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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_SpecialNeutral-Waterbend.png | |image= NASB2_Korra_SpecialNeutral-Waterbend.png | ||
|caption= | |caption= | ||
|name= Waterbend | |name= Waterbend | ||
|input= Special | |input= Special | ||
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|description= | |description= | ||
* Korra surrounds herself with a water ring, then sends it down. | * Korra surrounds herself with a water ring, then sends it down. | ||
* Leaves a bed of ice on the ground that heavily reduces traction for anyone (or thing) on it. | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
* Perform the move in the air to send the water forward. | * Perform the move in the air to send the water forward. | ||
* Jump Cancelable while she whips it around her body for some reason, useful for this tricky grab setups. | |||
* Good for killing off the side of the screen when you don't want to risk/don't have the time to follow up. | |||
}} | }} | ||
}} | }} | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* The '''Slime''' version sends the water up and then crashing down. | * The '''Slime''' version, sends the water up and then crashing down. | ||
* Pops up for potential combos at the start, has a heavily disjointed and powerful spike near the end, also has a "splash" hitbox at the very end that kills off the side. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_SpecialForward-BurningTackle.png | |image= NASB2_Korra_SpecialForward-BurningTackle.png | ||
|caption= | |caption= "The party starter" | ||
|name= Burning Tackle | |name= Burning Tackle | ||
|input= Forward+Special | |input= Forward+Special | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_SpecialDown-Metalbending.png | |image= NASB2_Korra_SpecialDown-Metalbending.png | ||
|caption= | |caption= "Suyin would be proud" | ||
|name= Metalbending | |name= Metalbending | ||
|input= Down+Special | |input= Down+Special | ||
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* Korra performs a frontal attack with a metal wire. | * Korra performs a frontal attack with a metal wire. | ||
* If the tip connects, she drags her opponent back to her. | * If the tip connects, she drags her opponent back to her. | ||
* Grounded version is useful for clashing with/calling out your opponent using grounded projectiles, inconsistent combo starter however. Air version combos into literally everything on a good connect. | |||
* Fantastic tool for catching recovering opponents since it reaches through the stage and pulls them around the ledge into your loving arms. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_SpecialUp-EarthAirImpulse.png | |image= NASB2_Korra_SpecialUp-EarthAirImpulse.png | ||
|caption= | |caption= | ||
|name =Air Impulse | |name =Air Impulse | ||
|input= Up+Special | |input= Up+Special | ||
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|description= | |description= | ||
* Korra propels herself upwards with a rock while on the ground. | * Korra propels herself upwards with a rock while on the ground. | ||
* Cancellable into any action as early as frame 15 | * Cancellable into any action as early as frame 15. | ||
* Fantastic combo tool when used after a slime cancel | * Fantastic combo tool when used after a slime cancel. | ||
* Massively plus on block if Korra cancels as soon as she can. By airdodgeing downwards, Korra can perform another Earth Impulse on an opponents shield with as little as a 3 frame gap in pressure. | * Massively plus on block if Korra cancels as soon as she can. By airdodgeing downwards, Korra can perform another Earth Impulse on an opponents shield with as little as a 3 frame gap in pressure. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= NASB2_Korra_SpecialUp-EarthAirImpulseAir.png | |image= NASB2_Korra_SpecialUp-EarthAirImpulseAir.png | ||
|caption= | |caption= "The achilles' heel" | ||
|name= | |name= | ||
|input= <small><small>Up+Special (Airborne)</small></small> | |input= <small><small>Up+Special (Airborne)</small></small> | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* Korra propels herself upwards with a gust of wind while in the air. | * Korra propels herself upwards with a gust of wind while in the air. '''Slime''' Version overshoots ledge and often lands you mid-stage, important tool for recovering. | ||
* Leaves her in special fall | * Leaves her in special fall. | ||
* Does not snap to ledge | * Does not snap to ledge. | ||
* Inconsistent tool for killing off the top, I can see you attempting it, don't do it. | |||
}} | }} | ||
}}<br> | }}<br> |
Revision as of 22:08, 8 December 2023
About
The powerful Avatar of a new generation.
Gameplay
Korra is a fast, heavy, strong and incredibly versatile character, capable of controlling the pace of the match like almost nobody else. Korra's suite of disjointed aerials and nigh unmatched aerial mobility between Air Side Special and her incredible fall speed enable some of the most non-linear and difficult to assess approach options in the game; this combined with solid grounded spacing tools in Forward Light and Forward Strong allow her to apply pressure in a variety of ways. Alongside these traditionally strong traits exists a smorgasbord of more situational options, such as her grounded Neutral Special laying a bed of traction reducing ice on the ground, Grounded Up Special, a strong shield pressure tool and "Shine"-like attack on hit. Her primary weaknesses lie within her well-above average Fall Speed leading to her being combo food versus a skilled opponent, and her exploitable, linear recovery from below causing her to struggle to return to the stage when spiked.
Franchise |
The Legend of Korra |
---|---|
Home Stage |
Harmonic Convergence |
Weight |
1.09 |
Fall Speed |
1.48 |
Gravity |
1.275 |
Run Speed |
1.35 |
Air Speed |
0.93 |
Charactercord |
Strengths | Weaknesses |
---|---|
|
|
Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
3% | 4 | 4-5 | 21 | -5 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 15 | 15-22 | 37 | -14 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 15 | 18-27 | 57 | -25 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 13 | 13-32 | 32 | +20 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 13 | 0-0 | 0 | -0 | |
|
Ultimate
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
40% | 26 | 1 or 4? | 48 | N/A | |
|
Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Combos
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Matchups
+2 | PLACEHOLDER |
+1 | PLACEHOLDER |
0 | PLACEHOLDER |
-1 | PLACEHOLDER |
-2 | PLACEHOLDER |
Strategy
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Techniques
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Other Resources
- PLACEHOLDER
- PLACEHOLDER
- PLACEHOLDER
Costumes