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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_LightForward-WaterWhips.png | |image= NASB2_Korra_LightForward-WaterWhips.png | ||
|caption= " | |caption= "Footsies" | ||
|name= Water Whips | |name= Water Whips | ||
|input= Forward+Light | |input= Forward+Light | ||
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}} | }} | ||
}}<br> | }}<br> | ||
=== Air Light Attacks === | === Air Light Attacks === | ||
{{MoveData | {{MoveData | ||
|image= NASB2_Korra_LightNeutralAir-SpinningSpiritKick.png | |||
|caption= | |||
|image | |name= Spinning Spirit Kick | ||
|caption | |input= Light (Airborne) | ||
| | |data= | ||
| | {{AttackData-NickBrawl2 | ||
|data = | |||
|Damage=00% | |Damage=00% | ||
|Startup=0 | |Startup=0 | ||
Line 168: | Line 165: | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Perform after using a '''Water Attack'''. | ||
}} | |||
}} | }} | ||
{{MoveData | |||
|image= NASB2_Korra_LightNeutralAir-SpinningSpiritKick_Earth.png | |||
|input= <small><small>Light (Airborne)</small></small> | |||
|data= | |||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage=00% | |Damage=00% | ||
Line 178: | Line 179: | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Perform after using an '''Earth Attack'''. | ||
}} | |||
}} | }} | ||
{{MoveData | |||
|image= NASB2_Korra_LightNeutralAir-SpinningSpiritKick_Fire.png | |||
|input= <small><small>Light (Airborne)</small></small> | |||
|data= | |||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage=00% | |Damage=00% | ||
Line 188: | Line 193: | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Perform after using a '''Fire Attack'''. | ||
}} | |||
}} | }} | ||
{{MoveData | |||
|image= NASB2_Korra_LightNeutralAir-SpinningSpiritKick_Air.png | |||
|input= <small><small>Light (Airborne)</small></small> | |||
|data= | |||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage=00% | |Damage=00% | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | * Perform after using an '''Air Attack'''. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_LightDownAir-EarthSpike.png | |image= NASB2_Korra_LightDownAir-EarthSpike.png | ||
|caption= Ganondorf would be proud | |caption= "Ganondorf would be proud" | ||
|name= Earth Spike | |name= Earth Spike | ||
|input= Down+Light (Airborne) | |input= Down+Light (Airborne) | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_ChargeForward-Inferno.png | |image= NASB2_Korra_ChargeForward-Inferno.png | ||
|caption= " | |caption= "Footsies, but deadlier this time" | ||
|name= Inferno | |name= Inferno | ||
|input= Strong | |input= Strong | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_ChargeForwardAir-FlameCannon.png | |image= NASB2_Korra_ChargeForwardAir-FlameCannon.png | ||
|caption= | |caption= "THE Combo Ender" | ||
|name= Flame Cannon | |name= Flame Cannon | ||
|input= Strong (Airborne) | |input= Strong (Airborne) | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_ChargeUpAir-AerialEarthbending.png | |image= NASB2_Korra_ChargeUpAir-AerialEarthbending.png | ||
|caption= A bit of an oxymoron, when you think about it | |caption= "A bit of an oxymoron, when you think about it" | ||
|name= Aerial Earthbending | |name= Aerial Earthbending | ||
|input= Up+Strong (Airborne) | |input= Up+Strong (Airborne) | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_ChargeDownAir-DiveBlast.png | |image= NASB2_Korra_ChargeDownAir-DiveBlast.png | ||
|caption= CAPTION PLACEHOLDER | |caption= "CAPTION PLACEHOLDER" | ||
|name= Dive Blast | |name= Dive Blast | ||
|input= Down+Strong (Airborne) | |input= Down+Strong (Airborne) | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_SpecialNeutral-Waterbend.png | |||
|name= Waterbend | |||
|image | |input= Special | ||
| | |||
| | |||
|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
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* Leaves a bed of ice on the ground that heavily reduces traction for anyone (or thing) on it. | * Leaves a bed of ice on the ground that heavily reduces traction for anyone (or thing) on it. | ||
}} | }} | ||
}} | |||
{{MoveData | |||
|image= NASB2_Korra_SpecialNeutral-WaterbendAir.png | |||
|input= <small><small>Special (Airborne)</small></small> | |||
|data= | |||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage=00% | |Damage=00% | ||
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|description= | |description= | ||
* Perform the move in the air to send the water forward. | * Perform the move in the air to send the water forward. | ||
* Jump Cancelable while she whips it around her body for some reason, useful for this tricky grab setups. | * '''Jump Cancelable''' while she whips it around her body for some reason, useful for this tricky grab setups. | ||
* Good for killing off the side of the screen when you don't want to risk/don't have the time to follow up. | * Good for killing off the side of the screen when you don't want to risk/don't have the time to follow up. | ||
}} | }} | ||
}} | |||
{{MoveData | |||
|image= NASB2_Korra_SpecialNeutral-WaterbendSlime.png | |||
|input= <small><small>Slime+Special</small></small> | |||
|data= | |||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage=00% | |Damage=00% | ||
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|description= | |description= | ||
* The '''Slime''' version, sends the water up and then crashing down. | * The '''Slime''' version, sends the water up and then crashing down. | ||
* Pops up for potential combos at the start, has a heavily disjointed and powerful spike near the end, also has a "splash" hitbox at the very end that kills off the side. | * Pops up for potential combos at the start, has a heavily disjointed and powerful spike near the end, also has a "splash" hitbox at the very end that kills off the side. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_SpecialDown-Metalbending.png | |image= NASB2_Korra_SpecialDown-Metalbending.png | ||
|caption= | |caption= | ||
|name= Metalbending | |name= Metalbending | ||
|input= Down+Special | |input= Down+Special | ||
Line 471: | Line 482: | ||
* Grounded version is useful for clashing with/calling out your opponent using grounded projectiles, it functions as inconsistent combo starter however. | * Grounded version is useful for clashing with/calling out your opponent using grounded projectiles, it functions as inconsistent combo starter however. | ||
}} | }} | ||
}} | |||
{{MoveData | |||
|image= NASB2_Korra_SpecialDown-Metalbending_Air.png | |||
|input= <small><small>Down+Special (Airborne)</small></small> | |||
|data= | |||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage=00% | |Damage=00% | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* Combos into literally everything on a good connect, | * Combos into literally everything on a good connect, '''Up Air Light''' for combo extension, '''Air Strong''' for killing. | ||
* Fantastic tool for catching recovering opponents since it reaches through the stage and pulls them around the ledge into your loving arms. | * Fantastic tool for catching recovering opponents since it reaches through the stage and pulls them around the ledge into your loving arms. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_SpecialUp-EarthAirImpulse.png | |image= NASB2_Korra_SpecialUp-EarthAirImpulse.png | ||
|name =Air Impulse | |||
|name = Air Impulse | |||
|input= Up+Special | |input= Up+Special | ||
|data= | |data= | ||
Line 499: | Line 512: | ||
|description= | |description= | ||
* Korra propels herself upwards with a rock while on the ground. | * Korra propels herself upwards with a rock while on the ground. | ||
* Cancellable into any action as early as | * Cancellable into any action as early as '''Frame 15'''. | ||
* Fantastic combo tool when used after a | * Fantastic combo tool when used after a '''Slime Cancel'''. | ||
* Massively plus on block if Korra cancels as soon as she can. By airdodgeing downwards, Korra can perform another Earth Impulse on an opponents shield with as little as a 3 | * Massively plus on block if Korra cancels as soon as she can. By airdodgeing downwards, Korra can perform another Earth Impulse on an opponents shield with as little as a '''3 Frame''' gap in pressure. | ||
}} | |||
}} | }} | ||
{{MoveData | |||
|image= NASB2_Korra_SpecialUp-EarthAirImpulseAir.png | |||
|input= <small><small>Up+Special (Airborne)</small></small> | |||
|data= | |||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage=00% | |Damage=00% | ||
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* Leaves her in special fall. | * Leaves her in special fall. | ||
* Does not snap to ledge. | * Does not snap to ledge. | ||
* Inconsistent tool for killing off the top | * Inconsistent tool for killing off the top. I can see you attempting it, don't do it. | ||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_TauntDown.png | |image= NASB2_Korra_TauntDown.png | ||
|caption= "You are very... muscular for a woman | |caption= "You are very... muscular for a woman" "Um, thanks! You too?" | ||
|name= NAME PLACEHOLDER | |name= NAME PLACEHOLDER | ||
|input= Down+Taunt | |input= Down+Taunt |
Revision as of 19:09, 12 December 2023
About
The powerful Avatar of a new generation.
Gameplay
Korra is a fast, heavy, strong and incredibly versatile character, capable of controlling the pace of the match like almost nobody else. Korra's suite of disjointed aerials and nigh unmatched aerial mobility between Air Side Special and her incredible fall speed enable some of the most non-linear and difficult to assess approach options in the game; this combined with solid grounded spacing tools in Forward Light and Forward Strong allow her to apply pressure in a variety of ways. Alongside these traditionally strong traits exists a smorgasbord of more situational options, such as her grounded Neutral Special laying a bed of traction reducing ice on the ground, Grounded Up Special, a strong shield pressure tool and "Shine"-like attack on hit. Her primary weaknesses lie within her well-above average Fall Speed leading to her being combo food versus a skilled opponent, and her exploitable, linear recovery from below causing her to struggle to return to the stage when spiked.
Franchise |
The Legend of Korra |
---|---|
Home Stage |
Harmonic Convergence |
Weight |
1.09 |
Fall Speed |
1.48 |
Gravity |
1.275 |
Run Speed |
1.35 |
Air Speed |
0.93 |
Charactercord |
Strengths | Weaknesses |
---|---|
|
|
Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
3% | 4 | 4-5 | 21 | -5 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 10 | 10-17 | 32 | -14 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 18 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 15 | 18-27 | 57 | -25 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 13 | 13-32 | 32 | +20 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 13 | 0-0 | 0 | -0 | |
|
Ultimate
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
40% | 26 | 1 or 4? | 48 | N/A | |
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Combos
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Matchups
+2 | PLACEHOLDER |
+1 | PLACEHOLDER |
0 | PLACEHOLDER |
-1 | PLACEHOLDER |
-2 | PLACEHOLDER |
Strategy
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Techniques
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Other Resources
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Costumes