Super Street Fighter IV AE/Guile

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 20 50 20 ch/sp/su 3 2 7 +2 +5
Close Strong.gif HL 60 100 40 sp/su 4 3 14 -3 0
Close Fierce.gif HL 120[70] 200[150] 60 sp/su 5 4 15 -1 +4
Close Short.gif HL 30 50 20 ch 3 3 8 0 +3
Close Forward.gif HL 60 100 40 - 5 2 16 -4 -1
Close Roundhouse.gif HL 130 200 60 - 6 3 18 -3 +1
Far Jab.gif HL 30 50 20 ch/sp/su 4 2 7 +2 +5
Far Strong.gif HL 80 100 40 sp/su 5 4 14 -4 -1
Far Fierce.gif HL 100 200 60 su 5 3 14 +1 +5
Far Short.gif HL 40 50 20 ch 5 2 9 0 +3
Far Forward.gif HL 70 100 40 - 7 4 12 -2 +1
Far Roundhouse.gif HL 110 200 60 - 13 5 14 -1 +3
crouch Jab.gif HL 30 50 20 ch/sp/su 4 2 8 +1 +4
crouch Strong.gif HL 70 100 40 sp/su 4 5 10 -1 +2
crouch Fierce.gif HL 100[70] 200[150] 60 - 5 4 23 -9 -4
crouch Short.gif L 30 50 20 ch 4 2 9 0 +3
crouch Forward.gif L 70 100 40 - 7 4 14 -4 -1
crouch Roundhouse.gif L 100*110 100*100 60 su 6 4(20)4 17 -3 -
Jump up Jab.gif H 50 50 20 - 5 2 - - -
Jump up Strong.gif H 80 100 40 - 7 4 - - -
Jump up Fierce.gif H 100 200 60 - 7 3 - - -
Jump up Short.gif H 40 50 20 - 7 6 - - -
Jump up Forward.gif H 80 100 40 - 7 6 - - -
Jump up Roundhouse.gif H 100 200 60 - 6 3 - - -
Jump forward Jab.gif H 50 50 20 - 6 6 - - -
Jump forward Strong.gif H 80 100 40 - 5 5 - - -
Jump forward Fierce.gif H 100 200 60 - 5 5 - - -
Jump forward Short.gif H 30 50 20 - 5 5 - - -
Jump forward Forward.gif H 60 100 40 - 5 6 - - -
Jump forward Roundhouse.gif H 100 200 60 - 6 5 - - -
Overhead Right.gif+Strong.gif H 80 100 40 - 15 3 14 -3 0
Right.gif+Fierce.gif HL 90 200 60 - 8 3 15 0 +4
Left.gif or Right.gif+Short.gif HL 50 50 20 - 7 4 15 -8 -3
Left.gif or Right.gif+Forward.gif HL 60 100 40 - 11 4 14 -4 -1
Left.gif or Right.gif+Roundhouse.gif(close) HL 100 200 60 - 16 6 12 0 +4
Downright.gif+Roundhouse.gif HL 110 200 60 - 11 2 17 -1 -
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 80 150 40 - 17+12 2 35 -15 -
Focus attack LVL 3 - 140 200 60 - 65 2 35 - -
Forward Throw 0.90 120 100 40 - 3 2 20 - -
Back throw 0.90 120 80 40 - 3 2 20 - -
Right.gif+Jab.gif+Short.gif (air) 1.07 150 150 40 - 4 2 - - -
Left.gif+Jab.gif+Short.gif (air) 1.07 150 150 40 - 4 2 - - -
Sonic Boom Jab.gif HL 50 50 10/20 su 9 - 29 +4 +10
Sonic Boom Strong.gif HL 50 50 10/20 su 9 - 31 +2 +8
Sonic Boom Fierce.gif HL 50 50 10/20 su 9 - 33 +0 +6
Sonic Boom EX HL 50*50 50*50 -250/0 su 11 - 39 +1 +4
Somersault Short.gif HL 100[80] 200[100] 30/40 su 4 11 20+23 -33 -
Somersault Forward.gif HL 120[80] 200[100] 30/40 su 4 11 22+23 -35 -
Somersault Roundhouse.gif HL 130[80] 200[100] 30/40 su 4 11 24+23 -37 -
Somersault EX HL 100*80 150*100 -250/0 su 4 2*9 24+23 -35 -
Super Combo Short.gif HL 80*40x4*120 0 -1000/0 - 1+2 1*5*2(9)1*8*2 20+23 -24 -
Super Combo Forward.gif HL 80*40x4*120 0 -1000/0 - 1+3 1*5*1(14)1*8*2 22+23 -26 -
Super Combo Roundhouse.gif HL 80*40x4*120 0 -1000/0 - 1+5 1*5*1(19)1*8*2 24+23 -28 -
Ultra Combo 1 HL 90*24x6*66*210 0 0/0 - 0+7 1*3*1(30)1*1*1*2*1 31+66 -77 -
Ultra Combo 2 HL 150*15x4*90 0 0/0 - 0+10 43 13 -5 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes: