Ultra Street Fighter IV/Dhalsim: Difference between revisions

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{{USFIVMoveListRow|Dhalsim|YogaCatastrophe|
{{USFIVMoveListRow|Dhalsim|YogaCatastrophe|
Yoga Catastrophe|Ultra Combo I|qcf qcf + 3p||
Yoga Catastrophe|Ultra Combo I|qcf qcf + 3p||
It might not look like it, but Yoga Catastrophe is arguably one of the best Ultra Combos in the game. It has an insanely fast recovery, makes for incredible setups that dish out huge damage, and takes a long time to dissipate. You can toss this Ultra out immediately after a hard knockdown to gain some free chip damage, or you can use it to put yourself in a better position, whether it's behind your opponent for a mixup attempt, or back in the distance where Dhalsim belongs. Using this Ultra almost always gives you immediate control of the match for a split-second, and that split-second might be all you need for a much-needed comeback.
It might not look like it, but Yoga Catastrophe is arguably one of the best Ultra Combos in the game. It has an insanely fast recovery, makes for incredible setups that dish out huge damage, and takes a long time to dissipate. You can toss this Ultra out immediately after a hard knockdown to gain some free chip damage, or you can use it to put yourself in a better position, whether it's behind your opponent for a high-damaging mixup attempt, or back in the distance where Dhalsim belongs. Using this Ultra almost always gives you immediate control of the match for a split-second, and that split-second might be all you need for a much-needed comeback.
}}
}}
{{USFIVMoveListRow|Dhalsim|YogaShangri-
{{USFIVMoveListRow|Dhalsim|YogaShangri-

Revision as of 10:47, 9 December 2014

Ultra Street Fighter IVUSFIV-Header.png

Dhalsim

SSFIV-Dhalsim Face.jpg

Although greatly opposed to violence and its antithetical nature to his yoga practices, Dhalsim has become one of the most powerful warriors on the Street Fighter circuit thanks to his intense training, meditation, and practice with the yoga arts. Originally, he entered Street Fighting as a means to financially save his village from an epidemic but, after discovering the corruption and evils behind the workings of the circuit, Dhalsim has vowed to purge the world of these evils and continues to fight as a means to that end.


In a nutshell

The epitome of the keep-away character. As always, Dhalsim is designed to consistently punish and anger his opponents, then use their frustration to lead them into a fatal mistake that costs them the round. To that end, he utilizes the immensely long range of his limbs to control his opponent's movements and keep them locked in the corner. With his Yoga Fire and extremely slow jump, Dhalsim can also fake out his opponents with a sudden Yoga Teleport that can potentially lead into a shocking mixup. The price of this strategy is that Dhalsim is forever cursed with one of the slowest movement speeds of any character, as well as one of the lowest stamina amounts in the game. One must have a very calculating mindset and quick reflexes when playing Dhalsim, and always remember that you can keep the opponent out for 90 seconds, only for them to suddenly get in and win in 9. Such is the life of Dhalsim players.


Ultra SFIV Changes

(From Ultra SFIV Arcade Japan)

  • Stand MP: startup reduced to 9 frames from 10 frames; Hit Stun and Block Stun reduced by 1 frame
  • Stand MK: Changed to two hits; total damage increased to 70 total (40 + 30) from 60; stun damage total remains same at 100, but redistributed to 50 + 50
  • Back + MK: Pushback on hit and block reduced
  • Stand HP: Damage increased to 80 from 75; on hit is now +1 from 0
  • Back + HK: Damage increased to 100 from 90
  • Yoga Blast: Light version Hurtbox reduced
  • Yoga Blast: Medium version startup reduced to 14 frames from 15 frames
  • EX Yoga Flame: Damage increased to 70 + 70 from 50 + 70; Hitbox slightly expanded horizontally
  • EX Yoga Blast: Damage increased to 90 + 60 from 90 + 50; Hitbox slightly expanded forward
  • Yoga Shangri-La (UC2): Grab range slightly increased; input changed to QCF QCF + KKK in air from QCF QCF + PPP in air

(New to Ultra SFIV Console Digital Release)

  • Back + HP: Startup reduced to 5 frames from 7 frames
  • EX Yoga Flame: Damage decreased to 50+50 from 50+70; recovery reduced to 13 frames from 16 frames
  • EX Yoga Flame: Hitbox slightly expanded horizontally; on hit now allows for a Free Juggle
  • Yoga Catastrophe (UC1): can now be activated even when Yoga Fire remains on-screen

(Removed from Ultra SFIV Arcade Japan)

  • Back + LK: Damage increased to 40 from 30
  • Stand MK: Changed to two hits; total damage increased to 70 total (40 + 30) from 60; stun damage total remains same at 100, but redistributed to 50 + 50
  • EX Yoga Blast: On hit now causes Soft Knockdown instead of Hard Knockdown


Character Specific Data

Dhalsim

VITALS
Health: 900 Stun: 900 W-Ultra Scaling: 60%
WALKING DASHING
Forward Walk Speed: 0.025 Forward Dash Distance: 1.80
Back Walk Speed: 0.02 Forward Dash Total Frames: 32
JUMPING Back Dash Distance: 1.43
Jump Height Apex: 2.21 Back Dash Total Frames: 29
Jump Total Frames: 59 (3+56) Back Dash Invincibility: 8
Forward Jump Distance: 2.20 Back Dash Airborne: 10
Back Jump Distance 2.20 Back Dash Recovery: 11
THROWS WAKE-UP TIMING
Forward Throw Range: 1.01 Face Up Total Frames: 31
Back Throw Range: 1.01 Face Down Total Frames: 22
NOTABLE MOVE CLASSES
High Attacks: Back LP Hard Knockdowns: Crouch HK, Down/Back HK, Yoga Blast, EX Yoga Blast
Low Attacks: Crouch LP, Crouch MP, Crouch HP, Crouch LK, Crouch MK, Crouch HK, Down/Back LK, Down/Back MK, Down/Back HK Armor Breakers: Yoga Flame
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 20 L1 EX Red Focus Attack Combo Lead-Ins: Back HP (1st Hit), LP/EX Yoga Fire
Level 2 Focus Startup Frames: 28
Level 3 Focus Startup Frames: 58
L1 Focus Attack Forward Dash: -16 L2 FA Forward Dash (On Block): -10
L1 Focus Attack Back Dash: -13 L2 FA Back Dash (On Block): -7


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Stand LP Stand Jab.gif 30 50 20 HL sp/su 4 4 9 -2 +2
Stand MP Stand Strong.gif 60 80 40 HL - 9 3 14 -4 -1
Stand HP Stand Fierce.gif 80 140 60 HL - 10 6 16 -4 +1
Stand LK Stand Short.gif 30 50 20 HL - 7 4 8 -1 +2
Stand MK Stand Forward.gif 60 100 40 HL - 9 3 14 -3 0
Stand HK Stand Roundhouse.gif 90 160 60 HL - 13 4 16 -2 +2
Back LP Left.gif+Jab.gif 50 50 20 H - 14 2(1)2 11 -2 +1
Back MP Left.gif+Strong.gif 70 100 40 HL sp/su 6 6 11 -3 0
Back HP Left.gif+Fierce.gif 60*50 100*100 60*20 HL sp/su*- 5 3*3 17 -2 +2
Back LK Left.gif+Short.gif 30 50 20 HL sp/su 3 4 8 -1 +2
Back MK Left.gif+Forward.gif 65 100 40 HL sp/su 5 4 12 -2 +1
Back HK Left.gif+Roundhouse.gif 100 200 60 HL - 6 5 15 -2 +2
Crouch LP Crouch Jab.gif 25 25 20 L - 9 4 11 -4 -1
Crouch MP Crouch Strong.gif 60 60 40 L - 12 3 16 -5 -2
Crouch HP Crouch Fierce.gif 80 100 60 L - 14 3 21 -6 -2
Crouch LK Crouch Short.gif 30 50 20 L sp/su 3 8 12 -9 -6
Crouch MK Crouch Forward.gif 60 100 40 L - 6 11 11 -8 -5
Crouch HK Crouch Roundhouse.gif 100 200 60 L - 10 12 24 -18 -
Down/Back LP Downleft.gif+Jab.gif 30 50 20 HL sp/su 4 3 8 0 +3
Down/Back MP Downleft.gif+Strong.gif 60 100 40 HL sp/su 5 5 6 +3 +6
Down/Back HP Downleft.gif+Fierce.gif 85 150 60 HL - 7 5 10 +3 +7
Down/Back LK Downleft.gif+Short.gif 30 50 20 L sp/su 5 6 7 -2 +1
Down/Back MK Downleft.gif+Forward.gif 60 100 40 L sp/su 6 5 11 -2 +1
Down/Back HK Downleft.gif+Roundhouse.gif 100 200 60 L - 12 3 20 -5 -
Yoga Tower Yoga Tower - - - - See notes - - Total 120 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Jump LP Jump Jab.gif 40 25 20 H - 7 9 - - -
Jump MP Jump Strong.gif 70 140 40 H - 8 4 - - -
Jump HP Jump Fierce.gif 80 140 60 H - 9 4 - - -
Jump LK Jump Short.gif 40 25 20 H - 10 5 - - -
Jump MK Jump Forward.gif 70 120 40 H - 12 3 - - -
Jump HK Jump Roundhouse.gif 90 160 60 H - 10 6 - - -
Jump Back LP Jump Right.gif+Jab.gif 20 25 20 H - 6 7 - - -
Jump Back MP Jump Right.gif+Strong.gif 80 50 40 H - 6 8 - - -
Jump Back HP Jump Right.gif+Fierce.gif 100 100 60 H - 6 6 - - -
Jump Back LK Jump Right.gif+Short.gif 40 25 20 H - 6 9 - - -
Jump Back MK Jump Right.gif+Forward.gif 80 50 40 H - 8 7 - - -
Jump Back HK Jump Right.gif+Roundhouse.gif 100 150 60 H - 7 6 - - -
Yoga Mummy (air) Down.gif+Fierce.gif 90 100 60 HL - 13 Until ground After landing 6 - -
Yoga Spear (air) Down.gif+Kick.gif 70 50 40 HL - 12 Until ground After landing 6 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 50 100 20 HL - 10+10 3 34 -21 -21
Focus Attack (Level 2) Level 2 Focus 70 150 40 HL - 18+10 3 34 -15 -
Focus Attack (Level 3) Level 3 Focus 100 200 60 - - 58 2 28 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Yoga Smash Forward Throw 120 80 40 1.01 - 3 2 20 - -
Yoga Throw Back Throw 120 80 40 1.01 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Yoga Fire Yoga Fire Jab.gif 50 50 20/20 HL su 14 [95] 34 -8 -4
Yoga Fire Strong.gif 70 100 20/20 HL su 14 [57] 34 -8 -
Yoga Fire Fierce.gif 80 100 20/20 HL su 14 [43] 34 -8 -
EX Yoga Fire Yoga Fire EX.gif 50*50 50*50 -250/0 HL su 14 - 42 +1 +4
Yoga Flame Yoga Flame Jab.gif 110 100 30/30 HL su 15 23 22 -6 -
Yoga Flame Strong.gif 140 100 30/30 HL su 17 27 16 -1 -
Yoga Flame Fierce.gif 170 100 30/30 HL su 34 32 13 +2 -
EX Yoga Flame Yoga Flame EX.gif 50*50 100*100 -250/0 HL su 14 32 13 +2 -
Yoga Blast Yoga Blast Short.gif 130 100 30/40 - su 11 20 45 - -
Yoga Blast Forward.gif 150 100 30/40 - su 14 20 36 - -
Yoga Blast Roundhouse.gif 180 100 30/40 - su 30 20 22 - -
EX Yoga Blast Yoga Blast EX.gif 90*60 100*100 -250/0 - su 5 17 30 - -
Yoga Teleport Yoga Teleport - - - - - - - Total 48 - -
Air Yoga Teleport Air Yoga Teleport - - - - - - - Total 30 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Yoga Inferno Yoga Inferno Jab.gif 75x2*60x3 0 -1000/0 HL - 1+3 14 21 -5 -
Yoga Inferno Strong.gif 75x2*60x3 0 -1000/0 HL - 1+3 23 21 -9 -
Yoga Inferno Fierce.gif 75x2*60x3 0 -1000/0 HL - 1+3 47 21 -17 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Yoga Catastrophe Yoga Catastrophe 60x5 0 0/0 HL - 0+12 [142] 13 +44 -
Yoga Shangri-La Yoga Shangri-La 450 0 0/0 1.75~2.89 - 0+5 7 After landing 9 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv


Moves

Standing Long-Ranged Normals

  Name Nickname Command Notes
File:No image.png

Stand LP

Far Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand MP

Far Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand HP

Far Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand LK

Far Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand MK

Far Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand HK

Far Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Short-Ranged Normals

  Name Nickname Command Notes
File:No image.png

Back LP

Back Jab Back lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Back MP

Back Strong Back mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Back HP

Back Fierce Back hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Back LK

Back Short Back lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Back MK

Back Forward Back mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Back HK

Back Roundhouse Back hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Long-Ranged Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Short-Ranged Normals

  Name Nickname Command Notes
File:No image.png

Down/Back LP

Down/Back Jab Down/Back lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Down/Back MP

Down/Back Strong Down/Back mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Down/Back HP

Down/Back Fierce Down/Back hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Down/Back LK

Down/Back Short Down/Back lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Down/Back MK

Down/Back Forward Down/Back mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Down/Back HK

Down/Back Roundhouse Down/Back hk

~~ Uses and Strategies ~~

(No uses/strategies)


Jumping Long-Ranged Normals

  Name Nickname Command Notes
File:No image.png

Jump LP

Jump Jab Jump lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump MP

Jump Strong Jump mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump HP

Jump Fierce Jump hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump LK

Jump Short Jump lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump MK

Jump Forward Jump mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump HK

Jump Roundhouse Jump hk

~~ Uses and Strategies ~~

(No uses/strategies)


Jumping Short-Ranged Normals

  Name Nickname Command Notes
File:No image.png

Jump Back LP

Jump Back Jab Jump Back lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump Back MP

Jump Back Strong Jump Back mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump Back HP

Jump Back Fierce Jump Back hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump Back LK

Jump Back Short Jump Back lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump Back MK

Jump Back Forward Jump Back mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Jump Back HK

Jump Back Roundhouse Jump Back hk

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:No image.png

Yoga Tower

Yoga Tower d + 3p Continue holding d to stay in tower pose longer

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Yoga Mummy

Headroll (in air) d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Yoga Spear

Drill (in air) d + k Use lk for nearly horizontal attack, mk for a 45 degree angle attack, and hk for a nearly vertical attack

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Yoga Smash

Forward Throw f or n + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Yoga Throw

Back Throw b + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

Yoga Fire

Yoga Fire qcf + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Yoga Flame

Yoga Flame hcb + p ex armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Yoga Blast

Yoga Blast hcb + k ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Yoga Teleport

Teleport dp or rdp + 3p or 3k dp + 3p will appear next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go backwards as far as the screen allows

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Air Yoga Teleport

Air Teleport (in air) dp or rdp + 3p or 3k Always reappears at same height as performed; dp + 3p next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go backwards as far as the screen allows

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:No image.png

Yoga Inferno

Super Combo qcf qcf + p

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

Yoga Catastrophe

Ultra Combo I qcf qcf + 3p

~~ Uses and Strategies ~~

It might not look like it, but Yoga Catastrophe is arguably one of the best Ultra Combos in the game. It has an insanely fast recovery, makes for incredible setups that dish out huge damage, and takes a long time to dissipate. You can toss this Ultra out immediately after a hard knockdown to gain some free chip damage, or you can use it to put yourself in a better position, whether it's behind your opponent for a high-damaging mixup attempt, or back in the distance where Dhalsim belongs. Using this Ultra almost always gives you immediate control of the match for a split-second, and that split-second might be all you need for a much-needed comeback.

File:No image.png Yoga Shangri-La Ultra Combo II (in air) qcf qcf + 3k

~~ Uses and Strategies ~~

(No uses/strategies)

