The King of Fighters '97/Terry

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Introduction

Movelist

Throws

Special Moves

Super Moves

Combos

Jumping C/D, Standing C (two hits), qcb+A (Rush 4) Jumping C/D, Standing C (two hits), qcb+B (Rush 4+?) Jumping C/D, Standing C (two hits), dp+A/C (Rush 8/10) Jumping C/D, Standing C (two hits), qcf+A (Rush 4)

Move Name Motion Nickname Description
Back Knuckle Forward+ A Command Normal
Rising Upper df+C Command Normal
Power Wave qcf+P Ground Projectile
Burn Knuckle qcb+P Terry lunges Forward with a flaming punch. A version starts up faster, while the D Version travels further
Crack Shot qcb+K Crack Shoot Terry does a flipkick in the air.
Rising Tackle dp+P Terry does a bunch kicks upwards into the air.
Power Dunk dp+K Terry punches upwards and then punches downwards. Last Hit is an overhead.
Power Charge hcf+K Terry Tackles at the opponent. Juggles
Jumping C/D, Standing C (two hits), dp+B/D (Rush 5)
  • Jumping C/D, Standing C (two hits), qcb,hcf+A (Rush 4)
  • Jumping C/D, Standing C (two hits), qcf,qcf+B/D (Rush 8)

Jumping C/D, Standing C (two hits), hcf+B/D, qcf+A (Rush 5) Jumping C/D, Standing C (two hits), hcf+B/D, qcb+A (Rush 5)

Jumping C/D, Standing C (two hits), hcf+B/D, dp+B/D (Rush 6) Jumping C/D, Standing C (two hits), hcf+B/D, dp+A/C (Rush 9/11)
  • !Jumping C/D, Standing C (two hits), hcf+B/D, qcb,hcf+A (Rush 5)
  • !Jumping C/D, Standing C (two hits), hcf+B/D, qcf,qcf+B/D (Rush 8)

(1) Jumping C/D, Standing C (two hits), hcf+B/D, Crouching A, hcf+B/D,

 Crouching A, hcf+B/D, Crouching A, etc

Strategies