Super Street Fighter IV AE/Ryu: Difference between revisions

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== Frame Data ==
==Introduction==
{{SSFIVFrameDataHeader}}


{{SSFIVFrameDataSubHeader | Standing Close Attacks}}
==Move Analysis==
{{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 30 | 50 | 20 | ch/sp/su | 3 | 3 | 6 | +2 | +5 | 10 | 13 |}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 70 | 100 | 40 | sp/su | 3 | 3 | 21 | -3 | +3 | 20 | 26 |}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 100[80] | 200[150] | 60 | sp/su | 5 | 7 | 26 | -15 | -10 | 17 | 22 | Forces stand}}
{{SSFIVFrameDataRow | [[File:Short.gif]] | HL | 30 | 50 | 20 | - | 5 | 5 | 7 | -1 | +2 | 10 | 13 |}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 70 | 100 | 40 | sp/su | 3 | 5 | 16 | -7 | -2 | 13 | 18 |}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL | 40*70 | 125*75 | 60*20 | su | 8 | 8(2)4 | 17 | -3 | +2 | 17 | 21*22 | 1st hit cancellable}}


{{SSFIVFrameDataSubHeader | Standing Far Attacks}}
===Normal Moves===
{{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 30 | 50 | 20 | ch/sp/su | 4 | 3 | 6 | +2 | +5 | 10 | 13 |}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 80 | 100 | 40 | su | 5 | 4 | 14 | -4 | -1 | 13 | 16|  |}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 120 | 200 | 60 | - | 8 | 3 | 15 | 0 | +4 | 17 | 21 |}}
{{SSFIVFrameDataRow | [[File:Short.gif]] | HL | 40 | 50 | 20 | - | 5 | 6 | 6 | -1 | +2 | 10 | 13 |}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 80 | 100 | 40 | - | 8 | 2 | 17 | -5 | -2 | 13 | 16 |}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL | 110 | 200 | 60 | - | 9 | 4 | 20 | -6 | -2 | 17 | 21 |}}


{{SSFIVFrameDataSubHeader | Crouching Attacks}}
===Normal Throws===
{{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 30 | 50 | 20 | ch/sp/su | 3 | 2 | 7 | +2 | +5 | 10 | 13 |}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 60 | 100 | 40 | sp/su | 4 | 4 | 8 | +2 | +5 | 13 | 16 |}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 90 | 200 | 60 | sp/su | 4 | 8 | 28 | -18 | -13 | 17 | 22 | Forces stand, cannot super cancel until 7f}}
{{SSFIVFrameDataRow | [[File:Short.gif]] | L | 20 | 50 | 20 | ch/sp/su | 4 | 3 | 9 | -1 | +2 | 10 | 13 |}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | L | 60 | 100 | 40 | sp/su | 5 | 5 | 12 | -3 | 0 | 13 | 16 |}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | L | 90 | 100 | 60 | - | 5 | 4 | 28 | -14 | - | 17 | - | untechable knockdown}}


{{SSFIVFrameDataSubHeader | Straight Up Jump Attacks}}
===Command Normals===
{{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 50 | 50 | 20 | - | 10 | 7 | - | - | - | 8 | 11 | startup leg projectile invincibility}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 80 | 100 | 40 | - | 5 | 5 | - | - | - | 10 | 13 | leg projectile invincibility}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | 17 | 20 | startup leg projectile invincibility}}
{{SSFIVFrameDataRow | [[File:Short.gif]] | H | 40 | 50 | 20 | - | 5 | 9 | - | - | - | 8 | 11 | startup leg projectile invincibility}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 80 | 100 | 40 | - | 6 | 10 | - | - | - | 11 | 15 | startup leg projectile invincibility}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 100 | 200 | 60 | - | 4 | 4 | - | - | - | 15 | 18 | startup leg projectile invincibility}}


{{SSFIVFrameDataSubHeader | Angled Jump Attacks}}
===Focus / Saving Attack===
{{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 50 | 50 | 20 | - | 4 | 7 | - | - | - | 8 | 11 | startup leg projectile invincibility}}
{{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 50*30 | 50*50 | 40*20 | - | 7 | 3*4 | - | - | - | 11 | 15 | startup leg projectile invincibility, 1st hit launch vs air (fully hittable), 2nd hit launch vs air}}
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | 15 | 18 | startup leg projectile invincibility}}
{{SSFIVFrameDataRow | [[File:Short.gif]] | H | 40 | 50 | 20 | - | 4 | 8 | - | - | - | 8 | 11 | startup leg projectile invincibility}}
{{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 70 | 100 | 40 | - | 6 | 6 | - | - | - | 11 | 15 | startup leg projectile invincibility}}
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 100 | 200 | 60 | - | 7 | 7 | - | - | - | 15 | 18 | startup leg projectile invincibility}}


{{SSFIVFrameDataSubHeader | Unique Attacks}}
===Special Moves===
{{SSFIVFrameDataRow | [[File:Right.gif]] + [[File:Strong.gif]] | H | 30*50 | 50*50 | 40*20 | - | 17 | 1(1)2 | 14 | -2 | +3[+1] | 13 | 20*18​[16]| [] = hit}}
{{SSFIVFrameDataRow | [[File:Right.gif]] + [[File:Fierce.gif]] | HL | 40*80 | 50*50 | 60*20 | - | 17 | 2*2 | 18 | 0 | +4 | 19 | 25*23 | Last few frames are special/super cancellable.}}


{{SSFIVFrameDataSubHeader | Focus Attacks}}
===Super Move===
{{SSFIVFrameDataRow | Focus Attack LVL 1 | HL | 60 | 100 | 20 | da | (10~17)​+11 | 2 | 35 | -21 | -21 | 15 | 15 | armor during charge, launch vs air, 4f~release dash cancellable}}
{{SSFIVFrameDataRow | Focus attack LVL 2 | HL | 80 | 150 | 40 | da | (18~50)​+11 | 2 | 35 | -15 | - | 21 | - | armor during charge, crumple vs ground, launch vs air (fully hittable), 4f~release dash cancellable}}
{{SSFIVFrameDataRow | Focus attack LVL 3 | - | 140 | 200 | 60 | da | 51+14 | 2 | 35 | - | - | - | - | 1-64f armor, armor break, crumple vs ground, launch vs air (fully hittable), 4~51f dash cancellable}}


{{SSFIVFrameDataSubHeader | Throws}}
===Ultra Moves===
{{SSFIVFrameDataRow | Forward Throw | 0.9 | 130 | 140 | 40 | - | 3 | 2 | 20 | - | - | - | - | untechable knockdown}}
{{SSFIVFrameDataRow | Back throw | 0.9 | 130 | 120 | 40 | - | 3 | 2 | 20 | - | - | - | - | untechable knockdown}}


{{SSFIVFrameDataSubHeader | Special Moves}}
==The Basics==
{{SSFIVFrameDataRow | Hadoken | HL | 60 | 100 | 10/20 | su | 12+1 | - | 45 (total duration) | -6 | -2 | 8+18 | 8+22 | launch vs air, 15~16f cancellable, see notes below}}
{{SSFIVFrameDataRow | Hadoken [[File:EX.gif]] | HL | 50*50 | 50*50 | -250/0 | su | 11+1 | - | 40 (total duration) | +1 | - | 8+13​[29] | - | launch, juggle(2), 14~15f cancellable, [] = minimum stun for all hits, see notes below}}
{{SSFIVFrameDataRow | Shoryuken [[File:Jab.gif]] | HL | 100[70] | 200[100] | 30/40 | su | 3 | 2+12 | 14+10 | -17 | - | 20 | - | 1~2f invincible, 3~4f unthrowable, 3~16f lower body invincibility, 3~30f airborne, launch, 3~4f hit cancellable}}
{{SSFIVFrameDataRow | Shoryuken [[File:Strong.gif]] | HL | 80*50 | 150*50 | 20/​20*20 | su | 3 | 2*12 | 25+18 | -34 | - | 20 | - | 1~4f invincible, 5~16f lower body invincibility, 5~41f airborne, launch, 1st hit cancellable, 2nd hit juggle(1)}}
{{SSFIVFrameDataRow | Shoryuken [[File:Fierce.gif]] | HL | 100*50 | 150*50 | 20/​20*20 | su | 3 | 2*12 | 28+18 | -37 | - | 20 | - | 1~2f invincible, 3~4f unthrowable, 3~16f lower body invincibility, 3~44f airborne, launch, 1st hit cancellable, 2nd hit juggle(1)}}
{{SSFIVFrameDataRow | Shoryuken [[File:EX.gif]] | HL | 80*60 | 100*100 | -250/0 | su | 3 | 2*1+11 | 30+18 | -39 | - | 20 | - | 1~16f invincible, 6~46f airborne, 1st~2nd hit cancellable until airborne, launch, 2nd hit juggle(1)}}
{{SSFIVFrameDataRow | Hurricane Kick [[File:Short.gif]] | HL | 100 | 200 | 30/30 | - | 11 | 2(6)2 | 12+5 | -6 | - | 20 | - | 7~20f lower body projectile invincibility, 7~32f airborne, launch, armor break, whiff vs crouch, 2nd hit aimed backwards, advantage based on 1st hit}}
{{SSFIVFrameDataRow | Hurricane Kick [[File:Forward.gif]] | HL | 110 | 200 | 30/30 | - | 12 | 2(6)2(6)​2(6)2(6)2 | 18+3 | -2 | - | 20 | - | 7~45f lower body projectile invincibility, 7~63f airborne, launch, armor break, whiff vs crouch, 2nd/4th hit aimed backwards}}
{{SSFIVFrameDataRow | Hurricane Kick [[File:Roundhouse.gif]] | HL | 120 | 200 | 30/30 | - | 12 | 2(6)2(6)​2(6)2(6)2 | 18+3 | -2 | - | 20 | - | 7~45f lower body projectile invincibility, 7~63f airborne, launch, armor break, whiff vs crouch, 2nd/4th hit aimed backwards}}
{{SSFIVFrameDataRow | Hurricane Kick [[File:EX.gif]] | HL | 30x4*40 | 50x5 | -250/0 | - | 11 | 1(3)1(3)​1(3)1(3)1 | 18+3 | -1 | - | 20 | - | 6~27f lower body projectile invincibility, 6~45f airborne, 1~4 hit forces stand + launch vs air, 5th hit launch, armor break, juggle(5), 2nd/4th hit aimed backwards}}
{{SSFIVFrameDataRow | Hurricane Kick [[File:Short.gif]] (air) | HL | 70 | 100 | 10/40 | - | 9 | 2(6)2(6)2 | until ground +10 | - | - | 20 | - | launch, 2nd hit aimed backwards}}
{{SSFIVFrameDataRow | Hurricane Kick [[File:Forward.gif]] (air) | HL | 80 | 100 | 10/40 | - | 9 | 2(6)2(6)2 | until ground +10 | - | - | 20 | - | launch, 2nd hit aimed backwards}}
{{SSFIVFrameDataRow | Hurricane Kick [[File:Roundhouse.gif]] (air) | HL | 90 | 100 | 10/40 | - | 9 | 2(6)2(6)2 | until ground +10 | - | - | 20 | - | launch, 2nd hit aimed backwards}}
{{SSFIVFrameDataRow | Hurricane Kick [[File:EX.gif]] (air) | HL | 40x5 | 50x5 | -250/0 | - | 7 | 1(3)1(3)​1(3)1(3)1 | until ground +4 | - | - | 20 | - | launch, 2~5 hit juggle(4), 2nd/4th hit aimed backwards}}


{{SSFIVFrameDataSubHeader | Super Combo}}
==Combos==
{{SSFIVFrameDataRow | Super Combo | HL | 50x4​*100 | 0 | -1000/0 | - | 1+1+1 | - | 52 (post-freeze duration) | +11 | - | 8+20​[60] | - | 1f invincible, 1~4 hit launch vs air (untechable), 5th hit launch (untechable), juggle(5), [] = minimum stun for all hits, see notes below}}


{{SSFIVFrameDataSubHeader | Ultra Combos}}
==Strategy==
{{SSFIVFrameDataRow | Ultra Combo 1 | HL | 42x7*75 | 0 | 0/0 | - | 1+10 | - | 120 (post-freeze duration) | -25 | - | 8+20​[84] | - | 1~11f invincible, 1~7 hit launch vs air (untechable), 8th hit launch (untechable), juggle(8), [] = minimum stun for all hits}}
{{SSFIVFrameDataRow | Ultra Combo 2 | HL | 270​*38x4​*50x3​[270*233] | 0 | 0/0 | - | 1+7 | 2*3x7 | 43+41 | -84 | - | 20 | - | 1~8f invincible, 9~30f lower body invincibility, 10~73f airborne, launch (untechable), 2~8 hit juggle(6), 1st hit armor break, 1st hit triggers full animation, advantage based on 2nd hit}}


{{SSFIVFrameDataFooter}}
==Matchups==
'''Ryu's projectiles are spawned a frame before they hite.g. If Ryu is hit out of a Hadoken on 12f then it will not be a counterhit and the fireball will still appear on the next frame.'''
 
==Frame Data==
{| border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;"
|- 
!  |
! align="center"  | Block
! align="center"  |
! align="center"  |
! align="center"  | Super Meter
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  | Frames
! align="center"  |
!  |
|-
!  | Move Name
! align="center"  | HL
! align="center"  | Damage
! align="center"  | Stun
! align="center"  | Gain
! align="center"  | Cancel Ability
! align="center"  | Startup
! align="center"  | Active
! align="center"  | Recovery
! align="center"  | On Guard
! align="center"  | On Hit
! align="center"  | Notes
|- 
|  |Close LP
| align="center"  |HL
| align="center"  |30
| align="center"  |50
| align="center"  |20
| align="center"  |ch/sp/su
| align="center"  |3
| align="center"  |3
| align="center"  |6
| align="center"  |+2
| align="center"  |+5
| align="center"  |
|  |
|-
|  |Close MP
| align="center"  |HL
| align="center"  |70
| align="center"  |100
| align="center"  |40
| align="center"  |sp/su
| align="center"  |3
| align="center"  |3
| align="center"  |21
| align="center"  |-3
| align="center"  |+3
| align="center"  |
|  |
|-
|  |Close HP
| align="center"  |HL
| align="center"  |100[80]
| align="center"  |200[150]
| align="center"  |60
| align="center"  |sp/su
| align="center"  |5
| align="center"  |7
| align="center"  |26
| align="center"  |-15
| align="center"  |-10
| align="center"  |
|  |
|-
|  |Close LK
| align="center"  |HL
| align="center"  |30
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |5
| align="center"  |5
| align="center"  |7
| align="center"  |-1
| align="center"  |+2
| align="center"  |
|  |
|-
|  |Close MK
| align="center"  |HL
| align="center"  |80
| align="center"  |100
| align="center"  |40
| align="center"  |sp/su
| align="center"  |3
| align="center"  |5
| align="center"  |16
| align="center"  |-7
| align="center"  |-2
| align="center"  |
|  |
|-
|  |Close HK
| align="center"  |HL
| align="center"  |40*70
| align="center"  |125*75
| align="center"  |60*20
| align="center"  |su
| align="center"  |8
| align="center"  |8(2)4
| align="center"  |15
| align="center"  |-1
| align="center"  |+4
| align="center"  |
|  |
|-
|  |Far LP
| align="center"  |HL
| align="center"  |30
| align="center"  |50
| align="center"  |20
| align="center"  |ch/sp/su
| align="center"  |4
| align="center"  |3
| align="center"  |6
| align="center"  |+2
| align="center"  |+5
| align="center"  |
|  |
|-
|  |Far MP
| align="center"  |HL
| align="center"  |80
| align="center"  |100
| align="center"  |40
| align="center"  |sp/su
| align="center"  |5
| align="center"  |4
| align="center"  |14
| align="center"  |-4
| align="center"  |-1
| align="center"  |
|  |
|-
|  |Far HP
| align="center"  |HL
| align="center"  |120
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |8
| align="center"  |3
| align="center"  |15
| align="center"  |0
| align="center"  |+4
| align="center"  |
|  |
|-
|  |Far LK
| align="center"  |HL
| align="center"  |40
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |5
| align="center"  |6
| align="center"  |6
| align="center"  |-1
| align="center"  |+2
| align="center"  |
|  |
|-
|  |Far MK
| align="center"  |HL
| align="center"  |80
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |8
| align="center"  |2
| align="center"  |17
| align="center"  |-5
| align="center"  |-2
| align="center"  |
|  |
|-
|  |Far HK
| align="center"  |HL
| align="center"  |110
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |9
| align="center"  |4
| align="center"  |20
| align="center"  |-6
| align="center"  |-2
| align="center"  |
|  |
|-
|  |crouch LP
| align="center"  |HL
| align="center"  |30
| align="center"  |50
| align="center"  |20
| align="center"  |ch/sp/su
| align="center"  |3
| align="center"  |2
| align="center"  |7
| align="center"  |+2
| align="center"  |+5
| align="center"  |
|  |
|-
|  |crouch MP
| align="center"  |HL
| align="center"  |60
| align="center"  |100
| align="center"  |40
| align="center"  |sp/su
| align="center"  |4
| align="center"  |4
| align="center"  |8
| align="center"  |+2
| align="center"  |+5
| align="center"  |
|  |
|-
|  |crouch HP
| align="center"  |HL
| align="center"  |90
| align="center"  |200
| align="center"  |60
| align="center"  |sp/su
| align="center"  |4
| align="center"  |8
| align="center"  |28
| align="center"  |-18
| align="center"  |-13
| align="center"  |
|  |
|-
|  |crouch LK
| align="center"  |L
| align="center"  |20
| align="center"  |50
| align="center"  |20
| align="center"  |sp/su
| align="center"  |4
| align="center"  |3
| align="center"  |9
| align="center"  |-1
| align="center"  |+2
| align="center"  |
|  |
|-
|  |crouch MK
| align="center"  |L
| align="center"  |60
| align="center"  |100
| align="center"  |40
| align="center"  |sp/su
| align="center"  |5
| align="center"  |3
| align="center"  |14
| align="center"  |-3
| align="center"  |0
| align="center"  |
|  |
|-
|  |crouch HK
| align="center"  |L
| align="center"  |90
| align="center"  |100
| align="center"  |60
| align="center"  |-
| align="center"  |5
| align="center"  |4
| align="center"  |28
| align="center"  |-14
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump up LP
| align="center"  |H
| align="center"  |50
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |10
| align="center"  |7
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump up MP
| align="center"  |H
| align="center"  |80
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |5
| align="center"  |5
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump up HP
| align="center"  |H
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |6
| align="center"  |5
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump up LK
| align="center"  |H
| align="center"  |40
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |5
| align="center"  |9
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump up MK
| align="center"  |H
| align="center"  |80
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |6
| align="center"  |10
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump up HK
| align="center"  |H
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |4
| align="center"  |4
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump forward LP
| align="center"  |H
| align="center"  |50
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |4
| align="center"  |7
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump forward MP
| align="center"  |H
| align="center"  |50*30
| align="center"  |50*50
| align="center"  |40*20
| align="center"  |-
| align="center"  |7
| align="center"  |3*4
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump forward HP
| align="center"  |H
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |6
| align="center"  |5
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump forward LK
| align="center"  |H
| align="center"  |40
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |4
| align="center"  |8
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump forward MK
| align="center"  |H
| align="center"  |70
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |6
| align="center"  |6
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Jump forward HK
| align="center"  |H
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |7
| align="center"  |7
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Overhead f+MP
| align="center"  |H
| align="center"  |30*50
| align="center"  |50*50
| align="center"  |40*20
| align="center"  |-
| align="center"  |17
| align="center"  |1(1)2
| align="center"  |14
| align="center"  |-2
| align="center"  |+3
| align="center"  |
|  |
|-
|  |f+HP
| align="center"  |HL
| align="center"  |40*50
| align="center"  |50*50
| align="center"  |60*20
| align="center"  |sp/su
| align="center"  |17
| align="center"  |2*2
| align="center"  |18
| align="center"  |0
| align="center"  |+4
| align="center"  |
|  |
|-
|  |Focus Attack LVL 1
| align="center"  |HL
| align="center"  |60
| align="center"  |100
| align="center"  |20
| align="center"  |-
| align="center"  |21
| align="center"  |2
| align="center"  |35
| align="center"  |-21
| align="center"  |-21
| align="center"  |
|  |
|-
|  |Focus attack LVL 2
| align="center"  |HL
| align="center"  |80
| align="center"  |150
| align="center"  |40
| align="center"  |-
| align="center"  |17+12
| align="center"  |2
| align="center"  |35
| align="center"  |-15
| align="center"  |-
| align="center"  |
|  |
|-
|  |Focus attack LVL 3
| align="center"  |-
| align="center"  |140
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |65
| align="center"  |2
| align="center"  |35
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Forward Throw
| align="center"  |0.9
| align="center"  |130
| align="center"  |140
| align="center"  |40
| align="center"  |-
| align="center"  |3
| align="center"  |2
| align="center"  |20
| align="center"  |-
| align="center"  |-
| align="center" |
|  |
|-
|  |Back throw
| align="center"  |0.9
| align="center"  |130
| align="center"  |120
| align="center"  |40
| align="center"  |-
| align="center"  |3
| align="center"  |2
| align="center"  |20
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Hadoken
| align="center"  |HL
| align="center"  |60
| align="center"  |100
| align="center"  |10/20
| align="center"  |su
| align="center"  |13
| align="center"  |-
| align="center"  |45
| align="center"  |-6
| align="center"  |-2
| align="center"  |
|  |
|-
|  |Hadoken EX
| align="center"  |HL
| align="center"  |50*50
| align="center"  |50*50
| align="center"  |-250/0
| align="center"  |su
| align="center"  |12
| align="center"  |-
| align="center"  |40
| align="center"  |+1
| align="center"  |-
| align="center"  |
|  |
|-
|  |Shoryuken LP
| align="center"  |HL
| align="center"  |100[70]
| align="center"  |200[100]
| align="center"  |30/40
| align="center"  |su
| align="center"  |3
| align="center"  |14
| align="center"  |14+10
| align="center"  |-17
| align="center"  |-
| align="center"  |
|  |
|-
|  |Shoryuken MP
| align="center"  |HL
| align="center"  |80*50
| align="center"  |150*50
| align="center"  |20/20*20
| align="center"  |su
| align="center"  |3
| align="center"  |2*12
| align="center"  |25+18
| align="center"  |-34
| align="center"  |-
| align="center"  |
|  |
|-
|  |Shoryuken HP
| align="center"  |HL
| align="center"  |100*50
| align="center"  |150*50
| align="center"  |20/20*20
| align="center"  |su
| align="center"  |3
| align="center"  |2*12
| align="center"  |28+18
| align="center"  |-37
| align="center"  |-
| align="center"  |
|  |
|-
|  |Shoryuken EX
| align="center"  |HL
| align="center"  |80*60
| align="center"  |100*100
| align="center"  |-250/0
| align="center"  |su
| align="center"  |3
| align="center"  |2*12
| align="center"  |30+18
| align="center"  |-39
| align="center"  |-
| align="center"  |
|  |
|-
|  |Hurricane Kick LK
| align="center"  |HL
| align="center"  |100
| align="center"  |200
| align="center"  |30/30
| align="center"  |-
| align="center"  |11
| align="center"  |2(6)2
| align="center"  |12+5
| align="center"  |-6
| align="center"  |-
| align="center"  |
|  |
|-
|  |Hurricane Kick MK
| align="center"  |HL
| align="center"  |110
| align="center"  |200
| align="center"  |30/30
| align="center"  |-
| align="center"  |12
| align="center"  |2(6)2(6)2(6)2(6)2
| align="center"  |18+3
| align="center"  |-2
| align="center"  |-
| align="center"  |
|  |
|-
|  |Hurricane Kick HK
| align="center"  |HL
| align="center"  |120
| align="center"  |200
| align="center"  |30/30
| align="center"  |-
| align="center"  |12
| align="center"  |2(6)2(6)2(6)2(6)2
| align="center"  |18+3
| align="center"  |-2
| align="center"  |-
| align="center"  |
|  |
|-
|  |Hurricane Kick EX
| align="center"  |HL
| align="center"  |30x4*40
| align="center"  |40x5
| align="center"  |-250/0
| align="center"  |-
| align="center"  |11
| align="center"  |1(3)1(3)1(3)1(3)1
| align="center"  |18+3
| align="center"  |-1
| align="center"  |-
| align="center"  |
|  |
|-
|  |Hurricane Kick (air)
| align="center"  |HL
| align="center"  |????
| align="center"  |100
| align="center"  |10/40
| align="center"  |-
| align="center"  |9
| align="center"  |2(6)2(6)2
| align="center"  |10
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Hurricane Kick EX (air)
| align="center"  |HL
| align="center"  |40x5
| align="center"  |50x5
| align="center"  |-250/0
| align="center"  |-
| align="center"  |7
| align="center"  |1(3)1(3)1(3)1(3)1
| align="center"  |4
| align="center"  |-
| align="center"  |-
| align="center"  |
|  |
|-
|  |Super Combo
| align="center"  |HL
| align="center"  |50x4*100
| align="center"  |0
| align="center"  |-1000/0
| align="center"  |-
| align="center"  |1+2
| align="center"  |-
| align="center"  |52
| align="center"  |+11
| align="center"  |-
| align="center"  |
|  |
|-
|  |Ultra Combo 1
| align="center"  |HL
| align="center"  |42x7*75
| align="center"  |0
| align="center"  |0/0
| align="center"  |-
| align="center"  |0+11
| align="center"  |-
| align="center"  |120
| align="center"  |-25
| align="center"  |-
| align="center"  |
|  |
|-
|  |Ultra Combo 2
| align="center"  |HL
| align="center"  |270*38x4*50x3[270*233]
| align="center"  |0
| align="center"  |0/0
| align="center"  |-
| align="center"  |0+8
| align="center"  |3*3x7
| align="center"  |43+41
| align="center"  |-84
| align="center"  |-
| align="center"  |
|  |
|-
!  |
! align="center"  | Block
! align="center"  |
! align="center"  |
! align="center"  | Super Meter
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  |
! align="center"  | Frames
! align="center"  |
!  |
|-
!  | Move Name
! align="center"  | HL
! align="center"  | Damage
! align="center"  | Stun
! align="center"  | Gain
! align="center"  | Cancel Ability
! align="center"  | Startup
! align="center"  | Active
! align="center"  | Recovery
! align="center"  | On Guard
! align="center"  | On Hit
! align="center"  | Notes
|-
|}
 
 
=====Notes:=====

Revision as of 16:27, 1 June 2011

this page is just for AE Frame Data. For his moves and such, go to the SSF4 Ryu Page.


Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close LP HL 30 50 20 ch/sp/su 3 3 6 +2 +5
Close MP HL 70 100 40 sp/su 3 3 21 -3 +3
Close HP HL 100[80] 200[150] 60 sp/su 5 7 26 -15 -10
Close LK HL 30 50 20 - 5 5 7 -1 +2
Close MK HL 80 100 40 sp/su 3 5 16 -7 -2
Close HK HL 40*70 125*75 60*20 su 8 8(2)4 15 -1 +4
Far LP HL 30 50 20 ch/sp/su 4 3 6 +2 +5
Far MP HL 80 100 40 sp/su 5 4 14 -4 -1
Far HP HL 120 200 60 - 8 3 15 0 +4
Far LK HL 40 50 20 - 5 6 6 -1 +2
Far MK HL 80 100 40 - 8 2 17 -5 -2
Far HK HL 110 200 60 - 9 4 20 -6 -2
crouch LP HL 30 50 20 ch/sp/su 3 2 7 +2 +5
crouch MP HL 60 100 40 sp/su 4 4 8 +2 +5
crouch HP HL 90 200 60 sp/su 4 8 28 -18 -13
crouch LK L 20 50 20 sp/su 4 3 9 -1 +2
crouch MK L 60 100 40 sp/su 5 3 14 -3 0
crouch HK L 90 100 60 - 5 4 28 -14 -
Jump up LP H 50 50 20 - 10 7 - - -
Jump up MP H 80 100 40 - 5 5 - - -
Jump up HP H 100 200 60 - 6 5 - - -
Jump up LK H 40 50 20 - 5 9 - - -
Jump up MK H 80 100 40 - 6 10 - - -
Jump up HK H 100 200 60 - 4 4 - - -
Jump forward LP H 50 50 20 - 4 7 - - -
Jump forward MP H 50*30 50*50 40*20 - 7 3*4 - - -
Jump forward HP H 100 200 60 - 6 5 - - -
Jump forward LK H 40 50 20 - 4 8 - - -
Jump forward MK H 70 100 40 - 6 6 - - -
Jump forward HK H 100 200 60 - 7 7 - - -
Overhead f+MP H 30*50 50*50 40*20 - 17 1(1)2 14 -2 +3
f+HP HL 40*50 50*50 60*20 sp/su 17 2*2 18 0 +4
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 80 150 40 - 17+12 2 35 -15 -
Focus attack LVL 3 - 140 200 60 - 65 2 35 - -
Forward Throw 0.9 130 140 40 - 3 2 20 - -
Back throw 0.9 130 120 40 - 3 2 20 - -
Hadoken HL 60 100 10/20 su 13 - 45 -6 -2
Hadoken EX HL 50*50 50*50 -250/0 su 12 - 40 +1 -
Shoryuken LP HL 100[70] 200[100] 30/40 su 3 14 14+10 -17 -
Shoryuken MP HL 80*50 150*50 20/20*20 su 3 2*12 25+18 -34 -
Shoryuken HP HL 100*50 150*50 20/20*20 su 3 2*12 28+18 -37 -
Shoryuken EX HL 80*60 100*100 -250/0 su 3 2*12 30+18 -39 -
Hurricane Kick LK HL 100 200 30/30 - 11 2(6)2 12+5 -6 -
Hurricane Kick MK HL 110 200 30/30 - 12 2(6)2(6)2(6)2(6)2 18+3 -2 -
Hurricane Kick HK HL 120 200 30/30 - 12 2(6)2(6)2(6)2(6)2 18+3 -2 -
Hurricane Kick EX HL 30x4*40 40x5 -250/0 - 11 1(3)1(3)1(3)1(3)1 18+3 -1 -
Hurricane Kick (air) HL ???? 100 10/40 - 9 2(6)2(6)2 10 - -
Hurricane Kick EX (air) HL 40x5 50x5 -250/0 - 7 1(3)1(3)1(3)1(3)1 4 - -
Super Combo HL 50x4*100 0 -1000/0 - 1+2 - 52 +11 -
Ultra Combo 1 HL 42x7*75 0 0/0 - 0+11 - 120 -25 -
Ultra Combo 2 HL 270*38x4*50x3[270*233] 0 0/0 - 0+8 3*3x7 43+41 -84 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes


Notes: