Super Street Fighter IV AE/Blanka

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 30 50 20 sp/su 4 2 10 -1 +2
Close Strong.gif HL 80 100 40 su 6 2 10 +2 +5
Close Fierce.gif HL 110[90] 200[150] 60 su 7 4 22 -7 -1
Close Short.gif HL 40 50 20 sp/su 4 3 10 -2 +1
Close Forward.gif HL 40*40 50*50 40*20 su 5 2(3)2 12 0 +3
Close Roundhouse.gif HL 100[80] 200[150] 60 su 7 6 19 -6 -1
Far Jab.gif HL 30 50 20 sp/su 3 2 9 0 +3
Far Strong.gif HL 80 100 40 - 7 4 9 +1 +4
Far Fierce.gif HL 120 200 60 su 7 6 20 -6 -1
Far Short.gif HL 30 50 20 su 5 2 12 -3 0
Far Forward.gif HL 90 100 40 - 5 2 19 -7 -4
Far Roundhouse.gif HL 100[80] 200[150] 60 sp/su 3 6 23 -10 -5
crouch Jab.gif HL 30 50 20 su 4 2 9 0 +3
crouch Strong.gif HL 90 100 40 su 7 4 15 -5 -2
crouch Fierce.gif HL 100 200 60 sp/su 8 4 25 -10 -4
crouch Short.gif L 30 50 20 sp/su 4 3 7 +1 +4
crouch Forward.gif L 70 100 40 su 5 2 11 +1 +4
crouch Roundhouse.gif L 90 150 60 - 6 5 21 -7 -
Jump up Jab.gif H 40 50 20 - 5 7 - - -
Jump up Strong.gif H 70 100 40 - 6 3 - - -
Jump up Fierce.gif H 120 200 60 - 4 3 - - -
Jump up Short.gif H 40 50 20 - 4 3 - - -
Jump up Forward.gif H 60 100 40 - 5 5 - - -
Jump up Roundhouse.gif H 120 200 60 - 7 7 - - -
Jump forward Jab.gif H 40 50 20 - 5 7 - - -
Jump forward Strong.gif H 70 100 40 - 6 5 - - -
Jump forward Fierce.gif H 90 200 60 - 5 4 - - -
Jump forward Short.gif H 40 50 20 - 5 5 - - -
Jump forward Forward.gif H 60 100 40 - 5 5 - - -
Jump forward Roundhouse.gif H 110 200 60 - 7 6 - - -
Left.gif or Right.gif+Strong.gif(close) HL 50*40 50*50 40*20 sp/su 7 2(1)5 11 -2 +3
Overhead H 50*40 50*50 40*20 - 25 2(1)4 11 -1 +4
Downright.gif+Fierce.gif L 100 200 60 - 10 16 16 -11 -
Right.gif+Kick.gif Kick.gif Kick.gif - - - - - - - 22 - -
Left.gif+Kick.gif Kick.gif Kick.gif - - - - - - - 29 - -
Down.gif+Punch.gif Punch.gif Punch.gif - - - - - sp/su - - 53 -
Down.gif+ Punch.gif Punch.gif Punch.gif (???) - - - - sp/su - - 90 - -
Focus Attack LVL 1 HL 60 100 20 - 20 2 38 -24 -24
Focus attack LVL 2 HL 90 150 40 - 17+11 2 38 -18 -
Focus attack LVL 3 - 150 200 60 - 63 2 39 - -
Forward Throw 0.93 130 140 40 - 3 2 20 - -
Back throw 0.93 120 120 40 - 3 2 20 - -
Rolling Attack Jab.gif HL 100 100 30/30 su 6 18 4+2 -24 -15
Rolling Attack Strong.gif HL 110 150 30/30 su 6 33 4+2 -24 -15
Rolling Attack Fierce.gif HL 120 200 30/30 su 6 33 4+3 -24 -15
Rolling Attack EX.gif HL 110 150 -250/0 su 6 33 4+3 -24 -15
Backstep Rolling Short.gif HL 110 200 30/40 - 28 25 6 - -
Backstep Rolling Forward.gif HL 120 200 30/40 - 28 29 6 - -
Backstep Rolling Roundhouse.gif HL 130 200 30/40 - 28 33 6 - -
Backstep Rolling EX.gif HL 120 200 -250/0 - 28 33 6 - -
Anti Air Rolling Short.gif HL 100 200 30/30 - 4 18 40+5 -21 -17
Anti Air Rolling Forward.gif HL 110 200 30/30 - 4 15 42+10 -21 -17
Anti Air Rolling Roundhouse.gif HL 120 200 30/30 - 4 12 46+4 -21 -17
Anti Air Rolling EX.gif HL 120 200 -250/0 - 4 18 47+10 -21 -17
Electricity Jab.gif HL 120 200 20/20 su 5 {4(4)}x3*4 9 +5 -
Electricity Strong.gif HL 130 200 20/20 su 7 {2(2)}x7*2 9 +8 -
Electricity Fierce.gif HL 140 200 20/20 su 10 {1(1)}x16*2 9 +10 -
Electricity EX.gif HL 150 200 -250/0 su 5 {1(1)}x16*2 11 +8 -
Super Combo HL 100x5 0 -1000/0 - 1+4 16*1x14 12 -32 -
Ultra Combo 1 L*H*H*HLx4 0*120*125x3 0 0/0 - 0+4 2(20)26*1x20 17 -41 -
Ultra Combo 2 KKK L 120x2*90x3 0 0/0 - 0+12 2(7)2(33)90 31 -57 -
Ultra Combo 2 PPP - 30*195[470] 0 0/0 - 0+7 55(10)6 80 - -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes


Notes: