Super Street Fighter IV AE/Ibuki

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 30 50 20 sp/su 3 2 10 0 +3
Close Strong.gif HL 70 100 40 - 5 4 6 +2 +6
Close Fierce.gif HL 60*70 125*75 40*20 sp/su 7 2*2 18 -6 -2
Close Short.gif HL 20 50 20 - 4 4 9 -2 +1
Close Forward.gif HL 70 100 40 sp/su 5 4 14 -4 +1
Close Roundhouse.gif HL 50*60 125*75 40*20 J 6 2*2 23 -5 -
Far Jab.gif HL 25 50 20 ch 3 2 5 +4 +8
Far Strong.gif HL 70 100 40 - 5 4 6 +2 +6
Far Fierce.gif HL 100 100 60 - 12 4 16 -2 +2
Far Short.gif HL 20 50 20 - 4 4 9 -2 +1
Far Forward.gif HL 70 100 40 sp/su 5 4 14 -4 +1
Far Roundhouse.gif HL 110 200 60 - 10 3 17 -2 +2
crouch Jab.gif HL 20 50 20 ch/sp/su 4 3 6 +3 +6
crouch Strong.gif HL 70 100 40 sp/su 8 7 7 0 +3
crouch Fierce.gif HL 100 200 60 J 9 3 18 -3 +2
crouch Short.gif L 20 50 20 sp/su 4 2 8 +1 +4
crouch Forward.gif L 70 100 40 - 6 5 9 0 +3
crouch Roundhouse.gif L 90 100 60 - 6 2 25 -9 -
Jump up Jab.gif H 50 50 20 - 6 7 - - -
Jump up Strong.gif H 80 100 40 - 6 7 - - -
Jump up Fierce.gif H 120 200 60 - 9 5 - - -
Jump up Short.gif H 50 50 20 - 6 12 - - -
Jump up Forward.gif H 80 100 40 - 6 7 - - -
Jump up Roundhouse.gif H 110 200 60 - 7 3 - - -
Jump forward Jab.gif H 40 50 20 - 6 6 - - -
Jump forward Strong.gif H 70 50 40 - 7 8 - - -
Jump forward Fierce.gif H 120 200 60 - 11 5 - - -
Jump forward Short.gif H 40 50 20 - 4 8 - - -
Jump forward Forward.gif H 70 100 40 - 8 7 - - -
Jump forward Roundhouse.gif H 100 200 60 - 8 5 - - -
Agemen(B+Strong.gif) HL 30*60 50*50 40*40 sp/su 6 1*2 10 0 +4
Backhand Punch HL 50 200 60 - 3 2 20 -4 0
Reverse Spin Kick(B+Forward.gif) HL 30 50 20 sp/su 4 4 9 -1 +2
Spin Kick(F+Short.gif) HL 70 100 40 - 10 2 17 0 +4
Hammer Kick(F+Forward.gif) H 80 100 40 - 26 2 10 +3 +5
Sazan(DF+Forward.gif) L 70 100 20 - 7 11 11 -11 -5
Bansho Kick(F+Roundhouse.gif) HL 100 210 60 - 13 2 21 -5 -1
Ruishi Jump - - - - - - - 55 - -
(3) > F+Forward.gif H 40 50 20 - 3 7 - - -
(4) > F+Forward.gif H 40 50 20 - 4 7 - - -
??Jab.gif > F+Fierce.gif H 70 150 30 - 4 5 - - -
Jab.gif > Strong.gif (1) HL 30*60 50*50 40*40 sp/su 5 1*2 11 -1 +3
Jab.gif > Strong.gif > Fierce.gif HL 100 60 30 sp/su 2 3 10 +1 +4
Jab.gif > Strong.gif (5) HL 40 50 20 - 4 3 9 +2 +5
(5) > F+Short.gif HL 20 30 10 - 4 4 9 -1 +2
(1) > d+Roundhouse.gif (6) L 60 60 30 - 4 2 25 -9 -
(6) > Roundhouse.gif HL 60 60 30 J 5 3 18 -7 -
