Street Fighter 3: 3rd Strike/Ibuki/Archive

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Moves List

Normal Moves

Air Normals

Name Type Start-up Hit Attack Stun Meter
M/Bl/Hit
*SP
Notes
Jab Vertical 3 Land 50 7 0/1/2
Diagonal 3 19 60 5 0/1/2
Strong Vertical 5 7 80(70) 11(9) 2/4/8
Diagonal 6 13 80(70) 11(9) 2/4/8
Fierce Vertical 11 5 120 13 3/6/14 1
Diagonal 11 5 120 13 3/6/14 1
Name Type Start-up Hit Attack Stun Meter
M/Bl/Hit
*SP
Notes
Short Vertical 4 Land 50 5 0/1/2
Diagonal 3 7 40 5 0/1/2
Forward Vertical 5 7 70(60) 9 2/4/8
Diagonal 7 13 70(60) 9(7) 2/4/8
Round House Vertical 10 3 110(90) 13(11) 3/4/12 2
Diagonal 11 3 110(90) 13(11) 3/4/12 2

SP Notes:
1) Turns standing opponent around on hit (except Elena and Urien).
2) Knocks down an air-born opponent if it hits.

Ground Normals

Name Type Cancel
C/SC/SJ
Block
H/L
Parry
H/L
St.
Up
Hit Rec. Attack Stun Advantage
Bl/Hit/c.Hit
Meter
M/Bl/Hit
*
SP
Jab Close C/SC HL HL 2 1 5 30 5 +5/+5/+5 0/1/2
Far X/X HL HL 2 2 2 25 5 +6/+6/+6 0/1/2
Crouch C/SC HL HL 3 3 3 20 3 +5/+5/+5 0/1/2
Strong Stand X/X HL H 6 2 6 70(65) 11(9) +6/+7/+8 1/2/7
Crouch C/SC HL HL 9 7 9 70 7 +2/+3/+4 2/2/7
Fierce Close 1st: C/SC
2nd: X/X
HL H 9 1/4 15 60/70 9/7 -3/-1/+1 3/7/16
Far C/SC HL H 13 4 14 70(60) 5(3) -1/+1/+3 2/2/7
Crouch X/SJ HL HL 8 3 18 110(100) 15 -3/-1/+1 3/6/14 1
Name Type Cancel
C/SC/SJ
Block
H/L
Parry
H/L
St.
Up
Hit Rec. Attack Stun Advantage
Bl/Hit/c.Hit
Meter
M/Bl/Hit
*
SP
Short Stand X/X HL HL 4 4 6 20 3 +1/+1/+1 0/1/2
Crouch C/SC L L 5 3 5 20 3 +3/+3/+3 0/1/2 2
Forward Stand C/SC HL H 5 4 14 100 11 +1/+2/+3 2/4/8
Crouch X/X L L 6 5 11 70 3 -2/-1/0 2/2/7
Round House Close X/SJ HL H 5 1/6 22 50/70 3/9 -11/D/D 3/5/14 3
Far X/SJ HL H 9 3 21 110 13 -2/-1/+1 3/6/14 4
Crouch X/X L L 8 3 18 110(100) 15 -3/-1/+1 3/6/14

SP Notes:
1) Super Jump Cancelable on hit, parry, or block.
2) Chains into itself.
3) Super Jump Cancelable on second hit (hit, parry, or block). Launches opponent on hit, opponent can be juggled.
4) Super Jump Cancelable on hit only (not on block or parry).

Throws

Yamitsudzura LP + LK
Tobizaru In air, LP + LK

Special Normals

Oiura Ken HP after HP connects
You Men B + MP
Maki Geri F + LK
Koube Kudaki F + MK
Ura Maki Geri B + MK
Sazan DF + MK
Bonshou Geri F + HK

Target Combos

  • In air, HP -> F + MK
  • In air, LK -> F + MK
  • LP -> MP -> F + LK
  • Close LK -> Close MK -> HK
  • Close LP -> Close MP (1 hit) -> HP
  • B + MP (1 hit) -> HP
  • In air LP -> F + HP
  • Close HP (2 hits) -> D + HK -> HK
  • B + MK -> F + MK
  • Close LP -> Close MP (2 hits) -> D + HK -> HK
  • B + MP (2 hits) -> D + HK -> HK

Special Moves

Raida F, DF, D, DB, B + P
Kubi Ori B, DB, D, DF, F + P (EX)
Kunai In air, D, DF, F + P
Tsuji Goe F, D, DF + P
Kasumi Gake D, DF, F + K
Kazekiri F, D, DF + K (EX)
Tsumuji D, DB, B + K (EX)
Hien B, D, DB + K (EX)

Super Arts

I Kasumi-Suzaku In air, D, DF, F, D, DF, F + P 3 stocks
II Yoroi-Doushi D, DF, F, D, DF, F + P 1 stock
III Yami-Shigure D, DF, F, D, DF, F + P 1 stock

Strategies