Ultra Street Fighter IV/Ken: Difference between revisions

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Ken trained alongside Ryu under the tutelage of Gouken and, after the two had gone separate paths, blazed a path of success in America.  Not only did he become the American Street Fighter champ, he also was the successor to his father's business empire.  Ken also managed to find true love in his wife Eliza, with whom they are now expecting their first child.  However, the lure of battle never leaves Ken, and he has once again entered the world of Street Fighting and, most importantly to Ken, may soon have the chance to face off against his former training brother and true rival Ryu in the ultimate battle.
Ken trained alongside Ryu under the tutelage of Gouken and, after the two had gone separate paths, blazed a path of success in America.  Not only did he become the American Street Fighter champ, he also was the successor to his father's business empire.  Ken also managed to find true love in his wife Eliza, with whom they are now expecting their first child.  However, the lure of battle never leaves Ken, and he has once again entered the world of Street Fighting and, most importantly to Ken, may soon have the chance to face off against his former training brother and true rival Ryu in the ultimate battle.
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Ken is the polar opposite of Ryu.  While Ryu focuses on controlling the battle from a distance, Ken is more oriented to those who want a more "in-your-face" style of Shoto.  Throughout the years of the series, Ken has evolved into a hard-hitting, fast character with an excellent mixup game.  He is one of the few characters who have the ability to kara-throw, making him even deadlier when he's not quite in the range you think he can catch you.  His greatest strenght, however, is also his greatest weakness.  If one is not careful, the risks players end up taking with Ken can end with horrible consequences, and the loss of a lot of health.  For those who want an easy-to-use character with plenty of explosive, offensive potential, Ken may be for you.}}
Ken is the polar opposite of Ryu.  While Ryu focuses on controlling the battle from a distance, Ken is more oriented to those who want a more "in-your-face" style of Shoto.  Throughout the years of the series, Ken has evolved into a hard-hitting, fast character with an excellent mixup game.  He is one of the few characters who have the ability to kara-throw, making him even deadlier when he's not quite in the range you think he can catch you.  His greatest strength, however, is also his greatest weakness.  If one is not careful, the risks players end up taking with Ken can end with horrible consequences, and the loss of a lot of health.  For those who want an easy-to-use character with plenty of explosive, offensive potential, Ken may be for you.}}





Revision as of 13:20, 7 July 2014

Ultra Street Fighter IVUSFIV-Header.png

Ken

SSFIV-Ken Face.jpg

Ken trained alongside Ryu under the tutelage of Gouken and, after the two had gone separate paths, blazed a path of success in America. Not only did he become the American Street Fighter champ, he also was the successor to his father's business empire. Ken also managed to find true love in his wife Eliza, with whom they are now expecting their first child. However, the lure of battle never leaves Ken, and he has once again entered the world of Street Fighting and, most importantly to Ken, may soon have the chance to face off against his former training brother and true rival Ryu in the ultimate battle.


In a nutshell

Ken is the polar opposite of Ryu. While Ryu focuses on controlling the battle from a distance, Ken is more oriented to those who want a more "in-your-face" style of Shoto. Throughout the years of the series, Ken has evolved into a hard-hitting, fast character with an excellent mixup game. He is one of the few characters who have the ability to kara-throw, making him even deadlier when he's not quite in the range you think he can catch you. His greatest strength, however, is also his greatest weakness. If one is not careful, the risks players end up taking with Ken can end with horrible consequences, and the loss of a lot of health. For those who want an easy-to-use character with plenty of explosive, offensive potential, Ken may be for you.


Ultra SFIV Changes

(From Ultra SFIV Arcade Japan)

  • Walk Speed: Forward and backward walk speeds increased
  • Close MK: Hitbox expanded downward, easier to connect on crouching opponents
  • Crouch HK: Startup reduced back to 7 frames from 8 frames
  • Thunder Kick (F + HK): On hit now 0 from -1; on block now -1 from -4
  • Hadoken: Light, Medium, and Hard versions damage increased to 70 from 60
  • EX Hadoken: Damage increased to 100 (50 + 50) from 90 (50 + 40)
  • Shoryuken: Medium version 1st hit now causes Soft Knockdown on grounded opponents
  • Shoryuken: Hard version damage increased to 150 (70 + 50 + 30) from 140 (70 + 40 + 30)
  • Airborne Tatsumaki Senpukyaku: Light, Medium, and Hard versions now lose momentum when performed during the beginning of a forward jump to prevent escape from corners
  • Guren Senpukyaku (UC2): Movement distance of first several frames slightly increased
  • L, M and H Shoryuken --> EX Focus Cancel --> Forward Dash is now -5 on block at best

