(added grabs/throws section) |
(added generic move names) |
||
Line 53: | Line 53: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Korra_LightNeutral-ElementalCombo.png | |image= NASB2_Korra_LightNeutral-ElementalCombo.png | ||
|caption= | |caption= | ||
|name= Elemental Combo | |name= Elemental Combo | ||
|input= Light | |input= Light | ||
Line 90: | Line 90: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Korra_LightUp-RisingKick.png | |image= NASB2_Korra_LightUp-RisingKick.png | ||
|caption= | |caption= | ||
|name= Rising Kick | |name= Rising Kick | ||
|input= Up+Light | |input= Up+Light | ||
Line 108: | Line 108: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Korra_LightDown-EarthShatteringPunch.png | |image= NASB2_Korra_LightDown-EarthShatteringPunch.png | ||
|caption= | |caption= | ||
|name= Earth Shattering Punch | |name= Earth Shattering Punch | ||
|input= Down+Light | |input= Down+Light | ||
Line 126: | Line 126: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Korra_DashAttack-WaterbendingSlide.png | |image= NASB2_Korra_DashAttack-WaterbendingSlide.png | ||
|caption= | |caption= | ||
|name= Waterbending Slide | |name= Waterbending Slide | ||
|input= Light (Running) | |input= Light (Running) | ||
Line 208: | Line 208: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Korra_LightForwardAir-FireDaggers.png | |image= NASB2_Korra_LightForwardAir-FireDaggers.png | ||
|caption= | |caption= | ||
|name= Fire Daggers | |name= Fire Daggers | ||
|input= Forward+Light (Airborne) | |input= Forward+Light (Airborne) | ||
Line 226: | Line 226: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Korra_LightBackAir-ColdEdge.png | |image= NASB2_Korra_LightBackAir-ColdEdge.png | ||
|caption= | |caption= | ||
|name= Cold Edge | |name= Cold Edge | ||
|input= Back+Light (Airborne) | |input= Back+Light (Airborne) | ||
Line 244: | Line 244: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Korra_LightUpAir-SkyHunter.png | |image= NASB2_Korra_LightUpAir-SkyHunter.png | ||
|caption= | |caption= | ||
|name= Sky Hunter | |name= Sky Hunter | ||
|input= Up+Light (Airborne) | |input= Up+Light (Airborne) | ||
Line 302: | Line 302: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Korra_ChargeUp-CrescentGaleKick.png | |image= NASB2_Korra_ChargeUp-CrescentGaleKick.png | ||
|caption= | |caption= | ||
|name= Crescent Gale Kick | |name= Crescent Gale Kick | ||
|input= Up+Strong | |input= Up+Strong | ||
Line 320: | Line 320: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Korra_ChargeDown-AxeStomp.png | |image= NASB2_Korra_ChargeDown-AxeStomp.png | ||
|caption= | |caption= | ||
|name= Axe Stomp | |name= Axe Stomp | ||
|input= Down+Strong | |input= Down+Strong | ||
Line 342: | Line 342: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Korra_ChargeForwardAir-FlameCannon.png | |image= NASB2_Korra_ChargeForwardAir-FlameCannon.png | ||
|caption= | |caption= "THE Combo Ender" | ||
|name= Flame Cannon | |name= Flame Cannon | ||
|input= Strong (Airborne) | |input= Strong (Airborne) | ||
Line 360: | Line 360: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Korra_ChargeUpAir-AerialEarthbending.png | |image= NASB2_Korra_ChargeUpAir-AerialEarthbending.png | ||
|caption= "A bit of an oxymoron | |caption= "A bit of an oxymoron" | ||
|name= Aerial Earthbending | |name= Aerial Earthbending | ||
|input= Up+Strong (Airborne) | |input= Up+Strong (Airborne) | ||
Line 378: | Line 378: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Korra_ChargeDownAir-DiveBlast.png | |image= NASB2_Korra_ChargeDownAir-DiveBlast.png | ||
|caption= | |caption= | ||
|name= Dive Blast | |name= Dive Blast | ||
|input= Down+Strong (Airborne) | |input= Down+Strong (Airborne) | ||
Line 400: | Line 400: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Korra_SpecialNeutral-Waterbend.png | |image= NASB2_Korra_SpecialNeutral-Waterbend.png | ||
|caption= | |||
|name= Waterbend | |name= Waterbend | ||
|input= Special | |input= Special | ||
Line 500: | Line 501: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Korra_SpecialUp-EarthAirImpulse.png | |image= NASB2_Korra_SpecialUp-EarthAirImpulse.png | ||
|caption= | |||
|name =Air Impulse | |name =Air Impulse | ||
|input= Up+Special | |input= Up+Special | ||
Line 541: | Line 543: | ||
|image= NASB2_Korra_Grab.png | |image= NASB2_Korra_Grab.png | ||
|caption= | |caption= | ||
|name= | |name= Grab | ||
|input= Grab | |input= Grab | ||
|data= | |||
{{AttackData-NickBrawl2 | |||
|Damage=00% | |||
|Startup=0 | |||
|Active=0-0 | |||
|Total Frames=0 | |||
|Safety=-0 | |||
|description= | |||
* DESCRIPTION PLACEHOLDER | |||
* DESCRIPTION PLACEHOLDER | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= NASB2_Korra_DashGrab.png | |||
|caption= | |||
|name= Dash Grab | |||
|input= Grab (Running) | |||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
Line 559: | Line 579: | ||
|image= NASB2_Korra_Pummel.png | |image= NASB2_Korra_Pummel.png | ||
|caption= | |caption= | ||
|name= | |name= Grab Pummel | ||
|input= Light (Grabbing) | |input= Light (Grabbing) | ||
|data= | |data= | ||
Line 577: | Line 597: | ||
|image= NASB2_Korra_UpThrow.png | |image= NASB2_Korra_UpThrow.png | ||
|caption= | |caption= | ||
|name= | |name= Up Throw | ||
|input= Up (Grabbing) | |input= Up (Grabbing) | ||
|data= | |data= | ||
Line 595: | Line 615: | ||
|image= NASB2_Korra_ForwardThrow.png | |image= NASB2_Korra_ForwardThrow.png | ||
|caption= | |caption= | ||
|name= | |name= Forward Throw | ||
|input= Forward (Grabbing) | |input= Forward (Grabbing) | ||
|data= | |data= | ||
Line 613: | Line 633: | ||
|image= NASB2_Korra_DownThrow.png | |image= NASB2_Korra_DownThrow.png | ||
|caption= | |caption= | ||
|name= | |name= Down Throw | ||
|input= Down (Grabbing) | |input= Down (Grabbing) | ||
|data= | |data= | ||
Line 631: | Line 651: | ||
|image= NASB2_Korra_BackThrow.png | |image= NASB2_Korra_BackThrow.png | ||
|caption= | |caption= | ||
|name= | |name= Back Throw | ||
|input= Back (Grabbing) | |input= Back (Grabbing) | ||
|data= | |data= | ||
Line 653: | Line 673: | ||
|image= NASB2_Korra_Super.png | |image= NASB2_Korra_Super.png | ||
|caption= "Time to Use the Avatar State!" | |caption= "Time to Use the Avatar State!" | ||
|name= | |name= Super | ||
|input= Slime+Light | |input= Slime+Light | ||
|data= | |data= | ||
Line 675: | Line 695: | ||
|image= NASB2_Korra_TauntNeutral.png | |image= NASB2_Korra_TauntNeutral.png | ||
|caption= "I'm the Avatar, you gotta deal with it!" | |caption= "I'm the Avatar, you gotta deal with it!" | ||
|name= | |name= Taunt | ||
|input= Taunt | |input= Taunt | ||
|data= | |data= | ||
Line 692: | Line 712: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Korra_TauntDown.png | |image= NASB2_Korra_TauntDown.png | ||
|caption= "You are very... muscular for a woman | |caption= "You are very... muscular for a woman" | ||
|name= | |name= Down Taunt | ||
|input= Down+Taunt | |input= Down+Taunt | ||
|data= | |data= | ||
Line 710: | Line 730: | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Korra_TauntUp.png | |image= NASB2_Korra_TauntUp.png | ||
|caption= "Who do you think you are | |caption= "Who do you think you are?" | ||
|name= | |name= Up Taunt | ||
|input= Up+Taunt | |input= Up+Taunt | ||
|data= | |data= |
Revision as of 15:19, 19 June 2024
About
The powerful Avatar of a new generation.
Playstyle
Korra is a fast, heavy, strong and incredibly versatile character, capable of controlling the pace of the match like almost nobody else. Korra's suite of disjointed aerials and nigh unmatched aerial mobility between Air Side Special and her incredible fall speed enable some of the most non-linear and difficult to assess approach options in the game; this combined with solid grounded spacing tools in Forward Light and Forward Strong allow her to apply pressure in a variety of ways. Alongside these traditionally strong traits exists a smorgasbord of more situational options, such as her grounded Neutral Special laying a bed of traction reducing ice on the ground, Grounded Up Special, a strong shield pressure tool and "Shine"-like attack on hit. Her primary weaknesses lie within her well-above average Fall Speed leading to her being combo food versus a skilled opponent, and her exploitable, linear recovery from below causing her to struggle to return to the stage when spiked.
Franchise |
The Legend of Korra |
---|---|
Home Stage |
Harmonic Convergence |
Weight |
1.09 |
Fall Speed |
1.48 |
Gravity |
1.275 |
Run Speed |
1.35 |
Air Speed |
0.93 |
Charactercord |
Strengths | Weaknesses |
---|---|
|
|
Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
3% | 4 | 4-5 | 21 | -5 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 10 | 10-17 | 32 | -14 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 18 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 15 | 18-27 | 57 | -25 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 13 | 13-32 | 32 | +20 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 13 | 0-0 | 0 | -0 | |
|
Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
40% | 26 | 1 or 4? | 48 | N/A | |
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Strategy
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Techniques
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Combos
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Other Resources
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Videos
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