Rage of The Dragons/Billy

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Introduction

Movelist

Command moves:

(n)fwd B - Overhead axe kick. But this ones better 'coz its a knock away when

          you hit the opponent with this in the air. Made specially for juggle
          combos.  Does not combo after his normals.  Bufferable.

Special moves:

(a)Slash Cross - qcf A/C x 2. He slashes and creates a blue wave of energy.

                A version becomes a full screen projectile after the 2nd
                qcf A which looks like heidern's cross cutter move.  C version
                creates a stationary 2 hit cross cutter in front of him, 
                doing another qcf C will make billy throw it in a very short
                distance and send the opponent away in flames.

(a)(n)Ko Ryu Kyaku - DP B/D. Does a flying kick upwards. D version does a

                    slide kick, which must be blocked low, before the rising
                    kick.  B version can easily be airblocked.  The D version
                    however can only be air blocked if opponent is high in 
                    the air.

(n)Lightning Tail - qcf B/D. Rapid kicks into kick finisher. Think Robert's

                   multihit kick move.

(a)Blue Rage - qcb B/D. Does a horizontal flying kick that knocks opponent

              away.  D version can be done up to 3x and only the 3rd hit
              knocks away.  Both versions can be done in air.  On ground, 
              D version only combos after fwd B.


Command Moves

Special Moves

Super Moves

Super:

(n)Back Slash - qcb hcf B/D. Does a somersault kick with a power geyser

               emission.  D version does 2 somersaults with 2 geyser emisions.
               Great anti air

Super Tag

Combos

First Impact combos: Ground - B, A, C, D, D Air - A, B, B, C, D

My B&B Combo: Jump D, Close C(1 hit), qcf A/C

-I use close C 1 hit only 'coz some of his moves only combo after the 1st hit.

2nd hit pushes opponent way back.

-You can use qcf B/D, qcb B, DP B/D instead of qcf A/C.

Other combos: -Jump D, hop forward D, air qcb B -fwd B, qcb D x 2, close C(1 hits), qcf B/D -fwd B, qcb D x 2, close C(2 hits), qcb hcf B/D


Trick Combos:

-Jump D, dwn B, fwd B, qcb D x 2, close C(2 hits), qcb hcf B/D -Jump D, close D(1 hit), fwd B, DP D. (High-low trick)


Wall Combos:

-Jump D, close D(1 hit), qcf D, qcb B(miss), hits wall, CD, B, A, C, D, D,

fwd B, qcb hcf B.  23 hits, approximately 45% damage

(needs at least 2 levels of super meter at start) -Jump D, close D(2 hits), qcb hcf D, hits wall, CD, B, A, C, D, D, fwd B,

qcb hcf B.  19 hits, approximately 70% damage.

Strategies