Street Fighter 3: 3rd Strike/Ibuki/Archive: Difference between revisions

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<th style="background-color:lightblue" colspan="6">In air, LK -> T + MK</th>
<th style="background-color:lightblue" colspan="6">In air, LK -> T + MK</th>
<tr style="text-align:center;background-color:lightcyan">
<tr style="text-align:center;background-color:lightcyan">
   <th>Move</th>
   <th style="border:1px solid navy">Move</th>
   <th>Attack</th>
   <th>Attack</th>
   <th>Stun</th>
   <th>Stun</th>
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</tr>
</tr>
<tr>
<tr>
   <th>MK</th>
   <th style="border:1px solid navy">MK</th>
   <th>40</th>
   <th>40</th>
   <th>5</th>
   <th>5</th>
   <th></th>
   <th></th>
</tr>
</tr>
<th style="background-color:lightblue" colspan="6">In air, LP -> T + HP</th>
<th style="background-color:lightblue;border:1px solid navy" colspan="6">In air, LP -> T + HP</th>
<tr style="text-align:center;background-color:lightcyan">
<tr style="text-align:center;background-color:lightcyan">
   <th>Move</th>
   <th style="border:1px solid navy">Move</th>
   <th>Attack</th>
   <th>Attack</th>
   <th>Stun</th>
   <th>Stun</th>
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</tr>
</tr>
<tr>
<tr>
   <th>HP</th>
   <th style="border:1px solid navy">HP</th>
   <th>60</th>
   <th>60</th>
   <th>6</th>
   <th>6</th>
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<th style="background-color:lightblue" colspan="6">In air, HP -> T + MK</th>
<th style="background-color:lightblue" colspan="6">In air, HP -> T + MK</th>
<tr style="text-align:center;background-color:lightcyan">
<tr style="text-align:center;background-color:lightcyan">
   <th>Move</th>
   <th style="border:1px solid navy">Move</th>
   <th>Attack</th>
   <th>Attack</th>
   <th>Stun</th>
   <th>Stun</th>
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</tr>
</tr>
<tr>
<tr>
   <th>MK</th>
   <th style="border:1px solid navy">MK</th>
   <th>40</th>
   <th>40</th>
   <th>5</th>
   <th>5</th>
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<th style="background-color:lightblue" colspan="6">back+MK->toward+MK</th>
<th style="background-color:lightblue" colspan="6">back+MK->toward+MK</th>
<tr style="text-align:center;background-color:lightcyan">
<tr style="text-align:center;background-color:lightcyan">
   <th>Move</th>
   <th style="border:1px solid navy">Move</th>
   <th>Cancel</th>
   <th>Cancel</th>
   <th>Attack</th>
   <th>Attack</th>
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</tr>
</tr>
<tr>
<tr>
   <th>T+MK</th>
   <th style="border:1px solid navy">T+MK</th>
   <th>X/X</th>
   <th>X/X</th>
   <th>70</th>
   <th>70</th>
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<th style="background-color:lightblue" colspan="6">LP->MP->toward+LK</th>
<th style="background-color:lightblue" colspan="6">LP->MP->toward+LK</th>
<tr style="text-align:center;background-color:lightcyan">
<tr style="text-align:center;background-color:lightcyan">
   <th>Move</th>
   <th style="border:1px solid navy">Move</th>
   <th>Cancel</th>
   <th>Cancel</th>
   <th>Attack</th>
   <th>Attack</th>
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</tr>
</tr>
<tr>
<tr>
   <th>MP</th>
   <th style="border:1px solid navy">MP</th>
   <th>X/X</th>
   <th>X/X</th>
   <th>40</th>
   <th>40</th>
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</tr>
</tr>
<tr>
<tr>
   <th>T+LK</th>
   <th style="border:1px solid navy">T+LK</th>
   <th>X/X</th>
   <th>X/X</th>
   <th>20</th>
   <th>20</th>
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<th style="background-color:lightblue" colspan="6">close LP->MP(1 hit)->HP</th>
