Soulcalibur VI/Azwel/Introduction: Difference between revisions

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• '''Greataxe:''' an oppressive offensive set. Uses advancing inputs (3, 6, 9), and its stance is '''Tragedy of War'''
• '''Greataxe:''' an oppressive offensive set. Uses advancing inputs (3, 6, 9), and its stance is '''Tragedy of War'''


Switching to a weapon set via an attack imposes an 8 frame delay on the attack's startup. For example, Azwel's AA is i10 if he has his swords 'equipped', but is i18 if the last attack he used was axe or spear or if he has no weapon selected. This can be bypassed via strings: his AB string, for example, starts in Sword and ends in Axe, allowing him to naturally switch weapon sets without having to suffer the 8 frame delay.
Each of his different weapons counts as a stance, so switching between them is the same as a stance switch. Switching to a weapon set via an attack imposes an 8 frame delay on the attack's startup. For example, Azwel's AA is i10 if he has his swords 'equipped', but is i18 if the last attack he used was axe or spear or if he has no weapon selected. This can be bypassed via strings: his AB string, for example, starts in Sword and ends in Axe, allowing him to naturally switch weapon sets without having to suffer the 8 frame delay.


Each weapon set has an associated special move, a Weapon Art, that 'expends' the weapon set, returning him to Unarmed. These are done via B+K while in a weapon set.
Each weapon set has an associated special move, a Weapon Art, that 'expends' the weapon set, returning him to Unarmed. These are done via B+K while in a weapon set.

Latest revision as of 01:55, 11 June 2024

Introduction

Azwel is a technical character whose moveset uses a variety of weapons, each with their own different strengths and weaknesses but overall coming together to make an incredibly powerful character in the right hands.


Strengths Weaknesses
  • Some of the best attacks/strings in the game
  • Overwhelming power in Soul Charge
  • Effective at almost any range
  • Terrible Backstep
  • Incredibly weak without a weapon drawn
  • Sacrifices kick attacks for stances
  • Added difficulty in managing stances and weapon states

Unique Mechanic

Palindrome

Azwel's weapon is a magical set of gauntlets that allow him to summon different sets of weapons at will. These sets of weapons correspond to the directional inputs, both in attacks and stances:

Shield & Spear: a cautious, defensive set. Uses retreating inputs (1, 4, 7), and its stance is Comedy of Errors.
Dual Swords: a fast, balanced set. Uses neutral inputs (2, 5, 8), and its stance is Beauty of Balance
Greataxe: an oppressive offensive set. Uses advancing inputs (3, 6, 9), and its stance is Tragedy of War

Each of his different weapons counts as a stance, so switching between them is the same as a stance switch. Switching to a weapon set via an attack imposes an 8 frame delay on the attack's startup. For example, Azwel's AA is i10 if he has his swords 'equipped', but is i18 if the last attack he used was axe or spear or if he has no weapon selected. This can be bypassed via strings: his AB string, for example, starts in Sword and ends in Axe, allowing him to naturally switch weapon sets without having to suffer the 8 frame delay.

Each weapon set has an associated special move, a Weapon Art, that 'expends' the weapon set, returning him to Unarmed. These are done via B+K while in a weapon set.

In addition to the three basic weapon sets, Azwel also has another state called Almighty. He enters Almighty by performing a move that uses all three weapon sets (throws, 66A+B, etc.), or for the entirety of his Soul Charge. This means that while in Almighty, Azwel is able to perform any move without the 8 frame delay penalty, allowing him a more wide variety of options. This stance is not permanent and will end as soon as he performs a move and changes into a specific weapon stance outside of Soul Charge.

See Strategy for a full strategy breakdown.