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=Bread'n'Butter Combos= | =Bread'n'Butter Combos= | ||
c.B c.C qcfx2+B | |||
qcf+B c.C qcfx+B | |||
qcf+D j.qcfx2+A j.qcfx2+A dp+C | |||
dp+P (break) qcfx3+C | |||
c.B c.C qcfx2+B is where Dong gets all his damage. And the timing takes a a few words of explanation. | |||
First learn c.C qcfx2+B. This is best done by buffering qcf before you do the c.C. The input is 2362C36B. | |||
The c.B c.C is a link. This is merely a timing thing. You can mash C and get it, but it's integral to learn the timing. | |||
Now the hard part. qcf+B is an actual move, this makes it difficult to get the timing to buffer the qcf during the link. Since if you're mashing qcf all the time you'll get a qcf+B or dp+C. | |||
Anyways, the way I do it. I to learned c.C qcfx2+B and c.B c.C seperately, then put them together. The timing point is where you stick the first qcf. It needs to be between the B and the C, not before not after that point. You also have to time it fast enough so that the B and C combo. You should be buffering the qcf right after the c.B hits, then wait a millisecond and press c.C such that it combos. Now finish off the input and press B again if it connects. | |||
the input looks like this: 2B2362C36B | |||
=T.O.P. Notes= | =T.O.P. Notes= |
Revision as of 22:32, 19 March 2006
Introduction
To come.
Gameplay Overview
To come.
Move List
Command Normal Moves
"Super Jump"
d, any jump
"Wall Jump"
in the air near a corner, j opposite direction
"Aerial Back Kick"
in the air, b C
Special Command Moves
Thunderbird Slash
qcb K (overhead kick)
*Sandblast Bash (Break Move)
dp P (has auto-counter property)
Flying Kick
in the air, d K
Purple Hazer
qcf B (hits low and stuns opponent)
qcf D (hits low and launches opponent)
Leg Smack
hcb C
Super Moves
Super Dong Hwan Kick
during j, qcf x2 P
Thunderbird Blast
qcf x2 K (can hold D version)
**Immortal Egoist Kick (Hidden Super)
qcf x3 P
Attributes
To come.
Frame Data
To come.
Attack Notes
To come.
Bread'n'Butter Combos
c.B c.C qcfx2+B qcf+B c.C qcfx+B qcf+D j.qcfx2+A j.qcfx2+A dp+C dp+P (break) qcfx3+C
c.B c.C qcfx2+B is where Dong gets all his damage. And the timing takes a a few words of explanation.
First learn c.C qcfx2+B. This is best done by buffering qcf before you do the c.C. The input is 2362C36B.
The c.B c.C is a link. This is merely a timing thing. You can mash C and get it, but it's integral to learn the timing.
Now the hard part. qcf+B is an actual move, this makes it difficult to get the timing to buffer the qcf during the link. Since if you're mashing qcf all the time you'll get a qcf+B or dp+C.
Anyways, the way I do it. I to learned c.C qcfx2+B and c.B c.C seperately, then put them together. The timing point is where you stick the first qcf. It needs to be between the B and the C, not before not after that point. You also have to time it fast enough so that the B and C combo. You should be buffering the qcf right after the c.B hits, then wait a millisecond and press c.C such that it combos. Now finish off the input and press B again if it connects.
the input looks like this: 2B2362C36B
T.O.P. Notes
To Come.
Overall Strategy
To come.
Matchup Notes
To come.
Advanced Tactics
To come.