(New to Ultra SFIV Console Digital Release)

  • Crouch HK: On block now -8 from -6
  • Shoryuken: Hard version's 2nd hit --> EX Focus Cancel --> Forward Dash is now -7F on block at best
  • EX Airborne Tatsumaki Senpukyaku: Now lose momentum when performed during the beginning of a forward jump to prevent escape from corners
  • Shinryuken (UC1): Non-cinematic damage increased to 360 from 330

(Removed from Ultra SFIV Arcade Japan)

  • Crouch MK: Recovery reduced to 13 frames from 16 frames; on hit now +2 from -1; on block now -1 from -4
  • Crouch HK: Recovery reduced to 19 frames from 21 frames
  • Shoryuken: Hard version's 2nd hit can no longer be EX Focus Cancelled on block
  • EX Airborne Tatsumaki Senpukyaku: Now spins in place, just like Ryu's EX Airborne Tatsumaki Senpukyaku
  • Shinryuken (UC1): Non-cinematic damage increased to 390 from 330


Character Specific Data

Ken

VITALS
Health: 1000 Stun: 1000 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.046 Forward Dash Distance: 1.10
Back Walk Speed: 0.0345 Forward Dash Total Frames: 18
JUMPING Back Dash Distance: 0.75
Jump Height Apex: 1.76 Back Dash Total Frames: 27
Jump Total Frames: 40 (4+36) Back Dash Invincibility: 8
Forward Jump Distance: 1.92 Back Dash Airborne: 10
Back Jump Distance 1.92 Back Dash Recovery: 9
THROWS WAKE-UP TIMING
Forward Throw Range: 0.92 Face Up Total Frames: 31
Back Throw Range: 0.92 Face Down Total Frames: 21
NOTABLE MOVE CLASSES
High Attacks: Inazuma Kick, Thunder Kick Hard Knockdowns: Crouch HK
Low Attacks: Crouch LK, Crouch MK, Crouch HK Armor Breakers: Tatsumaki Senpukyaku, EX Tatsumaki Senpukyaku
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 22 L1 EX Red Focus Attack Combo Lead-Ins: TBD
Level 2 Focus Startup Frames: 30
Level 3 Focus Startup Frames: 68
L1 Focus Attack Forward Dash: -2 L2 FA Forward Dash (On Block): +4
L1 Focus Attack Back Dash: -11 L2 FA Back Dash (On Block): -5


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 4 2 5 +4 +7
Close MP Close Strong.gif 60 100 40 HL sp/su 6 3 18 -7 -2
Close HP Close Fierce.gif 90 150 60 HL sp/su 6 3 19 -4 +1
Close LK Close Short.gif 30 50 20 HL ch/sp/su 6 2 7 +2 +5
Close MK Close Forward.gif 70 100 40 HL sp/su 8 3 12 -1 +7
Close HK Close Roundhouse.gif 110 200 60 HL sp/su 8 3 21 -6 -2
Far LP Far Jab.gif 20 50 20 HL ch/sp/su 4 2 5 +4 +7
Far MP Far Strong.gif 70 100 40 HL su 7 5 5 +4 +7
Far HP Far Fierce.gif 100 200 60 HL - 11 3 16 -1 +3
Far LK Far Short.gif 40 50 20 HL - 4 3 7 +1 +4
Far MK Far Forward.gif 80 100 40 HL - 7 3 13 -2 +1
Far HK Far Roundhouse.gif 130 200 60 HL - 11 3 18 -3 +1
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 3 3 6 +2 +5
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 5 5 8 +1 +4
Crouch HP Crouch Fierce.gif 100 200 60 HL sp/su 5 5 22 -9 -4
Crouch LK Crouch Short.gif 20 50 20 L ch/sp/su 3 4 7 0 +3
Crouch MK Crouch Forward.gif 60 100 40 L sp/su 4 2 16 -4 -1
Crouch HK Crouch Roundhouse.gif 100 100 60 L - 7 3 21 -8 -
Inazuma Kick Left.gif+Forward.gif 80 100 40 H - 15 2 17 -5 -2
Forward Step Kick Right.gif+Forward.gif 60 100 40 HL - 11 5 11 -2 +1
Thunder Kick Right.gif+Roundhouse.gif 120 150 60 H - 21 2 20 -1 0
Target Combo Strong.gif > Fierce.gif 70 50 30 HL sp/su 6 3 24 -9 -4
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 7 9 - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 5 4 - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 7 4 - - -
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 7 10 - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 6 7 - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 6 2 - - -
Diagonal Jump LP Diagonal Jump Jab.gif 40 50 20 H - 7 8 - - -
Diagonal Jump MP Diagonal Jump Strong.gif 70 100 40 H - 5 6 - - -
Diagonal Jump HP Diagonal Jump Fierce.gif 100 200 60 H - 5 4 - - -
Diagonal Jump LK Diagonal Jump Short.gif 50 50 20 H - 5 7 - - -
Diagonal Jump MK Diagonal Jump Forward.gif 80 100 40 H - 6 4 - - -
Diagonal Jump HK Diagonal Jump Roundhouse.gif 100 200 60 H - 5 7 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+12 2 42 -28 -28
Focus Attack (Level 2) Level 2 Focus 90 150 40 HL - 18+12 2 42 -22 -
Focus Attack (Level 3) Level 3 Focus 150 200 60 - - 68 2 42 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Shoulder Throw Forward Throw 120 80 40 0.92 - 3 2 20 - -
Hell Wheel Back Throw 130 80 40 0.92 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Hadoken Hadoken 70 100 10/20 HL su 14 - 33 -7 -3
EX Hadoken Hadoken EX.gif 50*50 50*50 -250/0 HL su 14 - 29 0 +3
Shoryuken Shoryuken Jab.gif 120[80] 100 30/40 HL su 3 11 18+8 -20 -
Shoryuken Strong.gif 90*60 125*75 30/30*16 HL su 4 3*11 25+14 -29 -
Shoryuken Fierce.gif 70*50*30 100*50*50 30/30*10*10 HL su 3 2*2*12 30+9 -30 -
EX Shoryuken Shoryuken EX.gif 80*30*30*60 100*25*25*80 -250/0 HL su 4 2*2*2*8 45+9 -41 -
Tatsumaki Senpukyaku Tatsumaki Senpukyaku Short.gif 60*50*50 70*50*50 20/20*10*10 HL su 6 1(4)2(6)2 11+6 -6 -2
Tatsumaki Senpukyaku Forward.gif 60*30x3 50*40x3 20/20*10x3 HL su 6 2(5)2(5)1(5)2(5)2 14+9 -4 0
Tatsumaki Senpukyaku Roundhouse.gif 60*30x4 50*40x4 20/20*10x4 HL su 6 2(6)1(5)1(5)1(5)1(5)1(5)2(4)2 12+12 -5 -1
EX TatsumakiSenpukyaku Tatsumaki Senpukyaku EX.gif 50*40x4 50x5 -250/0 HL su 6 2(4)1(3)1(4)1(3)1(4)1(4)1(3)1 9+14 -3 +1
Airborne Tatsumaki Senpukyaku Airborne Tatsumaki Senpukyaku Short.gif 50 50 10/30 HL - 8 [2(6)2](6)[(2(5)2] 10 - -
Airborne Tatsumaki Senpukyaku Forward.gif 60 50 10/30 HL - 7 [1(4)1](4)[1(4)1](4)1 10 - -
Airborne Tatsumaki Senpukyaku Roundhouse.gif 70 50 10/30 HL - 7 [1(2)1](3)1(6)[1(3)1](2)1 10 - -
EX Airborne Tatsumaki Senpukyaku Airborne Tatsumaki Senpukyaku EX.gif 40 50 -250/0 H - 6 [1(2)1](2)[1(2)1](2)[1(2)1](1)2 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Shoryureppa Shoryureppa 40x3*50*100x2 0 -1000/0 HL - 1+1 2*1*8(20)1*3*7 31+12 -29 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Shinryuken Shinryuken 90*30x9[500] 0 0/0 HL - 0+10 2*2*5x7*1 32+50 -94 -
Guren Senpukyaku Guren Senpukyaku 75*17x9*23*225 0 0/0 HL - 0+7 2(5)93 8+42 -40 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv


Moves

Standing Close Normals

  Name Nickname Command Notes
File:No image.png

Close LP

Close Jab Close lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MP

Close Strong Close mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HP

Close Fierce Close hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close LK

Close Short Close lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close MK

Close Forward Close mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Close HK

Close Roundhouse Close hk

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Far Normals

  Name Nickname Command Notes
File:No image.png

Far LP

Far Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MP

Far Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HP

Far Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far LK

Far Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far MK

Far Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Far HK

Far Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Neutral Jumping Normals

  Name Nickname Command Notes
File:No image.png

Neutral Jump LP

Neutral Jump Jab u + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MP

Neutral Jump Strong u + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HP

Neutral Jump Fierce u + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump LK

Neutral Jump Short u + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MK

Neutral Jump Forward u + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HK

Neutral Jump Roundhouse u + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Diagonal Jumping Normals

  Name Nickname Command Notes
File:No image.png

Diagonal Jump LP

Diagonal Jump Jab ub / uf + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MP

Diagonal Jump Strong ub / uf + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HP

Diagonal Jump Fierce ub / uf + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump LK

Diagonal Jump Short ub / uf + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MK

Diagonal Jump Forward ub / uf + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HK

Diagonal Jump Roundhouse ub / uf + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:No image.png

Inazuma Kick

Overhead b + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Forward Step Kick

Step Kick f + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Thunder Kick

Step Overhead f + hk Hold hk to perform a feint

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo

Target Combo mp --- hp

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Shoulder Throw

Forward Throw f or n + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Hell Wheel

Back Throw b + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

Hadoken

Fireball qcf + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Shoryuken

Uppercut dp + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Tatsumaki Senpukyaku

Hurricane Kick qcb + k ex armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Airborne Tatsumaki Senpukyaku

Air Hurricane (in air) qcb + k ex

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:No image.png

Shoryureppa

Super Combo qcf qcf + p

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

Shinryuken

Ultra Combo I qcf qcf + 3p

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Guren Senpukyaku

Ultra Combo II qcf qcf + 3k

~~ Uses and Strategies ~~

(No uses/strategies)


The Basics

Combos

Strategy

Matchups

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Close LP Close Jab.gif 30 50 20 HL ch/sp/su 4 2 5 10 +4 +7 11 14 Reset Reset - - - - - - -
Close MP Close Strong.gif 60 100 40 HL sp/su 6 3 18 26 -7 -2 14 19 Reset Reset - - - - - - -
Close HP Close Fierce.gif 90 150 60 HL sp/su 6 3 19 27 -4 +1 18 23 Forces stand Forces stand Reset Reset - - - - - - -
Close LK Close Short.gif 30 50 20 HL ch/sp/su 6 2 7 14 +2 +5 11 14 Reset Reset - - - - - - -
Close MK Close Forward.gif 70 100 40 HL sp/su 8 3 12 22 -1 +7 14 22 Forces stand Forces stand Reset Reset - - - - - - -
Close HK Close Roundhouse.gif 110 200 60 HL sp/su 8 3 21 31 -6 -2 18 22 Reset Reset - - - - - - -
Far LP Far Jab.gif 20 50 20 HL ch/sp/su 4 2 5 10 +4 +7 11 14 Reset Reset - - - - - - -
Far MP Far Strong.gif 70 100 40 HL su 7 5 5 16 +4 +7 14 17 Reset Reset - - - - - - -
Far HP Far Fierce.gif 100 200 60 HL - 11 3 16 29 -1 +3 18 22 Reset Reset - - - - - - -
Far LK Far Short.gif 40 50 20 HL - 4 3 7 13 +1 +4 11 14 Reset Reset - - - - - - -
Far MK Far Forward.gif 80 100 40 HL - 7 3 13 22 -2 +1 14 17 Reset Reset - - - - - - -
Far HK Far Roundhouse.gif 130 200 60 HL - 11 3 18 31 -3 +1 18 22 Reset Reset - - - - - - -
Crouch LP Crouch Jab.gif 30 50 20 HL ch/sp/su 3 3 6 11 +2 +5 11 14 Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 5 5 8 17 +1 +4 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 100 200 60 HL sp/su 5 5 22 31 -9 -4 18 23 Forces Stand Forces Stand Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 20 50 20 L ch/sp/su 3 4 7 13 0 +3 11 14 Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 60 100 40 L sp/su 4 2 16 21 -4 -1 14 17 Reset Reset - - - - - - -
Crouch HK Crouch Roundhouse.gif 100 100 60 L - 7 3 21 31 -8 - 16 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Inazuma Kick Left.gif+Forward.gif 80 100 40 H - 15 2 17 33 -5 -2 14 17 Reset Reset - - - - - - -
Forward Step Kick Right.gif+Forward.gif 60 100 40 HL - 11 5 11 26 -2 +1 14 17 Reset Reset - - - - - - -
Thunder Kick Right.gif+Roundhouse.gif 120 150 60 H - 21 2 20 42 -1 0 21 22 Feint lasts 24f Reset Reset - - - - - - -
Target Combo Strong.gif > Fierce.gif 70 50 30 HL sp/su 6 3 24 32 -9 -4 18 23 Forces stand Forces stand Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 50 50 20 H - 7 9 - 15 - - Reset Reset - - - - - - -
Neutral Jump MP Neutral Jump Strong.gif 80 100 40 H - 5 4 - 8 - - Reset Reset - - - - - - -
Neutral Jump HP Neutral Jump Fierce.gif 100 200 60 H - 7 4 - 10 - - Reset Reset - - - - - - -
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 7 10 - 16 - - Reset Reset - - - - - - -
Neutral Jump MK Neutral Jump Forward.gif 80 100 40 H - 6 7 - 12 - - Reset Reset - - - - - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 100 200 60 H - 6 2 - 7 - - Reset Reset - - - - - - -
Diagonal Jump LP Diagonal Jump Jab.gif 40 50 20 H - 7 8 - 14 - - Reset Reset - - - - - - -
Diagonal Jump MP Diagonal Jump Strong.gif 70 100 40 H - 5 6 - 10 - - Reset Reset - - - - - - -
Diagonal Jump HP Diagonal Jump Fierce.gif 100 200 60 H - 5 4 - 8 - - Reset Reset - - - - - - -
Diagonal Jump LK Diagonal Jump Short.gif 50 50 20 H - 5 7 - 11 - - Reset Reset - - - - - - -
Diagonal Jump MK Diagonal Jump Forward.gif 80 100 40 H - 6 4 - 9 - - Reset Reset - - - - - - -
Diagonal Jump HK Diagonal Jump Roundhouse.gif 100 200 60 H - 5 7 - 11 - - Reset Reset - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+12 2 42 65 -28 -28 Crumple Soft Knockdown Soft Knockdown - - - - - - -
Focus Attack (Level 2) Level 2 Focus 90 150 40 HL - 18+12 2 42 73 -22 - Crumple Crumple Free Juggle Free Juggle - - - - - - -
Focus Attack (Level 3) Level 3 Focus 150 200 60 - - 68 2 42 111 - - X Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Shoulder Throw Forward Throw 120 80 40 0.92 - 3 2 20 24 - - Hard Knockdown X Hard Knockdown - - - - - - - - - -
Hell Wheel Back Throw 130 80 40 0.92 - 3 2 20 24 - - Hard Knockdown X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Hadoken Hadoken 70 100 10/20 HL su 14 - 33 47 -7 -3 17~18f cancellable Soft Knockdown Soft Knockdown - - - - - - -
EX Hadoken Hadoken EX.gif 50*50 50*50 -250/0 HL su 14 - 29 43 0 +3 17~18f cancellable Soft Knockdown Soft Knockdown - - - - - - JP: ?
Shoryuken Shoryuken Jab.gif 120[80] 100 30/40 HL su 3 11 18+8 49 -20 - [] refers to active frames 4~11 Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~2f Lower body: 3~13 - 3~5f 6f~ -
Shoryuken Strong.gif 90*60 125*75 30/30*16 HL su 4 3*11 25+14 56 -29 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~6f Lower body: 7~17f - - 8f~ JP: ?
Shoryuken Fierce.gif 70*50*30 100*50*50 30/30*10*10 HL su 3 2*2*12 30+9 57 -30 - 2nd-3rd Hit: Soft Knockdown 1st Hit: Free Juggle, 2nd-3rd Hit: Soft Knockdown Soft Knockdown 1st Hit: Free Juggle, 2nd-3rd Hit: Soft Knockdown - All: 1~4f Lower body: 5~18f - 5~6f 7f~ JP: ?
EX Shoryuken Shoryuken EX.gif 80*30*30*60 100*25*25*80 -250/0 HL su 4 2*2*2*8 45+9 71 -41 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - All: 1~9f Lower body: 10~17f - - 8f~ JP: ?
Tatsumaki Senpukyaku Tatsumaki Senpukyaku Short.gif 60*50*50 70*50*50 20/20*10*10 HL su 6 1(4)2(6)2 11+6 37 -6 -2 2nd hit cannot hit crouching opponents X 1st Hit: Forces stand 1st Hit: Forces stand Soft Knockdown Soft Knockdown - - - Lower body: 7~20f - 7f~ -
Tatsumaki Senpukyaku Forward.gif 60*30x3 50*40x3 20/20*10x3 HL su 6 2(5)2(5)1(5)2(5)2 14+9 57 -4 0 2nd-4th hits cannot hit crouching opponents X 1st Hit: Forces stand 1st Hit: Forces stand Soft Knockdown Soft Knockdown - - - Lower body: 8~41f - 8f~ -
Tatsumaki Senpukyaku Roundhouse.gif 60*30x4 50*40x4 20/20*10x4 HL su 6 2(6)1(5)1(5)1(5)1(5)1(5)2(4)2 12+12 75 -5 -1 2nd-5th hits cannot hit crouching opponents X 1st Hit: Forces stand 1st Hit: Forces stand Soft Knockdown Soft Knockdown - - - Lower body: 9~51f - 9f~ -
EX TatsumakiSenpukyaku Tatsumaki Senpukyaku EX.gif 50*40x4 50x5 -250/0 HL su 6 2(4)1(3)1(4)1(3)1(4)1(4)1(3)1 9+14 62 -3 +1 2nd-5th hits cannot hit crouching opponents X 1st Hit: Forces stand 1st Hit: Forces stand Soft Knockdown Soft Knockdown - - - Lower body: 8~39f - 8f~ -
Airborne Tatsumaki Senpukyaku Airborne Tatsumaki Senpukyaku Short.gif 50 50 10/30 HL - 8 [2(6)2](6)[(2(5)2] 10 42 - - Soft Knockdown Soft Knockdown - - - - - - JP: ?
Airborne Tatsumaki Senpukyaku Forward.gif 60 50 10/30 HL - 7 [1(4)1](4)[1(4)1](4)1 10 37 - - Soft Knockdown Soft Knockdown - - - - - - JP: ?
Airborne Tatsumaki Senpukyaku Roundhouse.gif 70 50 10/30 HL - 7 [1(2)1](3)1(6)[1(3)1](2)1 10 38 - - Soft Knockdown Soft Knockdown - - - - - - JP: ?
EX Airborne Tatsumaki Senpukyaku Airborne Tatsumaki Senpukyaku EX.gif 40 50 -250/0 H - 6 [1(2)1](2)[1(2)1](2)[1(2)1](1)2 - - - - Soft Knockdown Soft Knockdown - - - - - - JP: ?
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Shoryureppa Shoryureppa 40x3*50*100x2 0 -1000/0 HL - 1+1 2*1*8(20)1*3*7 31+12 86 -29 - Jab startup is 1+1 3rd-6th Hit: Hard Knockdown 3rd-6th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~2f - 3f - 5~24f, 37f~ JP: ?
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Shinryuken Shinryuken 90*30x9[500] 0 0/0 HL - 0+10 2*2*5x7*1 32+50 131 -94 - [] refers to animation 1st Hit: Hard Knockdown 1st Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~11f - - 12~13f 13f~ JP: ?
Guren Senpukyaku Guren Senpukyaku 75*17x9*23*225 0 0/0 HL - 0+7 2(5)93 8+42 156 -40 - 11th Hit: Hard Knockdown 11th Hit: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~8f Lower body: 9f until end of active frames All: 9f until end of active frames - 7f~ JP: ?
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: