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| {{AttackDataCargo-MK1/Query|quan_chi_b3}} | | {{AttackDataCargo-MK1/Query|quan_chi_b3}} |
| Extraordinarily important string: low, advancing, mostly safe, and confirmable. As such, it is Quan's go-to string for a number of situations (tbc) | | Extraordinarily important string: low, advancing, mostly safe, and confirmable. As such, it is Quan's go-to string for a number of situations - most notably in footsies, where it is Quan's second best whiff punisher behind S3 and the large and disjoint second hit make it itself difficult to whiff punish. Also important as a meaty, as compared to F2 it gives a full meterless combo on hit and plays around delayed getup better. When a Zone of Waste is up, B3 will give better damage than 13 while catching crouching pokes.<br><br> |
| | In the corner, the height from B31 will allow certain quick recharge kameo summons to combo, including Jax Energy Wave and Frost Ice Krash, fully giving Quan a safe or even plus combo starting blockstring. As Psycho Skull is very slow and interruptible on block, cancelling B31 into one of these summons is a much more attractive option. |
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| <!--d3--> | | =====<font style="visibility:hidden; float:right">D3</font>===== |
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| {{AttackDataCargo-MK1/Query|quan_chi_d3}} | | {{AttackDataCargo-MK1/Query|quan_chi_d3}} |
| | | A poke that, while better than D1 in many ways, kind of lacks a niche. D1 remains the better choice if Quan absolutely must interrupt, and if speed isn't a priority D4 has superior range, pushback, active frames, and cancel advantage. Technically Quan's fastest recovering crouching poke, but its range is even shorter than D1. Most applicable for applying cancel mindgames from a faster poke than D4, as D3 cancelled into Low Tentacle or Zone of Fear is much more airtight than D1. |
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