b+Forward.gif > f+Forward.gif H 80 100 40 - 26 2 12 +1 +3
(2) > Forward.gif (7) HL 40 50 20 sp/su 4 4 14 -4 +1
(7) > Roundhouse.gif HL 60 60 30 - 5 3 18 -3 +1
c.Roundhouse.gif > Roundhouse.gif HL 60 60 30 J 5 3 18 -7 -
Focus Attack LVL1 HL 60 100 20 - 21 2 34 -20 -20
Focus Attack LVL2 HL 80 150 40 - 17+12 2 34 -14 -
Focus Attack LVL3 - 140 200 60 - 65 2 34 - -
Forward Throw 0.90 130 140 40 - 3 2 20 - -
Back Throw 0.90 130 120 40 - 3 2 20 - -
Air Throw 1.10 150 100 40 - 3 2 - - -
Kunai HL 30 60 10/10 su 7 - 16 - -
Kunai EX HL 50*50 100*100 -250/0 - 8 - 9 - -
?? - - - 20/- sp/su - - 50 - -
Neck Breaker Jab.gif L 120 200 30/30 - 15 10 16 -13 -
Neck Breaker Strong.gif L 120 200 30/30 - 15 12 17 -13 -
Neck Breaker Fierce.gif L 120 200 30/30 - 15 21 19 -13 -
Neck Breaker EX L 160 250 -250/0 - 15 14 19 -13 -
Raida Jab.gif HL 110 200 10/30 - 6 5 25 -14 -
Raida Strong.gif HL 110 200 10/30 - 6 5 27 -16 -
Raida Fierce.gif HL 110 200 10/30 - 6 5 29 -18 -
Raida EX HL 140 250 -250/0 - 6 5 20 -9 -
??? - - - - - - - ??? - -
Kazegiri Short.gif HL 50*20*65 40x3 10/20x3 su 5 1*1*11 17+8 -27 -
Kazegiri Forward.gif HL 50*20*75 40x3 10/20x3 su 7 1*1*11 18+10 -30 -
Kazegiri Roundhouse.gif HL 50*20*90 40x3 10/20x3 su 9 1*1*11 15+10 -27 -
Kazegiri EX HL 40*40*80 40x3 -250/0 su 5 3*4(2)8 25+14 -26 -
Tsumuji Short.gif HL 50*50 50*60 10/20*20 - 12 2(10)2 16 -4 +3
Tsumuji Forward.gif HL 35*35 70*60 10/20*20 - 15 2(12)2 14 0 +4
Tsumuji Forward.gif (???) HL 50 60 10/20 - 14 2 17 -3 +1
Tsumuji Forward.gif (???) HL 20 60 10/20 - 17 2 15 -2 -
Tsumuji Roundhouse.gif HL 50*40 70*60 10/20*20 su 15 2(14)2 20 -4 0
Tsumuji Roundhouse.gif (???) HL 50 70 10/20 - 15 2 19 -5 -1
Tsumuji Roundhouse.gif (???) HL 20 60 10/20 - 18 2 25 -9 -
Tsumuji EX HL 40*30X3 60x3*70 -250/0 - 12 ??? 9 -2 -
Tsumuji EX (2,3 ???) L 30 50 -/0 - 12 2 - - -
Tsumuji EX (4 ???) L 25 70 -/0 - 12 2 12 -2 -
Hien Short.gif H 40*75 70*70 10/0*20 - 25 7 6+11 - -
Hien Forward.gif H 40*90 70*70 10/0*40 - 27 7 6+11 - -
Hien Roundhouse.gif H 40*110 70*90 10/0*60 - 28 7 6+11 - -
Hien EX H 40x3*50 70*0*0*200 -250/0 - 36 12 19+11 - -
Hien (???) - - - - sp/su - - 8 - -
Super Combo Jab.gif HL (27*28)x6 0 -1000/0 - 1+7 - 5 - -
Ultra Combo 1 (1.10)*HLx7 501[38*45*38x4*39] 0[50*0x6] 0/0 - 0+1[13] 2(10)17 107 -5 -1
Ultra Combo 2 HL 30x6*289 0 0/0 - 0+9 2(2)2(15)2(26)1*2(8)2 70 -63 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes


Notes: