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Before I begin, I want to introduce some terms (we always should start off with this). | Before I begin, I want to introduce some terms (we always should start off with this). | ||
Forward = F/f | Forward = F/f, | ||
Backward = B/b | Backward = B/b | ||
Up = U/u | Up = U/u | ||
Down = D/d | Down = D/d |
Revision as of 23:48, 2 May 2006
Introduction
Before I begin, I want to introduce some terms (we always should start off with this).
Forward = F/f,
Backward = B/b
Up = U/u Down = D/d
Light punch = LP (Jab Punch) Medium Punch = MP (Strong Punch) Hard punch = HP (Fierce Punch) Light kick = LK (Short Kick) Medium Kick = MK (Forward Kick) Hard kick = HK (Roundhouse Kick)
Any Punch = AP Any Kick = AK
QCF - d,df,f (Hadoken/ Tiger shot movement) QCB - d,db,b (Hurricane Kick movement) DP - f,df,f (Dragon punch/ Tiger Uppercut movement)
Moves List
Normal Moves
Special Moves
High Standing Tiger Shot - QCF + Punch Low Standing Tiger Shot - QCF + Kick
The Basics
Bread and Butter Combos
Super Combos
Advanced Strategy
C-Groove Combos
Crossover lk, 2 standing lp, crouching mk ~ lvl. 2 Ground Tiger Cannon ~ lvl. 1 Tiger Cannon
Edited By Haaris Abbasi/Markudea