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== Target Combos == | == Target Combos == | ||
'''Quick List''' | |||
* In air, LK -> | * In air, LK -> T + MK | ||
* In air, LP -> T + HP | |||
* In air, HP -> T + MK | |||
Note: These air target combos can be performed while jumping diagonally toward the opponent. The HP -> F + MK can also be performed while jumping vertically. | |||
* | *HP -> HP | ||
*toward+LK -> LK -> LK | |||
*close LP -> MP (1 hit) -> HP | |||
*close LP -> MP (2 hit) -> d.HK -> HK* | |||
*back+MP (1 hit) -> HP | |||
*back+MP (2 hit) -> d.HK -> HK* | |||
*d.HK -> close HK* | |||
*d.HK -> HK* | |||
*close HP (2 hit) -> d.HK -> HK* | |||
*LK -> MK -> HK | |||
*MK -> HK | |||
*LP -> MP -> toward+LK | |||
*close LP -> LP -> MP -> toward+LK | |||
*back+MK -> toward+MK (does not combo) | |||
'''Details''' | |||
* | '''Air Target Combos''' | ||
<table style="width:500px;border:1px solid silver" cellborder="1"> | |||
<th style="background-color:lightblue" colspan="6">In air, LK -> T + MK</th> | |||
<tr style="text-align:center;background-color:lightcyan"> | |||
<th>Move</th> | |||
<th>Attack</th> | |||
<th>Stun</th> | |||
<th>*SP<br>Notes</th> | |||
</tr> | |||
<tr> | |||
<th>MK</th> | |||
<th>40</th> | |||
<th>5</th> | |||
<th></th> | |||
</tr> | |||
<th style="background-color:lightblue" colspan="6">In air, LP -> T + HP</th> | |||
<tr style="text-align:center;background-color:lightcyan"> | |||
<th>Move</th> | |||
<th>Attack</th> | |||
<th>Stun</th> | |||
<th>*SP<br>Notes</th> | |||
</tr> | |||
<tr> | |||
<th>HP</th> | |||
<th>60</th> | |||
<th>6</th> | |||
<th>1</th> | |||
</tr> | |||
<th style="background-color:lightblue" colspan="6">In air, HP -> T + MK</th> | |||
<tr style="text-align:center;background-color:lightcyan"> | |||
<th>Move</th> | |||
<th>Attack</th> | |||
<th>Stun</th> | |||
<th>*SP<br>Notes</th> | |||
</tr> | |||
<tr> | |||
<th>MK</th> | |||
<th>40</th> | |||
<th>5</th> | |||
<th></th> | |||
</tr> | |||
</table> | |||
SP Notes:<br> | |||
1) Turns standing opponent around on hit (except Elena and Urien).<br> | |||
* | '''Ground Target Combos''' | ||
<table style="width:500px;border:1px solid silver" cellborder="1"> | |||
<th style="background-color:lightblue" colspan="6">back+MK->toward+MK</th> | |||
<tr style="text-align:center;background-color:lightcyan"> | |||
<th>Move</th> | |||
<th>Cancel</th> | |||
<th>Attack</th> | |||
<th>Stun</th> | |||
<th>Advantage<br>Bl/Hit/c.Hit</th> | |||
<th>*SP<br>Notes</th> | |||
</tr> | |||
<tr> | |||
<th>T+MK</th> | |||
<th>X/X</th> | |||
<th>70</th> | |||
<th>13</th> | |||
<th>+9/+10/+11</th> | |||
<th></th> | |||
</tr> | |||
<th style="background-color:lightblue" colspan="6">LP->MP->toward+LK</th> | |||
<tr style="text-align:center;background-color:lightcyan"> | |||
<th>Move</th> | |||
<th>Cancel</th> | |||
<th>Attack</th> | |||
<th>Stun</th> | |||
<th>Advantage<br>Bl/Hit/c.Hit</th> | |||
<th>*SP<br>Notes</th> | |||
</tr> | |||
<tr> | |||
<th>MP</th> | |||
<th>X/X</th> | |||
<th>40</th> | |||
<th>6</th> | |||
<th>+6/+7/+8</th> | |||
<th></th> | |||
</tr> | |||
<tr> | |||
<th>T+LK</th> | |||
<th>X/X</th> | |||
<th>20</th> | |||
<th>3</th> | |||
<th>+2/+3/+4</th> | |||
<th>1</th> | |||
</tr> | |||
<th style="background-color:lightblue" colspan="6">close LP->MP(1 hit)->HP</th> | |||
<tr style="text-align:center;background-color:lightcyan"> | |||
<th>Move</th> | |||
<th>Cancel</th> | |||
<th>Attack</th> | |||
<th>Stun</th> | |||
<th>Advantage<br>Bl/Hit/c.Hit</th> | |||
<th>*SP<br>Notes</th> | |||
</tr> | |||
<tr> | |||
<th>MP (1st-hit)</th> | |||
<th>C/SC</th> | |||
<th>30</th> | |||
<th>5</th> | |||
<th>-2/-1/0</th> | |||
<th></th> | |||
</tr> | |||
<tr> | |||
<th>HP</th> | |||
<th>C/SC</th> | |||
<th>50</th> | |||
<th>7</th> | |||
<th>+3/+5/+7</th> | |||
<th>2</th> | |||
</tr> | |||
<th style="background-color:lightblue" colspan="6">LK->MK->HK</th> | |||
<tr style="text-align:center;background-color:lightcyan"> | |||
<th>Move</th> | |||
<th>Cancel</th> | |||
<th>Attack</th> | |||
<th>Stun</th> | |||
<th>Advantage<br>Bl/Hit/c.Hit</th> | |||
<th>*SP<br>Notes</th> | |||
</tr> | |||
<tr> | |||
<th>MK</th> | |||
<th>C/SC</th> | |||
<th>50</th> | |||
<th>5</th> | |||
<th>+4/+5/+6</th> | |||
<th></th> | |||
</tr> | |||
<tr> | |||
<th>HK</th> | |||
<th>C/SC</th> | |||
<th>50</th> | |||
<th>5</th> | |||
<th>-2/0/+2</th> | |||
<th></th> | |||
</tr> | |||
<th style="background-color:lightblue" colspan="6">close HP->d.HK->HK</th> | |||
<tr style="text-align:center;background-color:lightcyan"> | |||
<th>Move</th> | |||
<th>Cancel</th> | |||
<th>Attack</th> | |||
<th>Stun</th> | |||
<th>Advantage<br>Bl/Hit/c.Hit</th> | |||
<th>*SP<br>Notes</th> | |||
</tr> | |||
<tr> | |||
<th>d.HK</th> | |||
<th>X/X</th> | |||
<th>50</th> | |||
<th>3</th> | |||
<th>-8/D/D</th> | |||
<th></th> | |||
</tr> | |||
<tr> | |||
<th>HK</th> | |||
<th>X/SJ</th> | |||
<th>40</th> | |||
<th>4</th> | |||
<th>-2/-1/+1</th> | |||
<th>3</th> | |||
</tr> | |||
<th style="background-color:lightblue" colspan="6">close LP->MP(2hit)->d.HK->HK</th> | |||
<tr style="text-align:center;background-color:lightcyan"> | |||
<th>Move</th> | |||
<th>Cancel</th> | |||
<th>Attack</th> | |||
<th>Stun</th> | |||
<th>Advantage<br>Bl/Hit/c.Hit</th> | |||
<th>*SP<br>Notes</th> | |||
</tr> | |||
<tr> | |||
<th>MP</th> | |||
<th>1st: C/SC<br>2nd: X/X</th> | |||
<th>40</th> | |||
<th>6</th> | |||
<th>-2/-1/0</th> | |||
<th></th> | |||
</tr> | |||
<tr> | |||
<th>d.HK</th> | |||
<th>X/X</th> | |||
<th>40</th> | |||
<th>3</th> | |||
<th>-8/D/D</th> | |||
<th></th> | |||
</tr> | |||
<tr> | |||
<th>HK</th> | |||
<th>X/SJ</th> | |||
<th>30</th> | |||
<th>3</th> | |||
<th>-2/-1/+1</th> | |||
<th>3</th> | |||
</tr> | |||
</table> | |||
SP Notes:<br> | |||
1) T+LK Does not chain into itself during this TC.<br> | |||
2) HP can knock down some air-born opponent if it hits, depending on the opponents distance from the ground (character specific). | |||
3) Super Jump Cancelable (on hit only). | |||
== Special Moves == | == Special Moves == |
Revision as of 03:59, 14 June 2006
http://photobucket.com/albums/a347/givequicheachance/ibuki-stance.gif
Moves List
Normal Moves
Air Normals
Name | Type | Start-up | Hit | Attack | Stun | Meter M/Bl/Hit |
*SP Notes |
---|---|---|---|---|---|---|---|
Jab | Vertical | 3 | Land | 50 | 7 | 0/1/2 | |
Diagonal | 3 | 19 | 60 | 5 | 0/1/2 | ||
Strong | Vertical | 5 | 7 | 80(70) | 11(9) | 2/4/8 | |
Diagonal | 6 | 13 | 80(70) | 11(9) | 2/4/8 | ||
Fierce | Vertical | 11 | 5 | 120 | 13 | 3/6/14 | 1 |
Diagonal | 11 | 5 | 120 | 13 | 3/6/14 | 1 | |
Name | Type | Start-up | Hit | Attack | Stun | Meter M/Bl/Hit |
*SP Notes |
Short | Vertical | 4 | Land | 50 | 5 | 0/1/2 | |
Diagonal | 3 | 7 | 40 | 5 | 0/1/2 | ||
Forward | Vertical | 5 | 7 | 70(60) | 9 | 2/4/8 | |
Diagonal | 7 | 13 | 70(60) | 9(7) | 2/4/8 | ||
Round House | Vertical | 10 | 3 | 110(90) | 13(11) | 3/4/12 | 2 |
Diagonal | 11 | 3 | 110(90) | 13(11) | 3/4/12 | 2 |
SP Notes:
1) Turns standing opponent around on hit (except Elena and Urien).
2) Knocks down (slams) an air-born opponent if it hits.
Ground Normals
Name | Type | Cancel C/SC/SJ |
Block H/L |
Parry H/L |
St. Up |
Hit | Rec. | Attack | Stun | Advantage Bl/Hit/c.Hit |
Meter M/Bl/Hit |
* SP |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Jab | Close | C/SC | HL | HL | 2 | 1 | 5 | 30 | 5 | +5/+5/+5 | 0/1/2 | |
Far | X/X | HL | HL | 2 | 2 | 2 | 25 | 5 | +6/+6/+6 | 0/1/2 | ||
Crouch | C/SC | HL | HL | 3 | 3 | 3 | 20 | 3 | +5/+5/+5 | 0/1/2 | ||
Strong | Stand | X/X | HL | H | 6 | 2 | 6 | 70(65) | 11(9) | +6/+7/+8 | 1/2/7 | |
Crouch | C/SC | HL | HL | 9 | 7 | 9 | 70 | 7 | +2/+3/+4 | 2/2/7 | ||
Fierce | Close | 1st: C/SC 2nd: X/X |
HL | H | 9 | 1/4 | 15 | 60/70 | 9/7 | -3/-1/+1 | 3/7/16 | |
Far | C/SC | HL | H | 13 | 4 | 14 | 70(60) | 5(3) | -1/+1/+3 | 2/2/7 | ||
Crouch | X/SJ | HL | HL | 8 | 3 | 18 | 110(100) | 15 | -3/-1/+1 | 3/6/14 | 1 | |
Name | Type | Cancel C/SC/SJ |
Block H/L |
Parry H/L |
St. Up |
Hit | Rec. | Attack | Stun | Advantage Bl/Hit/c.Hit |
Meter M/Bl/Hit |
* SP |
Short | Stand | X/X | HL | HL | 4 | 4 | 6 | 20 | 3 | +1/+1/+1 | 0/1/2 | |
Crouch | C/SC | L | L | 5 | 3 | 5 | 20 | 3 | +3/+3/+3 | 0/1/2 | 2 | |
Forward | Stand | C/SC | HL | H | 5 | 4 | 14 | 100 | 11 | +1/+2/+3 | 2/4/8 | |
Crouch | X/X | L | L | 6 | 5 | 11 | 70 | 3 | -2/-1/0 | 2/2/7 | ||
Round House | Close | X/SJ | HL | H | 5 | 1/6 | 22 | 50/70 | 3/9 | -11/D/D | 3/5/14 | 3 |
Far | X/SJ | HL | H | 9 | 3 | 21 | 110 | 13 | -2/-1/+1 | 3/6/14 | 4 | |
Crouch | X/X | L | L | 8 | 3 | 18 | 110(100) | 15 | -3/-1/+1 | 3/6/14 |
SP Notes:
1) Super Jump Cancelable on hit, parry, or block.
2) Chains into itself.
3) Super Jump Cancelable on second hit (hit, parry, or block). Launches opponent on hit, opponent can be juggled.
4) Super Jump Cancelable on hit only (not on block or parry).
Throws
Name | Command | Start-up | Hit | Recovery | Attack | Stun | Meter M/Hit |
Range | *SP Notes |
---|---|---|---|---|---|---|---|---|---|
Yamitsudzura | LP+LK | 2 | 1 | 21 | 120 | 13 | 0/7 | 16 | 1 |
Tobizaru | air LP+LK | 6 | 1 | - | 160 | 18 | 0/14 | 12 | 2 |
SP Notes:
1) Ibuki's defensive, offensive, and neutral throws are all identical.
2) Horizontal range: 12. Vertical range: Top 44, Bottom 67. You can grab defense (air tech) Ibuki's airthrow
Special Normals
Name | Input | Cancel C/SC/SJ |
Block H/L |
Parry H/L |
St. Up |
Hit | Rec. | Atk. | Stun | Advantage Bl/Hit/c.Hit |
Meter M/Bl/Hit |
* SP |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Souken UOH |
MP+MK | X/X | H | H | 15 | 10 | 5 | 40 | 3 | -5/0/+1 +7/+8/+9 |
0/1/2 | 1 |
Taunt PA |
HP+HK | X/X | HL | HL | 15 | 9 | 8 | 0 | 7 | - | 0/1/2 | 2 |
Maki Geri | T.LK | X/X | HL | HL | 5 | 4 | 8 | 20 | 3 | -1/-1/-1 | 0/1/2 | 3 |
You Men | B.MP | 1st: C/SC 2nd: X/X |
HL | H | 6 | 1/6 | 10 | 30/60 | 5/9 | -2/-1/-0 | 2/5/10 | |
Ura Maki Geri | B.MK | X/X | HL | H | 13 | 2 | 13 | 70 | 5 | -2/-1/-0 | 2/4/8 | |
Koube Kudaki | T.MK | X/X | H | H | 27 | 3 | 3 | 70(80) | 13 | +9/+10/+11 | 2/4/8 | 4 |
Sazan | DT.MK | X/X | L | L | 6 | 11 | 9 | 70 | 3 | -16/-15/-5 -6/+4/+5 |
3/4/12 | 5 |
Bonshou Geri | T.HK | X/X | HL | H | 12 | 1 | 20 | 130 | 17 | -1/+1/+3 | 3/6/14 | 6 |
Oiura Ken | HP->HP | X/X | HL | H | 2 | 3 | 31 | 80 | 17 | -1/+1/+3 | 3/4/12 | 7 |
SP Notes:
1) Universal Over-Head. Block and Hit Advantage range: -5/0/+1 to +7/+8/+9
2) Personal Action. Opponent can tech out of with throw defense (LP+LK). Can be parried or blocked. Does not grab airborn opponents. Can be comboed. Opponent can not tech out if it is comboed. Sucsessful grab results in damage increase for 1 combo. Effects ware off if Ibuki is hit.
3) T.LK Chains into itself. Not Special or Super cancelable.
4) Knocks down (slams) an airborn opponent if it hits. Takes Ibuki off the ground. Can go over Remy's low LoV projectiles.
5) DT.MK Block and Hit Advantage range: -16/-6/-5 to -6/+4/+5. This move has a very small/low hitbox and can pass under high fireballs from: Akuma, Chun-Li, Ken, Oro, Remy (punch/high LoV only), Ryu, and Urien. It can also go under Ryu's SA.1, SA.3, and Sean's SA.1.
6) Toward+HK takes Ibuki off the ground. Can go over mid/low projectiles from: Akuma(ground), Chun-Li, Ken, Oro (LP/low only), Remy (kick/low LoV only), Ryu, and Urien. Ibuki will only pass over Urien's LP fireball if she hits him.
7) Follow-up hit for Ibuki's far standing HP.
Target Combos
Quick List
- In air, LK -> T + MK
- In air, LP -> T + HP
- In air, HP -> T + MK
Note: These air target combos can be performed while jumping diagonally toward the opponent. The HP -> F + MK can also be performed while jumping vertically.
- HP -> HP
- toward+LK -> LK -> LK
- close LP -> MP (1 hit) -> HP
- close LP -> MP (2 hit) -> d.HK -> HK*
- back+MP (1 hit) -> HP
- back+MP (2 hit) -> d.HK -> HK*
- d.HK -> close HK*
- d.HK -> HK*
- close HP (2 hit) -> d.HK -> HK*
- LK -> MK -> HK
- MK -> HK
- LP -> MP -> toward+LK
- close LP -> LP -> MP -> toward+LK
- back+MK -> toward+MK (does not combo)
Details
Air Target Combos
In air, LK -> T + MK | |||||
---|---|---|---|---|---|
Move | Attack | Stun | *SP Notes |
||
MK | 40 | 5 | |||
In air, LP -> T + HP | |||||
Move | Attack | Stun | *SP Notes |
||
HP | 60 | 6 | 1 | ||
In air, HP -> T + MK | |||||
Move | Attack | Stun | *SP Notes |
||
MK | 40 | 5 |
SP Notes:
1) Turns standing opponent around on hit (except Elena and Urien).
Ground Target Combos
back+MK->toward+MK | |||||
---|---|---|---|---|---|
Move | Cancel | Attack | Stun | Advantage Bl/Hit/c.Hit |
*SP Notes |
T+MK | X/X | 70 | 13 | +9/+10/+11 | |
LP->MP->toward+LK | |||||
Move | Cancel | Attack | Stun | Advantage Bl/Hit/c.Hit |
*SP Notes |
MP | X/X | 40 | 6 | +6/+7/+8 | |
T+LK | X/X | 20 | 3 | +2/+3/+4 | 1 |
close LP->MP(1 hit)->HP | |||||
Move | Cancel | Attack | Stun | Advantage Bl/Hit/c.Hit |
*SP Notes |
MP (1st-hit) | C/SC | 30 | 5 | -2/-1/0 | |
HP | C/SC | 50 | 7 | +3/+5/+7 | 2 |
LK->MK->HK | |||||
Move | Cancel | Attack | Stun | Advantage Bl/Hit/c.Hit |
*SP Notes |
MK | C/SC | 50 | 5 | +4/+5/+6 | |
HK | C/SC | 50 | 5 | -2/0/+2 | |
close HP->d.HK->HK | |||||
Move | Cancel | Attack | Stun | Advantage Bl/Hit/c.Hit |
*SP Notes |
d.HK | X/X | 50 | 3 | -8/D/D | |
HK | X/SJ | 40 | 4 | -2/-1/+1 | 3 |
close LP->MP(2hit)->d.HK->HK | |||||
Move | Cancel | Attack | Stun | Advantage Bl/Hit/c.Hit |
*SP Notes |
MP | 1st: C/SC 2nd: X/X |
40 | 6 | -2/-1/0 | |
d.HK | X/X | 40 | 3 | -8/D/D | |
HK | X/SJ | 30 | 3 | -2/-1/+1 | 3 |
SP Notes:
1) T+LK Does not chain into itself during this TC.
2) HP can knock down some air-born opponent if it hits, depending on the opponents distance from the ground (character specific).
3) Super Jump Cancelable (on hit only).
Special Moves
Raida | F, DF, D, DB, B + P | |
Kubi Ori | B, DB, D, DF, F + P | (EX) |
Kunai | In air, D, DF, F + P | |
Tsuji Goe | F, D, DF + P | |
Kasumi Gake | D, DF, F + K | |
Kazekiri | F, D, DF + K | (EX) |
Tsumuji | D, DB, B + K | (EX) |
Hien | B, D, DB + K | (EX) |
Super Arts
I | Kasumi-Suzaku | In air, D, DF, F, D, DF, F + P | 3 stocks |
II | Yoroi-Doushi | D, DF, F, D, DF, F + P | 1 stock |
III | Yami-Shigure | D, DF, F, D, DF, F + P | 1 stock |