Super Street Fighter IV AE/Guy

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 20 50 20 ch/sp/su 4 2 6 +3 +6
Close Strong.gif HL 60 100 40 sp/su 5 2 16 +1 +5
Close Fierce.gif HL 100 200 60 sp/su 5 2 19 -3 +2
Close Short.gif HL 20 50 20 sp/su 5 3 11 -3 0
Close Forward.gif HL 80 100 40 sp/su 7 2 11 +1 +6
Close Roundhouse.gif HL 100 200 60 su 7 3 13 +2 +8
Far Jab.gif HL 20 50 20 ch/sp/su 4 2 6 +3 +6
Far Strong.gif HL 60 100 40 sp/su 5 2 16 -4 -1
Far Fierce.gif HL 100 200 60 - 7 2 13 +3 +7
Far Short.gif HL 40 50 20 - 6 2 9 0 +3
Far Forward.gif HL 70 100 40 - 8 2 12 -1 +3
Far Roundhouse.gif HL 110 200 60 - 8 3 16 -1 +3
crouch Jab.gif HL 20 50 20 ch/sp/su 4 2 6 +3 +6
crouch Strong.gif HL 70 100 40 sp/su 6 3 9 +2 +5
crouch Fierce.gif HL 100 200 60 - 9 2 13 +3 +8
crouch Short.gif L 30 50 20 sp/su 3 2 7 +2 +5
crouch Forward.gif L 30*40 30*40 40*20 - 6 2(2)2 12 0 -
crouch Roundhouse.gif L 90[50] 100[80] 60 - 7 11 15 -10[-5] -[-3]
Jump up Jab.gif H 50 50 20 - 5 7 - - -
Jump up Strong.gif H 80 100 40 - 5 4 - - -
Jump up Fierce.gif H 100 200 60 - 6 4 - - -
Jump up Short.gif H 40 50 20 - 5 8 - - -
Jump up Forward.gif H 80 100 40 - 6 3 - - -
Jump up Roundhouse.gif H 50*50 50*50 60*20 - 5 2(6)4 - - -
Jump forward Jab.gif H 50 50 20 - 5 7 - - -
Jump forward Strong.gif H 80 100 40 - 5 3 - - -
Jump forward Fierce.gif H 100 200 60 - 6 4 - - -
Jump forward Short.gif H 40 50 20 - 5 8 - - -
Jump forward Forward.gif H 70 100 40 - 6 6 - - -
Jump forward Roundhouse.gif H 100 200 60 - 8 3 - - -
Ninja Sickle (Downright.gif+Roundhouse.gif) HL 40*60 100*100 60*20 - 11 2(3)2 12+13 -9 -
Neck Breaker (Forward.gif+Strong.gif) H 30*30 50*50 10*10 - 15 2*2 16 -2 +2
Elbow Drop (Down.gif+Strong.gif air) HL 80 100 40 - 8 until ground 40 - -
Bushin Chain (2nd hit) HL 60 50 10 - 7 2 24 -8 -3
Bushin Chain (3rd hit) HL 80 50 20 - 5 2 18 -9 +3
Bushin Chain (4th hit) HL 100 130 20 su 11 3 26 -11 -
Bushin Chain (4th hit) Down.gif+Roundhouse.gif ??? 100 0 30 - 3 2 20 - -
Strong.gif > Fierce.gif HL 40 60 20 sp/su 7 2 23 -5 -2
Wall Jump - - - - - - - - - -
Focus Attack LVL1 HL 60 100 20 - 21 2 35 -21 -21
Focus Attack LVL2 HL 80 150 40 - 17+12 2 35 -15 -
Focus Attack LVL3 - 140 200 60 - 65 2 35 - -
Forward Throw 0.84 130 160 40 - 3 2 20 - -
Back Throw 0.84 130 120 40 - 3 2 20 - -
Hozanto Jab.gif HL 80 140 10/20 su 19 3 21 -1 -
Hozanto Strong.gif HL 130 160 10/30 su 23 3 22 -2 -
Hozanto Fierce.gif HL 160 200 20/40 su 30 3 22 -6 -
Hozanto EX.gif HL 120 200 -250/0 su 10 3 24 -6 -
Bushin Senpukyaku Short.gif HL 40x3 100*50x2 20/12x3 - 10 2(6)1(7)1 11+19 -18 -
Bushin Senpukyaku Forward.gif HL 50x3 100*50x2 20/12x3 - 9 2(6)2(6)2 16+19 -15 -
Bushin Senpukyaku Roundhouse.gif - 50*20*20*70 50x4 20/12*10x3 - 6 3(6)1(7)1(6) 16+19 - -
Bushin Senpukyaku EX.gif HL 50x3*20 50x4 -250/0 - 4 1(6)1(6)1(5)2 16+19 -20 -
Bushin Flip - - - 20/- - - - 70 - -
Bushin Flip EX.gif - - - -250/- - - - 65 - -
Bushin Izuna Otoshi 0.80 180 150 0/40 - 1 1 8 - -
Bushin Flip Elbow Drop HL 80 100 0/40 - 13 until ground 8 - -
Run - - - 0 - - - ??? - -
Sudden Stop - - - 0 - - - 17 - -
Shadow Kick L 110 100 10/60 su 4+9 6 22 -10 -
Neck Flip HL*H 100*70 100*100 10/40*40 - 4+22 2*3 20 -6 +2
Run EX.gif - - - -250/- - - - ??? - -
Sudden Stop (from Run) - - - 0 - - - 17 - -
Shadow Kick (from Run) L 120 100 0/60 su 4+9 13 14 -9 -
Neck Flip (from Run) HL*H 100*70 200*100 0/40*40 - 4+23 2*3 20 -6 +2
Kaiten Izuna Otoshi 1.00 180 180 10/80 - 3 2 - - -
Kaiten Izuna Otoshi EX.gif 1.00 170 180 -250/0 - 3 3 - - -
Super Combo HL 80*40x5*100 0 -1000/0 - 1+7 2 10+18 -15 -
Ultra Combo 1 HL 29*27x3*350 0 0 - 0+12 2(11)2(16)2(17)1 40 -20 -
Ultra Combo 2 0.98 500 0 0 - 0+1 2 38 - -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes


Notes: