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Super Street Fighter IV AE/Fei Long
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Super Street Fighter IV AE
Revision as of 01:30, 2 June 2011 by
MJ
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Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Moves
The Basics
Combos
Strategy
Matchups
Frame Data
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Close
HL
30
50
20
ch/sp/su
3
2
7
+2
+6
Close
HL
70
100
40
sp/su
5
2
16
+3
+7
Close
HL
100[80]
200[150]
60
sp/su
4
5
25
-12
-7
Close
HL
30
50
20
-
4
2
9
0
+3
Close
HL
75
100
40
sp/su
4
2
18
-6
-3
Close
HL
120
200
60
su
6
3
24
-9
-5
Far
HL
30
50
20
ch/sp/su
3
2
7
+2
+6
Far
HL
80
100
40
su
5
2
16
-4
-1
Far
HL
120
200
60
-
7
3
18
-3
+1
Far
HL
40
50
20
-
4
2
11
-2
+1
Far
HL
70
100
40
-
7
2
18
-6
-3
Far
HL
110
200
60
-
9
4
20
-6
-2
crouch
HL
20
50
20
ch/sp/su
3
2
9
0
+3
crouch
HL
65
100
40
su
4
3
9
+2
+5
crouch
HL
100
200
60
-
8
3
20
-5
0
crouch
L
30
50
20
ch/su
3
3
8
0
+3
crouch
L
80
100
40
su
5
4
13
-3
0
crouch
L
100
150
60
-
6
2
25
-9
-
Jump up
H
50
50
20
-
4
4
-
-
-
Jump up
H
80
100
40
-
5
3
-
-
-
Jump up
H
100
200
60
-
6
4
-
-
-
Jump up
H
50
50
20
-
4
5
-
-
-
Jump up
H
80
100
40
-
6
6
-
-
-
Jump up
H
100
200
60
-
6
5
-
-
-
Jump forward
H
50
50
20
-
4
5
-
-
-
Jump forward
H
80
100
40
-
5
5
-
-
-
Jump forward
H
100
200
60
-
6
6
-
-
-
Jump forward
H
40
50
20
-
4
8
-
-
-
Jump forward
H
70
100
40
-
5
4
-
-
-
Jump forward
H
100
200
60
-
6
7
-
-
-
Overhead
H
60
100
40
-
18
2
2+???14
-4
+1
+
HL
90*60
150*50
60*20
-
15
2(7)2
15
-1
+3
Focus Attack LVL 1
HL
60
100
20
-
21
2
35
-21
-21
Focus attack LVL 2
HL
80
150
40
-
17+12
2
35
-15
-
Focus attack LVL 3
-
140
200
60
-
65
2
35
-
-
Forward Throw
0.88
130
130
40
-
3
2
20
-
-
Back throw
0.88
140
140
40
-
3
2
20
-
-
Rekka Ken
(1)
HL
50
50
10/10
-
7
2
21
-4
0
Rekka Ken
(1)
HL
55
50
10/10
-
9
2
23
-6
-2
Rekka Ken
(1)
HL
60
50
10/10
-
10
2
25
-8
-4
Rekka Ken
(2)
HL
50
50
10/10
-
7
2
23
-6
-2
Rekka Ken
(2)
HL
55
50
10/10
-
7
2
25
-8
-4
Rekka Ken
(2)
HL
60
50
10/10
-
7
2
27
-10
-6
Rekka Ken
(3)
HL
60
50
10/10
-
7
2
36
-19
-
Rekka Ken
(3)
HL
60
50
10/10
-
9
2
36
-19
-
Rekka Ken
(3)
HL
60
50
10/10
-
9
2
40
-23
-
Rekka Ken
(1)
HL
65
50
-250/0
-
7
2
25
0
+2
Rekka Ken
(2)
HL
65
50
0/0
-
7
2
27
-1
0
Rekka Ken
(3)
HL
70
50
0/0
-
9
2
40
-23
-
Flame Kick
HL
120[70]
200[100]
30/40
su
5
12
16+22
-29
-
Flame Kick
HL
140[90]
200[100]
30/40
su
5
12
20+22
-31
-
Flame Kick
HL
100*60
100*100
30/40*20
su
5
2*10
24+22
-35
-
Flame Kick
HL
100*50x2
100*50x2
-250/0
su
5
2*8*10
18+22
-38
-
Flying Kick
HL
30*30*40
50x3
10/30*20*20
-
14
2(5)4(6)2
5+16
-4
0
Flying Kick
HL
30*30*50
50x3
10/30*20*20
-
16
2(5)4(6)2
5+14
-2
+2
Flying Kick
HL
40*40*60
50x3
10/30*20*20
-
18
2(5)4(6)2
4+13
0
+4
Flying Kick
HL
30*30*40
50x3
-250/0
-
18
2(5)4(6)2
4+13
0
+4
Kaiten
0.92
0
0
10/40
-
14
2
51
-
+7
Kaiten
1.23
0
0
-250/0
-
12
2
51
-
+7
Super Combo
HL
50x4*170
0
-1000/0
-
1+5
2(10)2(12)2(11)2(20)2
57
-38
-
Ultra Combo 1
HL
60x4*165[375]
0
0/0
-
0+10
2(11)2(12)2(10)2(21)2
57
-38
-
Ultra Combo 2
-
470
0
0/0
-
0+1
35
61
-
-
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Notes:
Contents
Back to top
Contents
1
Introduction
2
Move Analysis
2.1
Normal Moves
2.2
Normal Throws
2.3
Command Normals
2.4
Focus / Saving Attack
2.5
Special Moves
2.6
Super Move
2.7
Ultra Moves
3
The Basics
4
Combos
5
Strategy
6
Matchups
7
Frame Data
7.1
Notes: