Garou: Mark of the Wolves/Freeman: Difference between revisions

From SuperCombo Wiki
Line 47: Line 47:
Freeman's TOP move is a barrier that surrounds his body.  Recovery on the move is ok, but be cautious.
Freeman's TOP move is a barrier that surrounds his body.  Recovery on the move is ok, but be cautious.


Testing edit
Testing Edit Change


=Overall Strategy=
=Overall Strategy=

Revision as of 05:18, 4 September 2006

Introduction

To come.

Gameplay Overview

To come.

Move List

Special Moves

Nightmare: QCF+P
Crow: QCB+K
Phobia: F, D, DF+P
V.O.D. QCB+P (x3)
Morbid Angel: HCF+K

Super Moves

Full Blast: QCFx2+P (C)

  • This super can be delayed by holding P.
  • The S. Power version does 25% damage, and the P. Power does 38%.
  • This first slash of the P. Power does less damage than the S. Power (19% damage).
  • If the S. Power counter hits, you can follow with another one.

Creeping Death: QCFx2+K (CA)

  • This super will only damage the opponent if Freeman is attacked WHILE WALKING.
  • At the corner it's possible to combo a Crouching C after the S. Power version of this super.
  • This super can reverse Jumping & Standing attacks.

Attributes

To come.

Frame Data

To come.

Attack Notes

To come.

Combos

Anywhere:-
18- Jumping D-->Down+AB-->QCB+C (x3)
19- Jumping C-->Standing C-->QCF+A
20- Jumping C-->Standing C-->QCFx2+P
21- HCF+K, Break-->Standing C-Feint->Crouching C-->QCFx2+P

Corner only:-
22- Jumping C-->Standing C-->QCB+P (x3)
23- Jumping C-->Standing C-Feint->Crouching C-->QCFx2+P

T.O.P. Notes

Freeman's TOP move is a barrier that surrounds his body. Recovery on the move is ok, but be cautious.

Testing Edit Change

Overall Strategy

Scratch, scratch, SCRATCH!!

Matchup Notes

To come.

Advanced Tactics

To come.

Return to The Characters

Return to The Characters Menu