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this page is just for AE Frame Data. For his moves and such, go to the [[Super_Street_Fighter_IV/Ryu | '''SSF4 Ryu Page''']]. | |||
== Frame Data == | == Frame Data == | ||
{{SSFIVFrameDataHeader}} | {{SSFIVFrameDataHeader}} |
Revision as of 21:51, 31 May 2011
this page is just for AE Frame Data. For his moves and such, go to the SSF4 Ryu Page.
Frame Data
Ryu's projectiles are spawned a frame before they hit. e.g. If Ryu is hit out of a Hadoken on 12f then it will not be a counterhit and the fireball will still appear on the next frame.