Super Street Fighter IV AE/Juri

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 30 50 20 ch/sp/su 4 3 5 +3 +7
Close Strong.gif HL 70 100 40 sp/su 5 4 14 -4 -1
Close Fierce.gif HL 100 200 60 sp 6 4 26 -12 -
Close Short.gif HL 30 50 20 ch/sp/su 3 3 5 +3 +6
Close Forward.gif HL 30*35 40*40 40*20 sp/su 6 3(6)2 19 -7 -4
Close Roundhouse.gif HL 40*70 125*75 60*20 sp/su 11 2(2)2 20 -4 +1
Far Jab.gif HL 30 50 20 ch/sp/su 4 3 5 +3 +7
Far Strong.gif HL 80 100 40 su 6 4 11 -1 +2
Far Fierce.gif HL 120 200 60 - 10 3 20 -5 -1
Far Short.gif HL 40 50 20 ch/sp/su 5 3 7 +1 +4
Far Forward.gif HL 30*70 30*70 20*40 - 5 5 14 -4 -1
Far Roundhouse.gif HL 110 200 60 - 15 4 19 -5 -1
crouch Jab.gif HL 30 50 20 ch/sp/su 4 2 9 0 +3
crouch Strong.gif HL 70 100 40 sp/su 6 6 9 -1 +2
crouch Fierce.gif HL 100 200 60 sp/su 7 4 20 -6 -1
crouch Short.gif L 20 50 20 ch/sp/su 4 4 5 +2 +5
crouch Forward.gif L 60 100 40 sp/su 6 2 17 -5 -2
crouch Roundhouse.gif L 90 100 60 - 8 2 25 -9 -
Jump up Jab.gif H 50 50 20 - 4 8 - - -
Jump up Strong.gif H 80 100 40 - 5 7 - - -
Jump up Fierce.gif H 100 200 60 - 8 4 - - -
Jump up Short.gif H 40 50 20 - 5 10 - - -
Jump up Forward.gif H 80 100 40 - 5 5 - - -
Jump up Roundhouse.gif H 100 200 60 - 8 4 - - -
Jump forward Jab.gif H 50 50 20 - 4 11 - - -
Jump forward Strong.gif H 50 50 40 sp 5 6 - - -
Jump forward Fierce.gif H 90 100 60 - 7 4 - - -
Jump forward Short.gif H 40 50 20 - 5 6 - - -
Jump forward Forward.gif H 70 100 40 - 5 6 - - -
Jump forward Roundhouse.gif H 100 200 60 - 6 6 - - -
Sekku (F+Forward.gif) H 70 70 40 - 20 2 17 -2 +2
Focus Attack LVL1 HL 60 100 20 - 21 2 35 -21 -21
Focus Attack LVL2 HL 80 150 40 - 17+12 2 35 -15 -
Focus Attack LVL3 - 140 200 60 - 65 2 35 - -
Forward Throw 0.83 130 140 40 - 3 2 20 - -
Back Throw 0.83 120 160 40 - 3 2 20 - -
Fuhajin HL 30*50 50*50 20/20*20 su 9 6(24)52 61 +4 -
Fuhajin (???) HL 50 50 20/20 - 9 6 16 -1 -
Fuhajin (???) HL 50 50 0/20 su 11 52 33 +4 +10
Fuhajin EX (Short.gif+Forward.gif) HL 50*50 50*50 -250/0 su 13 49 39 +5 -
Fuhajin EX (Forward.gif+Roundhouse.gif) HL 50*50 50*50 -250/0 su 15 49 39 +7 -
Fuhajin EX (Short.gif+Roundhouse.gif) HL 50*50 50*50 -250/0 su 13 49 39 +5 -
Shikusen Short.gif HL 40 50 10/40 - 14 until ground 17 -2 -
Shikusen Forward.gif HL 40 50 10/40 - 14 until ground 18 -3 -
Shikusen Roundhouse.gif HL 40 50 10/40 - 14 until ground 19 -4 -
Shikusen 2nd IStrong.gifact HL 20*20 20*20 0/20*20 - 9 4(5)2 28 - -
Shikusen 3rd Strike HL 80 90 0/40 - 21 2 19 - -
Shikusen EX HL 50*25*25*60 50*20*20*50 -250/0 - 14 until ground(8)4(5)2(20)2 14or28or18 - -
Senpusha Short.gif HL 60*40 40*40 20/20*20 su 7 3(1)4 4+17 -4 +1
Senpusha Forward.gif HL 45*25x3 40*30x3 20/15x4 su 9 3(1)4(6)3(1)3 5+21 -8 -
Senpusha Roundhouse.gif HL 50*30x3 50*35x3 20/15x4 su 14 3(1)4(6)3(1)3 5+24 -11 -
Senpusha EX HL 30x8 30x5*35 -250/0 - 7 3(1)4(3)3*3(1)3(4)3*3(1)3 5+27 -14 -
Kasatushi - - - 10/- - 3 29 17 - -
Kasatushi EX - - - -250/- - 1 31 17 - -
Kasatushi (???) - - - -/5 - - - 29 - -
Kasatushi (???) - - - -/5 - - - 28 - -
Kasatushi (???) - - - -/5 - - - 54 - -
Super Combo Short.gif HL 60x5*70 0 -1000/0 - 1+8 65 152 -25 -
Super Combo Forward.gif HL 60x5*70 0 -1000/0 - 1+8 65 152 -25 -
Super Combo Roundhouse.gif HL 60x5*70 0 -1000/0 - 1+11 65 155 -25 -
Ultra Combo 1 - - - - - 0+1 900 6 - -
Ultra Combo 2 HL 15x8*360 0 0/0 - 0+10 ??? 60+33 -103 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes: