Soulcalibur VI/Amy/Matchups: Difference between revisions

From SuperCombo Wiki
No edit summary
No edit summary
 
Line 29: Line 29:
|-
|-
|i20 || 3B/same as i16 || || LNC/... || 3B to gain the rose you want.
|i20 || 3B/same as i16 || || LNC/... || 3B to gain the rose you want.
|}
{| class="wikitable"
|+ Punishes from Crouching
|-
! Startup Frames !! Input !! Damage !! Frames on hit !! Notes
|-
|i12 || WR K.A || || +2 OB ||
|-
|i14 || WR B.B/WR K.A/214B || || KND ||
|}
|}

Latest revision as of 17:19, 17 June 2024

Standing Punishes
Startup Frames Input Damage Frames on hit Notes
i10 6B.B6 12 +10 > AmS Go into AmS for much better frame and stance vortex pressure.
i12 A.K/6B.B6 +4, BT Sometimes A.K might not reach, use 6B.B6 instead.
i14 B.A/WRP 214B +6/KND WRP 214B gives a red rose.
i16 RRP 666BA/WRP 214B STN/KND RRP 666B.A gives crazy back turned setups and forceblocks.
i18 46B/same as i16 STN/... 46B is a LH for style that is good only in WRP, at -18.
i20 3B/same as i16 LNC/... 3B to gain the rose you want.
With Soul Charge
i10 6B.B6 12 +8 > AmS
i12 WRP CE/PRP CE 75/85 KND
i14 SC 214B.B KND
i16 RRP CE 80 KND
i18 46B/same as i16 STN/... 46B is a LH for style that is good only in WRP, at -18.
i20 3B/same as i16 LNC/... 3B to gain the rose you want.
Punishes from Crouching
Startup Frames Input Damage Frames on hit Notes
i12 WR K.A +2 OB
i14 WR B.B/WR K.A/214B KND