Roundhouse.gif (air) HL 70 50 10/30 - 7 1x5 10 - -
Hurricane Kick EX (air) H 40 50 -250/0 - 6 1x6*2 - - -
Super Combo HL 40x3*50*100x2 0 -1000/0 - 1+1 2*1*8(20)1*3*7 31+12 -29 -
Ultra Combo 1 HL 60*30x9[500] 0 0/0 - 0+10 2*2*5x7*1 32+50 -94 -
Ultra Combo 2 HL 75*17x9*23*225 0 0/0 - 0+7 2(5)93 8+42 -40 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes


Notes: