Introduction
Movelist
Throws
Special Moves
Super Moves
Combos
Jumping C/D, Standing C (two hits), qcb+A (Rush 4) Jumping C/D, Standing C (two hits), qcb+B (Rush 4+?) Jumping C/D, Standing C (two hits), dp+A/C (Rush 8/10) Jumping C/D, Standing C (two hits), qcf+A (Rush 4)
Move Name | Motion | Nickname | Description |
---|---|---|---|
Back Knuckle | Forward+ A | Command Normal | |
Rising Upper | df+C | Command Normal | |
Power Wave | qcf+P | Ground Projectile | |
Burn Knuckle | qcb+P | Terry lunges Forward with a flaming punch. A version starts up faster, while the D Version travels further | |
Crack Shot | qcb+K | Crack Shoot | Terry does a flipkick in the air. |
Rising Tackle | dp+P | Terry does a bunch kicks upwards into the air. | |
Power Dunk | dp+K | Terry punches upwards and then punches downwards. Last Hit is an overhead. | |
Power Charge | hcf+K | Terry Tackles at the opponent. Juggles | |
Jumping C/D, Standing C (two hits), dp+B/D (Rush 5)
Jumping C/D, Standing C (two hits), hcf+B/D, qcf+A (Rush 5) Jumping C/D, Standing C (two hits), hcf+B/D, qcb+A (Rush 5) |
Jumping C/D, Standing C (two hits), hcf+B/D, dp+B/D (Rush 6) | Jumping C/D, Standing C (two hits), hcf+B/D, dp+A/C (Rush 9/11)
(1) Jumping C/D, Standing C (two hits), hcf+B/D, Crouching A, hcf+B/D, Crouching A, hcf+B/D, Crouching A, etc Strategies |