Ultra Street Fighter IV/Hugo: Difference between revisions

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Hugo towers over the competition in terms of size, damage, and durability. He has a huge amount of throws that can be used for a large variety of uses, including a throw that immediately puts your opponent in the corner, which is exactly where you want them. The caveat is that his massive size not only makes him slow, but also makes it difficult to get around projectiles or air attacks. A good Hugo player knows how to use Hugo's massive size to effectively control their opponent's space, acting as a moving wall that pushes them towards the corner, where there is little chance of escape.}}
Hugo towers over the competition in terms of size, damage, and durability. He has a large selection of throws that can be used for a large variety of uses, including a throw that immediately puts your opponent in the corner, which is exactly where you want them. The caveat is that his massive size not only makes him slow, but also makes it difficult to get around projectiles or air attacks. A good Hugo player knows how to use Hugo's massive size to effectively control their opponent's space, acting as a moving wall that pushes them towards the corner, where there is little chance of escape.}}





Revision as of 17:05, 10 March 2015

Ultra Street Fighter IVUSFIV-Header.png

Hugo

SSFIV-Hugo Face.jpg

TBW


In a nutshell

Hugo towers over the competition in terms of size, damage, and durability. He has a large selection of throws that can be used for a large variety of uses, including a throw that immediately puts your opponent in the corner, which is exactly where you want them. The caveat is that his massive size not only makes him slow, but also makes it difficult to get around projectiles or air attacks. A good Hugo player knows how to use Hugo's massive size to effectively control their opponent's space, acting as a moving wall that pushes them towards the corner, where there is little chance of escape.


Ultra SFIV Changes

(New to Ultra SFIV Console Digital Release)

  • Stand MP: Damage increased to 120 from 100
  • Crouch MP: Damage increased to 110 from 80
  • Hammer Hook (F + HP): Removed Overhead properties and changed to a high attack
  • Red Focus Attack: Level 1 on hit versus airborne opponents no longer gives a Free Juggle
  • Shootdown Backbreaker: Light, Medium, and Hard versions Super Meter gain decreased on hit to 80 from 110;
  • Shootdown Backbreaker: When cancelled into after the last hit of Hammer Mountain (SC), a special 100 damage, 100 stun Shootdown Backbreaker occurs
  • EX Shootdown Backbreaker: Startup nvincibility increased to 5 frames from 4 frames
  • Moonsault Press: Light, Medium, and Hard versions' startup reduced to 2 frames from 3 frames
  • Giant Palm Bomber: Medium version startup reduced to 19 frames from 21 frames
  • Ultra Throw: Light, Medium, and Hard versions grab range reduced to the same range as Hard Moonsault Press
  • EX Ultra Throw: Grab range reduced to the same as Light Moonsault Press
  • Monster Lariat: Light version no longer has a running motion, attack occurs in place; damage reduced to 100 from 120
  • EX Monster Lariat: Now has infinite armor until 3 frames before attack startup; can now be canceled into Super Combos or EX Focus Attacks
  • Hammer Mountain (SC): Now has invincibility while in the running motion towards the opponent (minimum 3 frames, maximum 11 frames)
  • Hammer Mountain (SC): Given more Juggle Potential to combo on airborne opponents; damage reduced to 300 from 360
  • Hammer Mountain (SC): No longer can be cancelled into Shootdown Backbreaker on block
  • Gigas Breaker (UC1): Total frames increased to 49 frames from 39 frames

(New to 1.04 Update)