The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Stand LP Stand Jab.gif 30 50 20 HL sp/su 4 4 9 16 -2 +2 11 15 Reset Reset - - - - - - -
Stand MP Stand Strong.gif 60 80 40 HL - 9 3 14 25 -4 -1 13 16 Reset Reset - - - - - - -
Stand HP Stand Fierce.gif 80 140 60 HL - 10 6 16 31 -4 +1 18 23 Reset Reset - - - - - - -
Stand LK Stand Short.gif 30 50 20 HL - 7 4 8 18 -1 +2 11 14 Reset Reset - - - - - - -
Stand MK Stand Forward.gif 60 100 40 HL - 9 3 14 25 -3 0 14 17 Reset Reset - - - - - - -
Stand HK Stand Roundhouse.gif 90 160 60 HL - 13 4 16 32 -2 +2 18 22 Reset Reset - - - - - - -
Back LP Left.gif+Jab.gif 50 50 20 H - 14 2(1)2 11 29 -2 +1 11 14 1st ? active frames cannot hit crouching opponents, hits only once Reset Reset - - - - - - -
Back MP Left.gif+Strong.gif 70 100 40 HL sp/su 6 6 11 22 -3 0 14 17 Reset Reset - - - - - - -
Back HP Left.gif+Fierce.gif 60*50 100*100 60*20 HL sp/su*- 5 3*3 17 27 -2 +2 18 22 Reset Reset - - - - - - -
Back LK Left.gif+Short.gif 30 50 20 HL sp/su 3 4 8 14 -1 +2 11 14 Reset Reset - - - - - - -
Back MK Left.gif+Forward.gif 65 100 40 HL sp/su 5 4 12 20 -2 +1 14 17 Reset Reset - - - - - - -
Back HK Left.gif+Roundhouse.gif 100 200 60 HL - 6 5 15 25 -2 +2 18 22 Reset Reset - - - - - - -
Crouch LP Crouch Jab.gif 25 25 20 L - 9 4 11 23 -4 -1 11 14 Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 60 60 40 L - 12 3 16 30 -5 -2 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 80 100 60 L - 14 3 21 37 -6 -2 18 22 Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 30 50 20 L sp/su 3 8 12 22 -9 -6 11 14 Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 60 100 40 L - 6 11 11 27 -8 -5 14 17 Reset Reset - - - - - - -
Crouch HK Crouch Roundhouse.gif 100 200 60 L - 10 12 24 45 -18 - 18 - Hard knockdown Hard knockdown Hard knockdown Hard knockdown - - - - - - -
Down/Back LP Downleft.gif+Jab.gif 30 50 20 HL sp/su 4 3 8 14 0 +3 11 14 Reset Reset - - - - - - -
Down/Back MP Downleft.gif+Strong.gif 60 100 40 HL sp/su 5 5 6 15 +3 +6 14 17
Down/Back HP Downleft.gif+Fierce.gif 85 150 60 HL - 7 5 10 21 +3 +7 18 22 Reset Reset - - - - - - -
Down/Back LK Downleft.gif+Short.gif 30 50 20 L sp/su 5 6 7 17 -2 +1 11 14 Reset Reset - - - - - - -
Down/Back MK Downleft.gif+Forward.gif 60 100 40 L sp/su 6 5 11 21 -2 +1 14 17 Reset Reset - - - - - - -
Down/Back HK Downleft.gif+Roundhouse.gif 100 200 60 L - 12 3 20 34 -5 - 18 - Hard knockdown Hard knockdown Hard knockdown Hard knockdown - - - - - - -
Yoga Tower Yoga Tower - - - - See notes - - Total 120 120 - - Can cancel from 31f~ - - - - - - Legs: 1~59f Legs: 1~59f 1~59f - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Jump LP Jump Jab.gif 40 25 20 H - 7 9 - 15 - - Reset Reset - - - - - - -
Jump MP Jump Strong.gif 70 140 40 H - 8 4 - 11 - - Reset Reset - - - - - - -
Jump HP Jump Fierce.gif 80 140 60 H - 9 4 - 12 - - Reset Reset - - - - - - -
Jump LK Jump Short.gif 40 25 20 H - 10 5 - 14 - - 1~4f legs invincible to projectiles Reset Reset - - - Legs: 1~4f - - -
Jump MK Jump Forward.gif 70 120 40 H - 12 3 - 14 - - 1~7f legs invincible to projectiles Reset Reset - - - Legs: 1~7f - - -
Jump HK Jump Roundhouse.gif 90 160 60 H - 10 6 - 15 - - 1~7f legs invincible to projectiles Reset Reset - - - Legs: 1~7f - - -
Jump Back LP Jump Right.gif+Jab.gif 20 25 20 H - 6 7 - 12 - - Reset Reset - - - - - - -
Jump Back MP Jump Right.gif+Strong.gif 80 50 40 H - 6 8 - 13 - - Reset Reset - - - - - - -
Jump Back HP Jump Right.gif+Fierce.gif 100 100 60 H - 6 6 - 11 - - Reset Reset - - - - - - -
Jump Back LK Jump Right.gif+Short.gif 40 25 20 H - 6 9 - 14 - - Reset Reset - - - - - - -
Jump Back MK Jump Right.gif+Forward.gif 80 50 40 H - 8 7 - 14 - - Reset Reset - - - - - - -
Jump Back HK Jump Right.gif+Roundhouse.gif 100 150 60 H - 7 6 - 12 - - Reset Reset - - - - - - -
Yoga Mummy (air) Down.gif+Fierce.gif 90 100 60 HL - 13 Until ground After landing 6 - - - Soft Knockdown Soft Knockdown - - - - - - JP: ?