<th style="background-color:lightblue" colspan="6">close LP->MP(1 hit)->HP</th>
<tr style="text-align:center;background-color:lightcyan">
<tr style="text-align:center;background-color:lightcyan">
   <th>Move</th>
   <th style="border:1px solid navy">Move</th>
   <th>Cancel</th>
   <th>Cancel</th>
   <th>Attack</th>
   <th>Attack</th>
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</tr>
</tr>
<tr>
<tr>
   <th>MP (1st-hit)</th>
   <th style="border:1px solid navy">MP (1st-hit)</th>
   <th>C/SC</th>
   <th>C/SC</th>
   <th>30</th>
   <th>30</th>
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</tr>
</tr>
<tr>
<tr>
   <th>HP</th>
   <th style="border:1px solid navy">HP</th>
   <th>C/SC</th>
   <th>C/SC</th>
   <th>50</th>
   <th>50</th>
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<th style="background-color:lightblue" colspan="6">LK->MK->HK</th>
<th style="background-color:lightblue" colspan="6">LK->MK->HK</th>
<tr style="text-align:center;background-color:lightcyan">
<tr style="text-align:center;background-color:lightcyan">
   <th>Move</th>
   <th style="border:1px solid navy">Move</th>
   <th>Cancel</th>
   <th>Cancel</th>
   <th>Attack</th>
   <th>Attack</th>
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</tr>
</tr>
<tr>
<tr>
   <th>MK</th>
   <th style="border:1px solid navy">MK</th>
   <th>C/SC</th>
   <th>C/SC</th>
   <th>50</th>
   <th>50</th>
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</tr>
</tr>
<tr>
<tr>
   <th>HK</th>
   <th style="border:1px solid navy">HK</th>
   <th>C/SC</th>
   <th>C/SC</th>
   <th>50</th>
   <th>50</th>
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<th style="background-color:lightblue" colspan="6">close HP->d.HK->HK</th>
<th style="background-color:lightblue" colspan="6">close HP->d.HK->HK</th>
<tr style="text-align:center;background-color:lightcyan">
<tr style="text-align:center;background-color:lightcyan">
   <th>Move</th>
   <th style="border:1px solid navy">Move</th>
   <th>Cancel</th>
   <th>Cancel</th>
   <th>Attack</th>
   <th>Attack</th>
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</tr>
</tr>
<tr>
<tr>
   <th>d.HK</th>
   <th style="border:1px solid navy">d.HK</th>
   <th>X/X</th>
   <th>X/X</th>
   <th>50</th>
   <th>50</th>
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</tr>
</tr>
<tr>
<tr>
   <th>HK</th>
   <th style="border:1px solid navy">HK</th>
   <th>X/SJ</th>
   <th>X/SJ</th>
   <th>40</th>
   <th>40</th>
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<th style="background-color:lightblue" colspan="6">close LP->MP(2hit)->d.HK->HK</th>
<th style="background-color:lightblue" colspan="6">close LP->MP(2hit)->d.HK->HK</th>
<tr style="text-align:center;background-color:lightcyan">
<tr style="text-align:center;background-color:lightcyan">
   <th>Move</th>
   <th style="border:1px solid navy">Move</th>
   <th>Cancel</th>
   <th>Cancel</th>
   <th>Attack</th>
   <th>Attack</th>
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</tr>
</tr>
<tr>
<tr>
   <th>MP</th>
   <th style="border:1px solid navy">MP</th>
   <th>1st: C/SC<br>2nd: X/X</th>
   <th>1st: C/SC<br>2nd: X/X</th>
   <th>40</th>
   <th>40</th>
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</tr>
</tr>
<tr>
<tr>
   <th>d.HK</th>
   <th style="border:1px solid navy">d.HK</th>
   <th>X/X</th>
   <th>X/X</th>
   <th>40</th>
   <th>40</th>
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</tr>
</tr>
<tr>
<tr>
   <th>HK</th>
   <th style="border:1px solid navy">HK</th>
   <th>X/SJ</th>
   <th>X/SJ</th>
   <th>30</th>
   <th>30</th>

Revision as of 04:11, 14 June 2006

http://photobucket.com/albums/a347/givequicheachance/ibuki-stance.gif

Moves List

Normal Moves

Air Normals

Name Type Start-up Hit Attack Stun Meter
M/Bl/Hit
*SP
Notes
Jab Vertical 3 Land 50 7 0/1/2
Diagonal 3 19 60 5 0/1/2
Strong Vertical 5 7 80(70) 11(9) 2/4/8
Diagonal 6 13 80(70) 11(9) 2/4/8
Fierce Vertical 11 5 120 13 3/6/14 1
Diagonal 11 5 120 13 3/6/14 1
Name Type Start-up Hit Attack Stun Meter
M/Bl/Hit
*SP
Notes
Short Vertical 4 Land 50 5 0/1/2
Diagonal 3 7 40 5 0/1/2
Forward Vertical 5 7 70(60) 9 2/4/8
Diagonal 7 13 70(60) 9(7) 2/4/8
Round House Vertical 10 3 110(90) 13(11) 3/4/12 2
Diagonal 11 3 110(90) 13(11) 3/4/12 2

SP Notes:
1) Turns standing opponent around on hit (except Elena and Urien).
2) Knocks down (slams) an air-born opponent if it hits.

Ground Normals

Name Type Cancel
C/SC/SJ
Block
H/L
Parry
H/L
St.
Up
Hit Rec. Attack Stun Advantage
Bl/Hit/c.Hit
Meter
M/Bl/Hit
*
SP
Jab Close C/SC HL HL 2 1 5 30 5 +5/+5/+5 0/1/2
Far X/X HL HL 2 2 2 25 5 +6/+6/+6 0/1/2
Crouch C/SC HL HL 3 3 3 20 3 +5/+5/+5 0/1/2
Strong Stand X/X HL H 6 2 6 70(65) 11(9) +6/+7/+8 1/2/7
Crouch C/SC HL HL 9 7 9 70 7 +2/+3/+4 2/2/7
Fierce Close 1st: C/SC
2nd: X/X
HL H 9 1/4 15 60/70 9/7 -3/-1/+1 3/7/16
Far C/SC HL H 13 4 14 70(60) 5(3) -1/+1/+3 2/2/7
Crouch X/SJ HL HL 8 3 18 110(100) 15 -3/-1/+1 3/6/14 1
Name Type Cancel
C/SC/SJ
Block
H/L
Parry
H/L
St.
Up
Hit Rec. Attack Stun Advantage
Bl/Hit/c.Hit
Meter
M/Bl/Hit
*
SP
Short Stand X/X HL HL 4 4 6 20 3 +1/+1/+1 0/1/2
Crouch C/SC L L 5 3 5 20 3 +3/+3/+3 0/1/2 2
Forward Stand C/SC HL H 5 4 14 100 11 +1/+2/+3 2/4/8
Crouch X/X L L 6 5 11 70 3 -2/-1/0 2/2/7
Round House Close X/SJ HL H 5 1/6 22 50/70 3/9 -11/D/D 3/5/14 3
Far X/SJ HL H 9 3 21 110 13 -2/-1/+1 3/6/14 4
Crouch X/X L L 8 3 18 110(100) 15 -3/-1/+1 3/6/14

SP Notes:
1) Super Jump Cancelable on hit, parry, or block.
2) Chains into itself.
3) Super Jump Cancelable on second hit (hit, parry, or block). Launches opponent on hit, opponent can be juggled.
4) Super Jump Cancelable on hit only (not on block or parry).

Throws

Name Command Start-up Hit Recovery Attack Stun Meter
M/Hit
Range *SP
Notes
Yamitsudzura LP+LK 2 1 21 120 13 0/7 16 1
Tobizaru air LP+LK 6 1 - 160 18 0/14 12 2

SP Notes:
1) Ibuki's defensive, offensive, and neutral throws are all identical.
2) Horizontal range: 12. Vertical range: Top 44, Bottom 67. You can grab defense (air tech) Ibuki's airthrow

Special Normals

Name Input Cancel
C/SC/SJ
Block
H/L
Parry
H/L
St.
Up
Hit Rec. Atk. Stun Advantage
Bl/Hit/c.Hit
Meter
M/Bl/Hit
*
SP
Souken
UOH
MP+MK X/X H H 15 10 5 40 3 -5/0/+1
+7/+8/+9
0/1/2 1
Taunt
PA
HP+HK X/X HL HL 15 9 8 0 7 - 0/1/2 2
Maki Geri T.LK X/X HL HL 5 4 8 20 3 -1/-1/-1 0/1/2 3
You Men B.MP 1st: C/SC
2nd: X/X
HL H 6 1/6 10 30/60 5/9 -2/-1/-0 2/5/10
Ura Maki Geri B.MK X/X HL H 13 2 13 70 5 -2/-1/-0 2/4/8
Koube Kudaki T.MK X/X H H 27 3 3 70(80) 13 +9/+10/+11 2/4/8 4
Sazan DT.MK X/X L L 6 11 9 70 3 -16/-15/-5
-6/+4/+5
3/4/12 5
Bonshou Geri T.HK X/X HL H 12 1 20 130 17 -1/+1/+3 3/6/14 6
Oiura Ken HP->HP X/X HL H 2 3 31 80 17 -1/+1/+3 3/4/12 7

SP Notes:
1) Universal Over-Head. Block and Hit Advantage range: -5/0/+1 to +7/+8/+9
2) Personal Action. Opponent can tech out of with throw defense (LP+LK). Can be parried or blocked. Does not grab airborn opponents. Can be comboed. Opponent can not tech out if it is comboed. Sucsessful grab results in damage increase for 1 combo. Effects ware off if Ibuki is hit.
3) T.LK Chains into itself. Not Special or Super cancelable.
4) Knocks down (slams) an airborn opponent if it hits. Takes Ibuki off the ground. Can go over Remy's low LoV projectiles.
5) DT.MK Block and Hit Advantage range: -16/-6/-5 to -6/+4/+5. This move has a very small/low hitbox and can pass under high fireballs from: Akuma, Chun-Li, Ken, Oro, Remy (punch/high LoV only), Ryu, and Urien. It can also go under Ryu's SA.1, SA.3, and Sean's SA.1.
6) Toward+HK takes Ibuki off the ground. Can go over mid/low projectiles from: Akuma(ground), Chun-Li, Ken, Oro (LP/low only), Remy (kick/low LoV only), Ryu, and Urien. Ibuki will only pass over Urien's LP fireball if she hits him.
7) Follow-up hit for Ibuki's far standing HP.

Target Combos

Quick List

  • In air, LK -> T + MK
  • In air, LP -> T + HP
  • In air, HP -> T + MK

Note: These air target combos can be performed while jumping diagonally toward the opponent. The HP -> F + MK can also be performed while jumping vertically.

  • HP -> HP
  • toward+LK -> LK -> LK
  • close LP -> MP (1 hit) -> HP
  • close LP -> MP (2 hit) -> d.HK -> HK*
  • back+MP (1 hit) -> HP
  • back+MP (2 hit) -> d.HK -> HK*
  • d.HK -> close HK*
  • d.HK -> HK*
  • close HP (2 hit) -> d.HK -> HK*
  • LK -> MK -> HK
  • MK -> HK
  • LP -> MP -> toward+LK
  • close LP -> LP -> MP -> toward+LK
  • back+MK -> toward+MK (does not combo)

Details

Air Target Combos

In air, LK -> T + MK
Move Attack Stun *SP
Notes
MK 40 5
In air, LP -> T + HP
Move Attack Stun *SP
Notes
HP 60 6 1
In air, HP -> T + MK
Move Attack Stun *SP
Notes
MK 40 5

SP Notes:
1) Turns standing opponent around on hit (except Elena and Urien).

Ground Target Combos

back+MK->toward+MK
Move Cancel Attack Stun Advantage
Bl/Hit/c.Hit
*SP
Notes
T+MK X/X 70 13 +9/+10/+11
LP->MP->toward+LK
Move Cancel Attack Stun Advantage
Bl/Hit/c.Hit
*SP
Notes
MP X/X 40 6 +6/+7/+8
T+LK X/X 20 3 +2/+3/+4 1
close LP->MP(1 hit)->HP
Move Cancel Attack Stun Advantage
Bl/Hit/c.Hit
*SP
Notes
MP (1st-hit) C/SC 30 5 -2/-1/0
HP C/SC 50 7 +3/+5/+7 2
LK->MK->HK
Move Cancel Attack Stun Advantage
Bl/Hit/c.Hit
*SP
Notes
MK C/SC 50 5 +4/+5/+6
HK C/SC 50 5 -2/0/+2
close HP->d.HK->HK
Move Cancel Attack Stun Advantage
Bl/Hit/c.Hit
*SP
Notes
d.HK X/X 50 3 -8/D/D
HK X/SJ 40 4 -2/-1/+1 3
close LP->MP(2hit)->d.HK->HK
Move Cancel Attack Stun Advantage
Bl/Hit/c.Hit
*SP
Notes
MP 1st: C/SC
2nd: X/X
40 6 -2/-1/0
d.HK X/X 40 3 -8/D/D
HK X/SJ 30 3 -2/-1/+1 3

SP Notes:
1) T+LK Does not chain into itself during this TC.
2) HP can knock down some air-born opponent if it hits, depending on the opponents distance from the ground (character specific). 3) Super Jump Cancelable (on hit only).

Special Moves

Raida F, DF, D, DB, B + P
Kubi Ori B, DB, D, DF, F + P (EX)
Kunai In air, D, DF, F + P
Tsuji Goe F, D, DF + P
Kasumi Gake D, DF, F + K
Kazekiri F, D, DF + K (EX)
Tsumuji D, DB, B + K (EX)
Hien B, D, DB + K (EX)

Super Arts

I Kasumi-Suzaku In air, D, DF, F, D, DF, F + P 3 stocks
II Yoroi-Doushi D, DF, F, D, DF, F + P 1 stock
III Yami-Shigure D, DF, F, D, DF, F + P 1 stock

Strategies