Capcom vs SNK 2/Blanka: Difference between revisions

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'''Ryu:'''
'''Ryu:'''
*(r) Shinkuu Haduken
*(r) Shinkuu Haduken
*(ST)Super jump forward + roundhouse
*(ST) Super jump forward + roundhouse
* Run up, cr. roundhouse
* Run up, cr. roundhouse


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'''Akuma:'''
'''Akuma:'''
*(ST)Super jump forward + roundhouse
*(ST) Super jump forward + roundhouse
* Run up, cr. roundhouse
* Run up, cr. roundhouse


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'''E.Honda:'''
'''E.Honda:'''
*(r)Fierce Hyakuretsu Harite (1 hit)
*(r) Fierce Hyakuretsu Harite (1 hit)


'''Guile:'''
'''Guile:'''

Revision as of 17:14, 20 May 2006

Introduction

Moves List

Normal Moves

Special Moves

Rolling Attack

  • Charge back, forward + P (any)

Electric Thunder

  • Any punch attack hit 5 times

Vertical Rolling Attack

  • Charge down, up + K (any)

Backstep Rolling

  • Charge back, forward + K (any)

The Basics

Bread and Butter Combos

2 cr. shorts, st. jab, fierce Rolling Attack

Cross-up forward, cr. short, st. jab, fierce Rolling Attack

Jump in RH, cr. forward, fierce Rolling Attack

Super Combos

Direct Lightning

  • Charge back, forward, back, forward + P

Ground Shave Rolling

  • Charge back, forward, back, forward + K

Shout of Earth

  • Charge down+back, down+forward, down+back, Up+forward + P


Level 2/3

  • Cross-up forward, cr. short x2, st. jab, Direct Lightning
  • Cr. short (x4), Direct Lightning
  • Jump-in RH, cr. short, st. jab, Direct Lightning

Custom Combos

  • Basic Custom Combo

Activate, slide, st. jab, [superjump, fierce x2, RH]until corner. In corner:[superjump fierce x5]x2, back,forward,back,forward+kick.(kick super.) Damage:6700

  • Other variations

-Roll Cancel Electricity, activate, [st. fierce, whiff jab Blanka Ball]x2, st. jab,[superjump, fierce x2, RH]until corner. In corner: [superjump fierce x5]x3, st. RH kick super. Damage:8492

-Activate, cr. forward, st. fierce x3, slide, st. fierce, whiff jab Blanka Ball, cr. fierce, st. fierce, whiff jab Blanka Ball, cr. fierce, st. fierce, whiff jab Blanka Ball, st. jab In corner: superjump fierce x5, st. RH, kick super. Damage:7532

-After a knockdown: close st. strong, if it hits, activate, cr. forward, st. fierce x2, slide, st. fierce, whiff jab Blanka Ball, cr. fierce, st. fierce, whiff jab Blanka Ball, st. jab, superjump fierce, super jump RH. In corner: superjump fierce x5, st. RH, kick super.

-Counter hit cr. short, activate, cr. forward, st. fierce x2, slide, st. fierce, jab Blanka Ball, [cr. fierce, st. fierce, jab Blanka Ball]x2. In corner: st. fierce, super jump fierce x5, st. RH, kick super.

  • Blocked Blanka Ball setup

Block it high, activate, slide, [st. fierce,kkk hop]x3, st. jab In corner: superjump fierce x5, st. RH, kick super. Damage:7436

  • Guard Crush Custom Combo

Activate, slide x3, fierce Electricity, kick super

Advanced Strategy

Learn how to utilize the roll cancel hop to roll cancel electricity effectively.

Other

This section is for talking about other stuff related to Blanka that aren't Blanka's basics.

Ways to stop a blocked Blanka Ball

(by Nick T.)

(Note: All of this was done on PS2 version, default settings. All characters have to block high. Dummy was set to all guard.)

  • (r) = Reversal Timing
  • (ST) = Strict Timing

-Capcom-

Ryu:

  • (r) Shinkuu Haduken
  • (ST) Super jump forward + roundhouse
  • Run up, cr. roundhouse

Ken:

  • Toward + roundhouse
  • Run up, cr. roundhouse

Akuma:

  • (ST) Super jump forward + roundhouse
  • Run up, cr. roundhouse

Balrog:

  • St. fierce

Blanka:

  • Fierce Rolling Attack
  • Slide (DF+fierce)
  • Cr. fierce

Bison:

  • Slide (DF+roundhouse)
  • Fierce Psycho Crusher

Cammy:

  • St. roundhouse

Chun-Li:

  • Walk forward, st. strong
  • When Blanka bounces off and is about head level from the ground, do qcf x2 + short. Blanka has to be a bit higher to do qcf x2 + forward.

Dhalsim:

  • St. fierce

Eagle:

  • St. fierce

E.Honda:

  • (r) Fierce Hyakuretsu Harite (1 hit)

Guile:

  • St. roundhouse

Kyosuke:

  • (ST)(r) qcf + forward

Maki:

  • Qcf + forward, forward

Morrigan:

  • Walk forward, St. strong
  • (ST) Walk forward, cr. fierce
  • Run up, forward kick

Rolento:

  • Slide (D+roundhouse)
  • Cr. fierce
  • St. fierce
  • (ST) Fierce Patriot Circle (qcf+Fierce x3)

Sagat:

When blocking high:

  • St. fierce
  • Tiger Cannon

When blocking low:

  • St. forward
  • Tiger Cannon
  • (ST) St. roundhouse

Sakura:

  • St. roundhouse

Vega:

  • Cr. fierce
  • Cr. strong
  • Slide (D+RH)

Yun:

  • (r) Qcf + fierce

Zangief:

  • St. fierce

-SNK-

Athena:

  • (ST) Super jump forward + roundhouse
  • Run up, cr. fierce

Benimaru:

  • Forward + forward kick

Chang:

  • St. fierce

Geese:

  • (ST) Standing roundhouse
  • Run up, cr. roundhouse

Hibiki:

  • Qcf + strong

Haohmaru:

  • St. strong
  • St. fierce

Iori:

  • (r) Qcb + fierce (1 hit)
  • Run up, cr. roundhouse

Joe:

  • Walk forward, st. roundhouse
  • Run up, Slide(D+RH)

Kim:

  • Walk up, fierce
  • Run up, cr. roundhouse

King:

  • (ST) Super jump forward + roundhouse
  • Hcb + Forward/RH (Rapid Kicks)
  • Run up, cr. roundhouse

Kyo:

  • (r) Qcf + fierce xx rekka combo
  • Qcf + strong xx rekka combo
  • Run up, cr. roundhouse

Mai:

  • Walk up, jab
  • Run up, cr. roundhouse

Nakoruru:

  • Qcf + fierce

Raiden:

  • Back, qcb + fierce

Rock:

  • (r) Qcb + strong
  • Run up, cr. roundhouse

Rugal:

  • cr. fierce

Terry:

  • (ST) Super jump forward + roundhouse
  • Run up, cr. roundhouse

Todo:

  • Forward + forward kick

Vice:

  • Qcb + fierce xx forward, down > forward + roundhouse

Yamazaki:

  • St. roundhouse

Yuri:

  • St. roundhouse