Yoga Spear (air) Down.gif+Kick.gif 70 50 40 HL - 12 Until ground After landing 6 - - - Reset Reset - - - Legs: 1~8f - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 50 100 20 HL - 10+10 3 34 56 -21 -21 Crumple Soft Knockdown Soft Knockdown - - - - - - -
Focus Attack (Level 2) Level 2 Focus 70 150 40 HL - 18+10 3 34 64 -15 - Crumple Crumple Free Juggle Free Juggle - - - - - - -
Focus Attack (Level 3) Level 3 Focus 100 200 60 - - 58 2 28 87 - - X Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Yoga Smash Forward Throw 120 80 40 1.01 - 3 2 20 24 - - Hard knockdown X - - - - - - -
Yoga Throw Back Throw 120 80 40 1.01 - 3 2 20 24 - - Hard knockdown X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Yoga Fire Yoga Fire Jab.gif 50 50 20/20 HL su 14 [95] 34 48 -8 -4 [] refers to the life of the Projectile, 18~19f cancellable X Soft Knockdown Soft Knockdown - - - - - - -
Yoga Fire Strong.gif 70 100 20/20 HL su 14 [57] 34 48 -8 - [] refers to the life of the Projectile, 18~19f cancellable X Soft Knockdown Soft Knockdown - - - - - - -
Yoga Fire Fierce.gif 80 100 20/20 HL su 14 [43] 34 48 -8 - [] refers to the life of the Projectile, 18~19f cancellable X Soft Knockdown Soft Knockdown - - - - - - -
EX Yoga Fire Yoga Fire EX.gif 50*50 50*50 -250/0 HL su 14 - 42 42 +1 +4 18~19f cancellable X Soft Knockdown Soft Knockdown - - - - - - JP: ?
Yoga Flame Yoga Flame Jab.gif 110 100 30/30 HL su 15 23 22 59 -6 - X X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Yoga Flame Strong.gif 140 100 30/30 HL su 17 27 16 59 -1 - X X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
Yoga Flame Fierce.gif 170 100 30/30 HL su 34 32 13 78 +2 - X X Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - -
EX Yoga Flame Yoga Flame EX.gif 50*50 100*100 -250/0 HL su 14 32 13 58 +2 - X X Free Juggle (? Ultra Change) Free Juggle (? Ultra Change) Free Juggle (? Ultra Change) Free Juggle (? Ultra Change) - - - - - - JP: ?
Yoga Blast Yoga Blast Short.gif 130 100 30/40 - su 11 20 45 75 - - Cannot hit grounded opponents X - - Hard Knockdown Hard Knockdown - - - - - - -
Yoga Blast Forward.gif 150 100 30/40 - su 14 20 36 69 - - Cannot hit grounded opponents X - - Hard Knockdown Hard Knockdown - - - - - - -
Yoga Blast Roundhouse.gif 180 100 30/40 - su 30 20 22 71 - - Cannot hit grounded opponents X - - Hard Knockdown Hard Knockdown - - - - - - -
EX Yoga Blast Yoga Blast EX.gif 90*60 100*100 -250/0 - su 5 17 30 51 - - Cannot hit grounded opponents X - - Hard Knockdown Hard Knockdown - All: 1~4f - - - - -
Yoga Teleport Yoga Teleport - - - - - - - Total 48 48 - - Teleport complete on 15f, 19 grounded recovery frames - - - - - All: 1~29f - - - - -
Air Yoga Teleport Air Yoga Teleport - - - - - - - Total 30 30 - - Teleport complete on 15f, can be activated from 1st jump frame - - - - - All: 1~24f - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Yoga Inferno Yoga Inferno Jab.gif 75x2*60x3 0 -1000/0 HL - 1+3 14 21 38 -5 - X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~3f - - - - JP: ?
Yoga Inferno Strong.gif 75x2*60x3 0 -1000/0 HL - 1+3 23 21 47 -9 - X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~4f - - - - JP: ?
Yoga Inferno Fierce.gif 75x2*60x3 0 -1000/0 HL - 1+3 47 21 71 -17 - X Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~6f - - - - JP: ?
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Yoga Catastrophe Yoga Catastrophe 60x5 0 0/0 HL - 0+12 [142] 13 24 +44 - [] refers to the life of the projectile, projectile always successfully launches, does not receive counter hit damage during startup X 5th Hit: Hard Knockdown 5th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1f - - - - JP: ?
Yoga Shangri-La Yoga Shangri-La 450 0 0/0 1.75~2.89 - 0+5 7 After landing 9 - - - Throw range 1.75~2.89 depending on jump height (? Ultra Change) X Hard Knockdown - - - - All: 1~9f - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: