Capcom vs SNK 2/Sagat: Difference between revisions

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Before I begin, I want to introduce some terms (we always should start off with this).
Before I begin, I want to introduce some terms (we always should start off with this).


Forward = F/f
Forward = F/f,
Backward = B/b
Backward = B/b
Up = U/u
Up = U/u
Down = D/d
Down = D/d

Revision as of 23:48, 2 May 2006

Introduction

Before I begin, I want to introduce some terms (we always should start off with this).

Forward = F/f,

Backward = B/b

Up = U/u Down = D/d

Light punch = LP (Jab Punch) Medium Punch = MP (Strong Punch) Hard punch = HP (Fierce Punch) Light kick = LK (Short Kick) Medium Kick = MK (Forward Kick) Hard kick = HK (Roundhouse Kick)

Any Punch = AP Any Kick = AK

QCF - d,df,f (Hadoken/ Tiger shot movement) QCB - d,db,b (Hurricane Kick movement) DP - f,df,f (Dragon punch/ Tiger Uppercut movement)

Moves List

Normal Moves

Special Moves

High Standing Tiger Shot - QCF + Punch Low Standing Tiger Shot - QCF + Kick

The Basics

Bread and Butter Combos

Super Combos

Advanced Strategy

C-Groove Combos

Crossover lk, 2 standing lp, crouching mk ~ lvl. 2 Ground Tiger Cannon ~ lvl. 1 Tiger Cannon


Edited By Haaris Abbasi/Markudea