Super Street Fighter IV AE/Fei Long

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 30 50 20 ch/sp/su 3 2 7 +2 +6
Close Strong.gif HL 70 100 40 sp/su 5 2 16 +3 +7
Close Fierce.gif HL 100[80] 200[150] 60 sp/su 4 5 25 -12 -7
Close Short.gif HL 30 50 20 - 4 2 9 0 +3
Close Forward.gif HL 75 100 40 sp/su 4 2 18 -6 -3
Close Roundhouse.gif HL 120 200 60 su 6 3 24 -9 -5
Far Jab.gif HL 30 50 20 ch/sp/su 3 2 7 +2 +6
Far Strong.gif HL 80 100 40 su 5 2 16 -4 -1
Far Fierce.gif HL 120 200 60 - 7 3 18 -3 +1
Far Short.gif HL 40 50 20 - 4 2 11 -2 +1
Far Forward.gif HL 70 100 40 - 7 2 18 -6 -3
Far Roundhouse.gif HL 110 200 60 - 9 4 20 -6 -2
crouch Jab.gif HL 20 50 20 ch/sp/su 3 2 9 0 +3
crouch Strong.gif HL 65 100 40 su 4 3 9 +2 +5
crouch Fierce.gif HL 100 200 60 - 8 3 20 -5 0
crouch Short.gif L 30 50 20 ch/su 3 3 8 0 +3
crouch Forward.gif L 80 100 40 su 5 4 13 -3 0
crouch Roundhouse.gif L 100 150 60 - 6 2 25 -9 -
Jump up Jab.gif H 50 50 20 - 4 4 - - -
Jump up Strong.gif H 80 100 40 - 5 3 - - -
Jump up Fierce.gif H 100 200 60 - 6 4 - - -
Jump up Short.gif H 50 50 20 - 4 5 - - -
Jump up Forward.gif H 80 100 40 - 6 6 - - -
Jump up Roundhouse.gif H 100 200 60 - 6 5 - - -
Jump forward Jab.gif H 50 50 20 - 4 5 - - -
Jump forward Strong.gif H 80 100 40 - 5 5 - - -
Jump forward Fierce.gif H 100 200 60 - 6 6 - - -
Jump forward Short.gif H 40 50 20 - 4 8 - - -
Jump forward Forward.gif H 70 100 40 - 5 4 - - -
Jump forward Roundhouse.gif H 100 200 60 - 6 7 - - -
Overhead H 60 100 40 - 18 2 2+???14 -4 +1
Right.gif+Roundhouse.gif HL 90*60 150*50 60*20 - 15 2(7)2 15 -1 +3
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 80 150 40 - 17+12 2 35 -15 -
Focus attack LVL 3 - 140 200 60 - 65 2 35 - -
Forward Throw 0.88 130 130 40 - 3 2 20 - -
Back throw 0.88 140 140 40 - 3 2 20 - -
Rekka Ken Jab.gif (1) HL 50 50 10/10 - 7 2 21 -4 0
Rekka Ken Strong.gif (1) HL 55 50 10/10 - 9 2 23 -6 -2
Rekka Ken Fierce.gif (1) HL 60 50 10/10 - 10 2 25 -8 -4
Rekka Ken Jab.gif (2) HL 50 50 10/10 - 7 2 23 -6 -2
Rekka Ken Strong.gif (2) HL 55 50 10/10 - 7 2 25 -8 -4
Rekka Ken Fierce.gif (2) HL 60 50 10/10 - 7 2 27 -10 -6
Rekka Ken Jab.gif (3) HL 60 50 10/10 - 7 2 36 -19 -
Rekka Ken Strong.gif (3) HL 60 50 10/10 - 9 2 36 -19 -
Rekka Ken Fierce.gif (3) HL 60 50 10/10 - 9 2 40 -23 -
Rekka Ken EX.gif (1) HL 65 50 -250/0 - 7 2 25 0 +2
Rekka Ken EX.gif (2) HL 65 50 0/0 - 7 2 27 -1 0
Rekka Ken EX.gif (3) HL 70 50 0/0 - 9 2 40 -23 -
Flame Kick Short.gif HL 120[70] 200[100] 30/40 su 5 12 16+22 -29 -
Flame Kick Forward.gif HL 140[90] 200[100] 30/40 su 5 12 20+22 -31 -
Flame Kick Roundhouse.gif HL 100*60 100*100 30/40*20 su 5 2*10 24+22 -35 -
Flame Kick EX.gif HL 100*50x2 100*50x2 -250/0 su 5 2*8*10 18+22 -38 -
Flying Kick Short.gif HL 30*30*40 50x3 10/30*20*20 - 14 2(5)4(6)2 5+16 -4 0
Flying Kick Forward.gif HL 30*30*50 50x3 10/30*20*20 - 16 2(5)4(6)2 5+14 -2 +2
Flying Kick Roundhouse.gif HL 40*40*60 50x3 10/30*20*20 - 18 2(5)4(6)2 4+13 0 +4
Flying Kick EX.gif HL 30*30*40 50x3 -250/0 - 18 2(5)4(6)2 4+13 0 +4
Kaiten 0.92 0 0 10/40 - 14 2 51 - +7
Kaiten EX.gif 1.23 0 0 -250/0 - 12 2 51 - +7
Super Combo HL 50x4*170 0 -1000/0 - 1+5 2(10)2(12)2(11)2(20)2 57 -38 -
Ultra Combo 1 HL 60x4*165[375] 0 0/0 - 0+10 2(11)2(12)2(10)2(21)2 57 -38 -
Ultra Combo 2 - 470 0 0/0 - 0+1 35 61 - -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes: