UMVC3/Wesker/Strategy: Difference between revisions

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(Reformatted Notable Synergies section of Wesker's Strategy page.)
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<div style="display: flex;flex-direction: column;flex:5;min-width:300px;padding: 10px;">
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{{Character Subnav UMVC3|name=Wesker}}
{{Character Subnav UMVC3|name=Wesker}}
== Team Building ==
= Tactics =
=== Position ===
<h2><p style="text-indent: 10px;">Neutral</p></h2>
==== ''Point'' ====
Wesker is primarily used as a '''point''' character, where his relatively simple gameplan can be supported by multiple assists. Wesker's assists are not particularly strong in neutral, but his Samural Edge assist is a very fast OTG hit, which is useful for some characters. Some people run Wesker in the middle position, or put him on point and then tag him out early, to use him for this purpose.


<big>Point Example Teams</big>
<h2><p style="text-indent: 10px;">Offense</p></h2>
<tabber>
|-| Example #1 =
{| class="wikitable"
|+ Team Resident Evil
|-
! Point !! Middle !! Anchor
|-
| '''Wesker''' || Nemesis || Chris
|-
| {{CharaColor-UMVC3|Wesker|1}} || {{CharaColor-UMVC3|Nemesis|1}} || {{CharaColor-UMVC3|Chris|1}}
|}


|-| Example #2 =
<h2><p style="text-indent: 10px;">Defense</p></h2>
|-| Example #3 =
 
</tabber>
<hr>
 
= Team Building =
<h2><p style="text-indent: 10px;">Position</p></h2>
<h3><p style="text-indent: 15px;">Point</p></h3>
<h4><p style="text-indent: 20px;">Point Examples</p></h4>
<h3><p style="text-indent: 15px;">Middle</p></h3>
<h4><p style="text-indent: 20px;">Middle Examples</p></h4>
<h3><p style="text-indent: 15px;">Anchor</p></h3>
<h4><p style="text-indent: 20px;">Anchor Examples</p></h4>
 
== Notable Synergies ==
<h3><p style="text-indent: 20px;">[[UMVC3/Nemesis|Nemesis]]</p></h3>
Wesker commonly uses [[UMVC3/Controls#Team_Hyper_Combo:~:text=meter to spend.-,Team Hyper Combo,-edit|''THCs'']] more often than other characters, as it allows him to cancel directly from his Samurai Edge OTG. Nemesis' "Bioweapon Assault" hyper is exceptionally strong for this purpose. Not only does it deal high damage, its duration lines up perfectly with Wesker's hyper, such that Nemesis will slam down from the sky just as Phantom Dance ends, causing a Forced Ground Bounce and potentially allowing Wesker to continue the combo (if it didn't kill outright). Nemesis also gets significant extra combo potential when he can replace his own (medicore) OTG attacks with an OTG assist like Wesker.
* Bioweapon Assault THC
* Flavor win for Wesker
 
<h3><p style="text-indent: 20px;">[[UMVC3/Sentinel|Sentinel]]</p></h3>
Wesker, like many point characters, enjoys having access to horizontal long range assists to keep a grounded opponent locked down. Sentinel Force (Charge) assist has a particularly long total duration and a high amount of total durability. Because drone assist consists of three discrete hits that do not form a true blockstring, Wesker can use them to set up teleport or command grab-based mixups. In the other direction, Wesker's OTG gunshot assist can be used to work around Sentinel's slow solo OTG attack, leading to an easy relaunch and significantly increased damage.
* Sentinel Force (Charge) assist.
* Sentinel benefits from Samurai Edge OTG.
 
<h3><p style="text-indent: 20px;">[[UMVC3/Vergil|Vergil]]</p></h3>
Rapid Slash assist knocks opponents higher and typically causes more hitstun than assists covering similar space like Doom's Plasma Beam. For Wesker, this means easier OTG pickups, especially late in a combo when hitstun deterioration is high. Wesker also struggles to efficiently DHC out of his level 1 hyper, because it leaves both the opponent and himself at an inconsistent spacing that is difficult to gauge. Vergil's Spiral Swords is one of the easiest hypers to use for this purpose, as it is fairly easy to position Vergil underneath the opponent in time, and start a standard swords combo. Finally, like the other characters on this list, Vergil's options following his own OTG attack are limited, and Wesker's gunshot assist can enable significant extra damage after an early knockdown.
* Rapid Slash assist.
* Provides DHC options.
* Vergil benefits from Samurai Edge OTG

Revision as of 16:18, 12 June 2024


Tactics

Neutral

Offense

Defense


Team Building

Position

Point

Point Examples

Middle

Middle Examples

Anchor

Anchor Examples

Notable Synergies

Nemesis

Wesker commonly uses THCs more often than other characters, as it allows him to cancel directly from his Samurai Edge OTG. Nemesis' "Bioweapon Assault" hyper is exceptionally strong for this purpose. Not only does it deal high damage, its duration lines up perfectly with Wesker's hyper, such that Nemesis will slam down from the sky just as Phantom Dance ends, causing a Forced Ground Bounce and potentially allowing Wesker to continue the combo (if it didn't kill outright). Nemesis also gets significant extra combo potential when he can replace his own (medicore) OTG attacks with an OTG assist like Wesker.

  • Bioweapon Assault THC
  • Flavor win for Wesker

Sentinel

Wesker, like many point characters, enjoys having access to horizontal long range assists to keep a grounded opponent locked down. Sentinel Force (Charge) assist has a particularly long total duration and a high amount of total durability. Because drone assist consists of three discrete hits that do not form a true blockstring, Wesker can use them to set up teleport or command grab-based mixups. In the other direction, Wesker's OTG gunshot assist can be used to work around Sentinel's slow solo OTG attack, leading to an easy relaunch and significantly increased damage.

  • Sentinel Force (Charge) assist.
  • Sentinel benefits from Samurai Edge OTG.

Vergil

Rapid Slash assist knocks opponents higher and typically causes more hitstun than assists covering similar space like Doom's Plasma Beam. For Wesker, this means easier OTG pickups, especially late in a combo when hitstun deterioration is high. Wesker also struggles to efficiently DHC out of his level 1 hyper, because it leaves both the opponent and himself at an inconsistent spacing that is difficult to gauge. Vergil's Spiral Swords is one of the easiest hypers to use for this purpose, as it is fairly easy to position Vergil underneath the opponent in time, and start a standard swords combo. Finally, like the other characters on this list, Vergil's options following his own OTG attack are limited, and Wesker's gunshot assist can enable significant extra damage after an early knockdown.

  • Rapid Slash assist.
  • Provides DHC options.
  • Vergil benefits from Samurai Edge OTG