Rage of The Dragons/Elias

From SuperCombo Wiki

Introduction

Movelist

Command Moves

(n)fwd A - Does a punch downward.

Overhead.

Can't combo after his normals.

Bufferable.

Looks short ranged, but its hit box is longer than expected.

(n)fwd B - 2 hit low kick.

Must be blocked low.

Comboable after his strong normals.

Cancelable on both hits.


Special Moves

Sinful - DP A/C.

Grabs the opponent by his shirt and punches him 4 times that sends him flying.

This move is unblockable and comboable.

(a)Magnus - qcb A/C. Punches upward and a fire wave rises up near him.

C version dashes in a short deistance before doing the punch.

A version is comboable, C isn't.

(a)Holy Flare - qcf A/C. Raises his hands and releases 2 fireballs in circular motion.

Its slow as hell to come out, but its bigger than any of the other projectiles that most characters can't jump over it.

Stuns the opponent a bit long

(a)Heaven or Hell - hcf B/D.

He runs in, if it connects, he strangles the

                   opponent with one hand burning in white flame, then throws
                   them away. 

30%-40% of the damage you inflict with this move

                   alone adds up to your life.

Super Moves

Maximum Desiderium - hcb fwd A/C.

Runs toward the opponent.

If he hits, he holds the opponent on the neck with both hands in white flame for a short time then throws them away.

40%-50% of the damage you inflict with this super is added to your life.

Its fast enough to be comboed.

Super Tag

Combos

First Impact combos: Ground - A, B, A, C, D Air - A, C, D, D, D

My B&B Combo: Jump D, close C(2 hits), fwd B(2 hits), qcb A.

Other combos: -Jump D, close C(2 hits), fwd B(1 hit), hcb B/D -Jump D, close C(1 hit), fwd B(1 hit), DP A/C -Jump D, close C(2 hits), fwd B(1 hit), hcb fwd A/C


Abuse his qcf A/C. Its huge size makes it possible for you to pin your opponent to the other side. Yes, it can be air blocked, but his super can't... get my drift?  ;)


Trick Combos:

-close B, fwd A, qcf A (his close B must be blocked low. ^_^) -Close C(1 hit), fwd B or fwd A, qcb A. mix up his fwd A and fwd B -qcf A, opponent air blocks it, hcb fwd A/C OR qcf BC. At the right distance,

Elias can catch the opponent with his super or Team duplex starter before he 
lands from the air block.  ^_^

-qcf A, opponent dodges/rolls fwd or bck, dash in DP A/C.


Wall Combos:

-Jump D, Close C(2 hits), fwd B(1 hit), hcf B, hits wall, CD, A, B, A, C, D,

hcb fwd A.  12 hits approximately 50% damage plus 10% addition to your life.

(needs at least 2 and 1/2 levels of super meter at start) -opponent full screen distance, qcf A, hcb fwd A, hits wall, Cd, A, B, A, C, D,

hcb fwd C. 9 hits, 55% damage Plus 10% addion to your life.

Strategies