  • Dizzy: Dizzy hurtbox now comes out at the same time as other characters
  • Stand LP: Recovery reduced from 11 frames to 7 frames; advantage on hit is +6 from +2, advantage on block is +2 from -2
  • Stand MP: Fixed bug where Hugo could be counter-hit after startup
  • Crouch HK: Pushbox moved backward
  • Moonsault Press: Heavy version's damage increased to 250 from 230; stun increased to 200 from 150
  • Moonsault Press: Light, Medium, and Heavy versions can no longer be counter-hit during startup
  • Giant Palm Bomber: All versions are now projectile invincible on hand hurtbox until the end of active frames; overall hurtbox changed; pushback on hit increased; attack still occurs if connected with a projectile
  • Shootdown Backbreaker: EX version's damage reduced to 160 from 180; horizontal distance during descent reduced
  • Shootdown Backbreaker: All versions' buffer window shortened
  • Ultra Throw: All versions can no longer be counter-hit during startup
  • Meat Squasher: All versions can no longer be counter-hit during startup
  • Hammer Mountain: All versions now fully invincible until the end of active frames on 1st hit

Character Specific Data

Hugo

VITALS
Health: 1100 Stun: 1100 W-Ultra Scaling: 60%
WALKING DASHING
Forward Walk Speed: 0.022 Forward Dash Distance: 1.16818
Back Walk Speed: 0.018 Forward Dash Total Frames: 21
JUMPING Back Dash Distance: 1.03966
Jump Height Apex: Back Dash Total Frames: 30
Jump Total Frames: 43 (8+35) Back Dash Invincibility: 9
Forward Jump Distance: 1.36 Back Dash Airborne: 17
Back Jump Distance Back Dash Recovery: 4
THROWS WAKE-UP TIMING
Forward Throw Range: 0.930 Face Up Total Frames:
Back Throw Range: 0.948 Face Down Total Frames:
NOTABLE MOVE CLASSES
High Attacks: HP,MK,HK,Crouch HK, Leap Attack Hard Knockdowns: Crouch MK, Crouch HP, Crouch HK
Low Attacks: Crouch LK, Crouch MK Armor Breakers: Lariat, EX Lariat
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 10+16 L1 EX Red Focus Attack Combo Lead-Ins: MP/HP Giant Palm Bomber
Level 2 Focus Startup Frames: 18+18
Level 3 Focus Startup Frames: 68
L1 Focus Attack Forward Dash: -5 L2 FA Forward Dash (On Block): +1
L1 Focus Attack Back Dash: L2 FA Back Dash (On Block):

Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Stand LP Stand Jab.gif 50 50 HL ch/sp/su 6 3 7 +2 +6
Stand MP Stand Strong.gif 120 100 HL 9 4 18 -2 -1
Stand HP Stand Fierce.gif 120 200 H 17 8 17 -6 -1
Stand LK Stand Short.gif 50 50 HL sp/su 8 2 10 -1 +3
Stand MK Stand Forward.gif 50*50 50*50 H*H 17 2(4)2 23 -8 -2
Stand HK Stand Roundhouse.gif 130 200 H 23 9 33 -16 -12
Crouch LP Crouch Jab.gif 50 50 HL ch/sp/su 5 2 12 -2 +1
Crouch MP Crouch Strong.gif 110 100 HL 8 4 17 -4 +1
Crouch HP Crouch Fierce.gif 130 200 HL 15 6 13 -23 -
Crouch LK Crouch Short.gif 50 50 L sp/su 6 3 10 -2 +2
Crouch MK Crouch Forward.gif 80 100 L 10 4 24 -7 -
Crouch HK Crouch Roundhouse.gif 130 100 H 13 15 56 -40 -
Hammer Hook Right.gif+Fierce.gif 130 200 HL 16 3 30 -6 -2
Leap Attack Down.gifDown.gif+Forward.gif 50 100 H 17 10 4 +2 +5
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Jump LP Jump Jab.gif 60 50 H 6 12 -
Jump MP Jump Strong.gif 110 100 H 8 6 -
Jump HP Jump Fierce.gif 140 200 H 13 4 -
Jump LK Jump Short.gif 60 50 H 5 15 -
Jump MK Jump Forward.gif 110 100 H 7 7 -
Jump HK Jump Roundhouse.gif 140 200 H 14 6 -
Body Press (air) Down.gif+Fierce.gif 110 200 H 9 8 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 90 100 10+15 5 29 -18 -18
Focus Attack (Level 2) Level 2 Focus 120 150 18+17 5 29 -12 -
Focus Attack (Level 3) Level 3 Focus 170 200 67 5 29 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neck Hanging Tree Forward Throw 140 150 0.930 3 2 20
Body Slam Back Throw 150 140 0.948 3 2 20
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Giant Palm Bomber Giant Palm Bomber Jab.gif 80 100 HL su 15 4 12 +1 +9
Giant Palm Bomber Strong.gif 100 100 HL su 19 4 6 +7 +18
Giant Palm Bomber Fierce.gif 110 100 HL su 24 4 5 +8 +21
EX Giant Palm Bomber Giant Palm Bomber EX.gif 60*70 100*100 HL*HL su 17 3 7 +12 +16
Moonsault Press Moonsault Press Jab.gif 180 150 1.651 2 2 53
Moonsault Press Strong.gif 200 150 1.501 2 2 51
Moonsault Press Fierce.gif 250 200 1.401 2 2 47
EX Moonsault Press Moonsault Press EX.gif 200 150 1.501 5 2 51
Shootdown Backbreaker Shootdown Backbreaker Short.gif 160 100 5 8 18
Shootdown Backbreaker Forward.gif 180 100 9 9 17
Shootdown Backbreaker Roundhouse.gif 200 100 12 12 17
EX Shootdown Backbreaker Shootdown Backbreaker EX.gif 160 150 5 7 19
Meat Squasher Meat Squasher Short.gif 200 150 2.310 8 2 62
Meat Squasher Forward.gif 200 150 2.310 17 2 62
Meat Squasher Roundhouse.gif 200 150 2.310 18 2 62
EX Meat Squasher Meat Squasher EX.gif 225 200 2.270 14 2 62
Ultra Throw Ultra Throw 80 150 1.355 7 2 52
EX Ultra Throw Ultra Throw EX.gif 60 150 1.685 4 2 52
Monster Lariat Monster Lariat Short.gif 100 150 HL 14 3 30 -11 -
Monster Lariat Forward.gif 130 150 HL 15 3 29 -11 -
Monster Lariat Roundhouse.gif 140 150 HL 18 3 29 -11 -
EX Monster Lariat Monster Lariat EX.gif 130 150 HL su 14 3 22 -6 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Hammer Mountain Hammer Mountain 40x3*100*80(300) 0 -1000/0 HLx5 - 1+11 4(15)3(28)3(16)3(35)3 46 -14 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Gigas Breaker Gigas Breaker 150*150*210(510) 0 - 1.650 - 1+0 3 46 - -
Megaton Press Megaton Press 150*281(431) 0 - - 1+4 5 52 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Moves

Standing Normals

  Name Nickname Command Notes
File:No image.png

Stand LP

Stand Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand MP

Stand Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand HP

Stand Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand LK

Stand Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand MK

Stand Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand HK

Stand Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Jumping Normals

  Name Nickname Command Notes
File:No image.png

Jump LP

Jump Jab (in air) lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump MP

Jump Strong (in air) mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump HP

Jump Fierce (in air) hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump LK

Jump Short (in air) lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump MK

Jump Forward (in air) mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump HK

Jump Roundhouse (in air) hk

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:No image.png

Hammer Hook

Hook Punch f + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Leap Attack

Hopping Knee d d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Body Press

Body Splash (in air) d + hp

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Neck Hanging Tree

Forward Throw f or n + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Body Slam

Back Throw b + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

Giant Palm Bomber

Clap qcb + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Moonsault Press

Spinning Pile Driver 360 + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Shootdown Backbreaker

Backbreaker dp + k ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Meat Squasher

Running Grab 360 + k ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Ultra Throw

Wall Throw hcb + k

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Monster Lariat

Lariat qcf + k ex armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:No image.png

Hammer Mountain

Super Combo qcf qcf + p Hold p to perform feint; Last hit can be canceled into Shootdown Backbreaker

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

Gigas Breaker

Ultra Combo I 360 360 + 3p

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Megaton Press

Ultra Combo II qcf qcf + 3k

~~ Uses and Strategies ~~

(No uses/strategies)


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Stand LP Stand Jab.gif 50 50 6 3 7 15
Stand MP Stand Strong.gif 120 100 9 4 18 30
Stand HP Stand Fierce.gif 120 200 17 8 17 41
Stand LK Stand Short.gif 50 50 8 2 10 19
Stand MK Stand Forward.gif 0
Stand HK Stand Roundhouse.gif 130 200 23 9 31
Crouch LP Crouch Jab.gif 50 50 4 2 12 17
Crouch MP Crouch Strong.gif 110 100 8 4 17 28
Crouch HP Crouch Fierce.gif 130 200 15 6 13 33
Crouch LK Crouch Short.gif 50 50 6 3 10 18
Crouch MK Crouch Forward.gif 80 100 10 4 24 37
Crouch HK Crouch Roundhouse.gif 130 100 13 15 56 83
Hammer Hook Right.gif+Fierce.gif 130 200 16 3 30 48
Leap Attack Down.gifDown.gif+Forward.gif 50 100 H 17 10 26
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Jump LP Jump Jab.gif 60 50 H 6 12 - 17
Jump MP Jump Strong.gif 110 100 H 8 6 - 13
Jump HP Jump Fierce.gif 140 200 H 13 4 - 16
Jump LK Jump Short.gif 60 50 H 5 15 - 19
Jump MK Jump Forward.gif 110 100 H 7 7 - 13
Jump HK Jump Roundhouse.gif 140 200 H 14 6 - 19
Body Press (air) Down.gif+Fierce.gif 110 200 H 9 8 - 16
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 90 100 10+15 5 29 58
Focus Attack (Level 2) Level 2 Focus 120 150 18+17 5 29 68
Focus Attack (Level 3) Level 3 Focus 170 200 67 5 29 100
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neck Hanging Tree Forward Throw 3 2 20 24
Body Slam Back Throw 150 140 3 2 20 24
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Giant Palm Bomber Giant Palm Bomber Jab.gif 80 100 15 4 12 30
Giant Palm Bomber Strong.gif 100 100 19 4 6 28
Giant Palm Bomber Fierce.gif 110 100 24 4 5 32
EX Giant Palm Bomber Giant Palm Bomber EX.gif
Moonsault Press Moonsault Press Jab.gif 180 150 2 2 53 56
Moonsault Press Strong.gif 200 150 2 2 51 54
Moonsault Press Fierce.gif 250 200 2 2 47 50
EX Moonsault Press Moonsault Press EX.gif 200 150 5 2 51 57
Shootdown Backbreaker Shootdown Backbreaker Short.gif 160 100 5 8 18 30
Shootdown Backbreaker Forward.gif 180 100 9 9 17 34
Shootdown Backbreaker Roundhouse.gif 200 100 12 12 17 40
EX Shootdown Backbreaker Shootdown Backbreaker EX.gif 160 150 5 7 19 30
Meat Squasher Meat Squasher Short.gif 200 150 28 2 58 87
Meat Squasher Forward.gif 200 150 55 1 55 110
Meat Squasher Roundhouse.gif 200 150 81 1 39 120
EX Meat Squasher Meat Squasher EX.gif 225 200 81 1 39 120
Ultra Throw Ultra Throw 80 150 7 2 52 60
EX Ultra Throw Ultra Throw EX.gif 60 150 4 2 52 57
Monster Lariat Monster Lariat Short.gif 100 150 14 3 30 46
Monster Lariat Forward.gif 130 150 52 3 29 83
Monster Lariat Roundhouse.gif 140 150 92 3 29 123
EX Monster Lariat Monster Lariat EX.gif 130 150 44 3 22 68
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Hammer Mountain Hammer Mountain 40x3*100*80 0 -1000 HL -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Gigas Breaker Gigas Breaker 150x2*210 0 0 ? -
Megaton Press Megaton Press 150*231 0 0 ? -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: