Super Street Fighter IV AE/Abel

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 25*15 30*20 20*20 ch/sp/su*su 4 3(8)3 11 -3 0
Close Strong.gif HL 50*30 50*50 40*20 sp/su*su 5 3(8)2 14 -2 +4
Close Fierce.gif HL 80*30 100*100 60*20 sp/su*su 4 3(8)2 20 -4 0
Close Short.gif HL 30 50 20 - 5 2 9 0 +3
Close Forward.gif HL 70 100 40 sp/su 7 2 16 -4 -1
Close Roundhouse.gif HL[H] 100[30] 150[50] 60[20] - 6 6 16 -4 0
Far Jab.gif HL 30 50 20 ch/su 5 2 6 +3 +6
Far Strong.gif HL 80 100 40 su 5 6 11 -3 0
Far Fierce.gif HL 130 200 60 - 12 3 17 -2 +2
Far Short.gif HL 40 50 20 - 5 3 8 0 +3
Far Forward.gif HL 80 100 40 - 8 3 15 -4 -1
Far Roundhouse.gif HL 100 200 60 - 14 2 19 -3 +1
crouch Jab.gif HL 30 50 20 ch/sp/su 5 2 6 +3 +6
crouch Strong.gif HL 70 100 40 sp/su 7 3 10 +1 +4
crouch Fierce.gif HL 70*40 100*50 60*20 sp/su 8 2*2 22 -6 -
crouch Short.gif L 20 50 20 ch/sp/su 5 3 7 +1 +4
crouch Forward.gif HL 70 100 40 sp/su 8 5 13 -4 -1
crouch Roundhouse.gif L 100 200 60 sp/su 11 3 25 -10 -
Jump up Jab.gif H 50 50 20 - 5 4 - - -
Jump up Strong.gif H 80 100 40 - 5 6 - - -
Jump up Fierce.gif H 100 200 60 - 5 4 - - -
Jump up Short.gif H 50 50 20 - 5 8 - - -
Jump up Forward.gif H 80 100 40 - 4 6 - - -
Jump up Roundhouse.gif H 100 200 60 - 5 4 - - -
Jump forward Jab.gif H 50 50 20 - 5 8 - - -
Jump forward Strong.gif H 80 100 40 - 5 10 - - -
Jump forward Fierce.gif H 100 200 60 - 5 8 - - -
Jump forward Short.gif H 50 50 20 - 4 5 - - -
Jump forward Forward.gif H 70 100 40 - 5 6 - - -
Jump forward Roundhouse.gif H 110 200 60 - 5 5 - - -
Right.gif+Forward.gif HL 80 100 40 ??? 7 2 16 0 +3
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 80 150 40 - 17+13 2 35 -15 -
Focus attack LVL 3 - 140 200 60 - 65 2 35 - -
Forward Throw 0.91 130 140 40 - 3 2 20 - -
Back throw 0.91 130 140 40 - 3 2 20 - -
Change of Direction Jab.gif HL 30 50 20/30 su 14 3 25 -3 +2
Change of Direction Strong.gif HL 35 50 20/30 su 16 3 25 -3 +2
Change of Direction Fierce.gif HL 40 50 20/30 su 17 3 25 -3 +2
Change of Direction EX.gif HL 40 50 -250/0 su 16 3 25 -3 +2
Second Middle H 40 50 10/20 - 15 4 28 -9 -4
Secondoro L 50 50 20/30 su 22 4 24 -5 -1
Middle Finish H 100 50 10/30 - 10 2 44 -35 -
Finishuro L 150 100 30/30 - 22 2 53 -44 -
Kick Wheel Short.gif H 120 200 30/40 - 20 7 2+19 -10 -5
Kick Wheel Forward.gif H 140 200 30/40 - 24 7 2+20 -11 -6
Kick Wheel Roundhouse.gif H 160 200 30/40 - 27 7 1+22 -12 -7
Kick Wheel EX.gif H 60*120 100*100 -250/0 -- 17 7*3 2+19 -6 0
Rolling Marseille Short.gif - - - 20/- - - - 27 - -
Rolling Marseille Forward.gif - - - 20/- - - - 30 - -
Rolling Marseille Roundhouse.gif - - - 20/- - - - 32 - -
Rolling Marseille EX.gif - - - -250/- - - - 32 - -
Sky Fall Jab.gif - 0*140 100 30/0*100 - 5 2 31 - -
Sky Fall Strong.gif - 0*150 150 30/0*100 - 6 4 31 - -
Sky Fall Fierce.gif - 0*160 200 30/0*100 - 9 6 31 - -
Sky Fall EX.gif - 0*160 150 -250/0 - 6 2 31 - -
Tornado Throw Jab.gif 1.33 150 100 30/80 - 5 2 51 - -
Tornado Throw Strong.gif 1.13 170 150 30/80 - 5 2 45 - -
Tornado Throw Fierce.gif 0.93 190 200 30/80 - 5 2 39 - -
Tornado Throw EX.gif 1.27 190 150 -250/0 - 5 2 54 - -
Super Combo HL 0*335 0 -1000/0 - 1+5 2 41 -32 -
Ultra Combo 1 HL 45*416 0 0/0 - 1+13 2 46 -30 -
Ultra Combo 2 2.92 431 0 0/0 - 1+7 6 51 - -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes: