Super Street Fighter IV AE/Cody

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 30 50 20 ch/sp/su 4 3 5 +3 +6
Close Strong.gif HL 70 100 40 sp/su 6 3 8 +4 +7
Close Fierce.gif HL 100 200 60 sp/su 8 4 13 +1 +6
Close Short.gif HL 30 50 20 - 4 4 6 +1 +4
Close Forward.gif HL 90 100 40 sp/su 6 4 14 -4 -1
Close Roundhouse.gif HL 110 200 60 su 8 6 17 -5 -1
Far Jab.gif HL 30 50 20 ch/sp/su 3 2 6 +3 +6
Far Strong.gif HL 90 100 40 - 7 3 11 0 +3
Far Fierce.gif HL 120 200 60 - 8 4 17 -3 +1
Far Short.gif HL 40 50 20 - 5 4 8 -1 +2
Far Forward.gif HL 70 100 40 - 8 5 9 0 +3
Far Roundhouse.gif HL 110 200 60 - 10 5 15 -2 +2
crouch Jab.gif HL 20 50 20 ch/sp/su 4 4 5 +2 +6
crouch Strong.gif HL 60 100 40 sp/su 5 3 10 +1 +4
crouch Fierce.gif HL 100 200 60 sp/su 7 3 16 -1 +4
crouch Short.gif L 20 50 20 sp/su 3 4 8 -1 +2
crouch Forward.gif L 70 100 40 - 7 7 13 -6 -3
crouch Roundhouse.gif L 100 100 60 - 7 3 24 -9 -
Jump up Jab.gif H 50 50 20 - 4 8 - - -
Jump up Strong.gif H 80 100 40 - 6 4 - - -
Jump up Fierce.gif H 120 200 60 - 8 8 - - -
Jump up Short.gif H 40 50 20 - 5 8 - - -
Jump up Forward.gif H 80 100 40 - 7 7 - - -
Jump up Roundhouse.gif H 100 200 60 - 8 3 - - -
Jump forward Jab.gif H 50 50 20 - 4 8 - - -
Jump forward Strong.gif H 80 100 60 - 9 3 - - -
Jump forward Fierce.gif H 100 200 60 - 11 6 - - -
Jump forward Short.gif H 40 50 20 - 5 8 - - -
Jump forward Forward.gif H 70 100 40 - 7 7 - - -
Jump forward Roundhouse.gif H 90 200 60 - 9 11 - - -
Fake Knife Throw HL - - - - - - 32 - -
Knife ?? HL - - - su - - 27 - -
Knife ?? HL 70 100 10/20 - 26 - 45 +7 -
Knife Standing Jab.gif HL 40 50 20 ch 4 3 6 +2 +5
Knife Standing Strong.gif HL 80 100 40 su 6 4 10 0 +3
Knife Standing Fierce.gif HL 120 200 60 su 8 3 17 -2 +2
Knife Crouching Jab.gif HL 40 50 20 ch 3 4 7 0 +3
Knife Crouching Strong.gif HL 80 100 40 su 7 2 14 -2 +1
Knife Crouching Fierce.gif HL 120 200 60 su 9 4 12 +2 +7
Knife Jumping Jab.gif H 50 50 20 - 4 4 - - -
Knife Jumping Strong.gif H 80 100 40 - 7 3 - - -
Knife Jumping Fierce.gif H 120 200 60 - 8 6 - - -
Bad Spray HL 60 100 0/40 - 25 12 29 -20 -
Stomach Blow (Right.gif+Strong.gif) HL 60 100 40 - 8 3 12 +1 +6
Crack Kick (Right.gif+Roundhouse.gif) HL 110 200 60 - 14 3 12 +1 -
Jaw Crusher (Left.gif+Strong.gif) HL 80 100 40 - 6 4 13 -1 +5
Hammer Hook (Right.gif+Fierce.gif) L 40*60 50*50 60*20 - 18 1*3 21 -6 -1
Focus Attack LVL1 HL 60 100 20 - 21 2 35 -21 -21
Focus Attack LVL2 HL 80 150 40 - 17+12 2 35 -15 -
Focus Attack LVL3 - 140 200 60 - 64 2 35 - -
Forward Throw 0.98 130 140 40 - 3 2 20 - -
Back Throw 0.98 130 120 40 - 3 2 20 - -
Bad Stone Jab.gif HL 50 150 10/20 su 29 16 44 +4 +8
Bad Stone Strong.gif HL 50 150 10/20 su 29 20 46 +2 +6
Bad Stone Fierce.gif HL 50 150 10/20 su 29 27 48 0 +4
Bad Stone EX.gif HL 70*50 100*100 -250/0 su 24 24 40 +8 +15
Criminal Upper Jab.gif HL 80*20x3 70*30x3 20/5x4 su 13 2(1)14 22 -5 -
Criminal Upper Strong.gif HL 70*20x4 70*30x4 20/10*5x4 su 13 2(1)20 23 -8 -
Criminal Upper Fierce.gif HL 60*20x5 70*30x5 20/10*2x5 su 13 2(1)18 28 -10 -
Criminal Upper EX.gif HL 60*20x6 50x30*6 -250/0 su 7 2(1)12 30 -11 -
Ruffian Kick Short.gif L 120 150 20/40 - 15 8 20 -7 -
Ruffian Kick Forward.gif HL 130 100 20/40 - 11 4 25 -8 -
Ruffian Kick Roundhouse.gif HL 100 100 20/40 su 7 13 27 -19 -
Ruffian Kick EX.gif L 130 150 -250/0 - 11 7 25 -11 -
Zonk Knuckle (Lv1) HL 130 200 40/40 - 16 3 26 -8 -
Zonk Knuckle (Lv2) HL 140 200 40/40 - 17 3 26 -8 -
Zonk Knuckle (Lv3) HL 150 200 40/40 - 18 3 26 -8 -
Zonk Knuckle EX.gif HL 90*70 150*100 -250/0 su 16 1*2 26 -7 -
Super Combo Short.gif H*HLx6 60*45x5*65 0 -1000/0 - 1+11 ??? 30 -16 -
Super Combo Forward.gif HL 60*45x5*65 0 -1000/0 - 1+7 ??? 30 -16 -
Super Combo Roundhouse.gif HL 60*45x5*65 0 -1000/0 - 1+7 ??? 29 -16 -
Ultra Combo 1 HL 83x385 0 0/0 - 0+13 2 50 -31 -
Ultra Combo 2 HL 23x7*45x5*120 0 0/0 - 0+7 ??? 47 -28 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes: