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=== | ===Cataclysm === | ||
{{AttackData-SCVI | {{AttackData-SCVI | ||
|moveid=ivy- | |moveid=ivy-7 | ||
|chara=ivy | |chara=ivy | ||
|cat= | |cat=HorizontalAttacks | ||
|name= | |name=Cataclysm | ||
|input={{Icon-SC|6}}{{Icon-SC|A}}{{Icon-SC|A}} 6AA | |input={{Icon-SC|6}}{{Icon-SC|A}}{{Icon-SC|A}} 6AA | ||
|level={{Icon-SC|H}}{{Icon-SC|M}}{{Icon-SC|H}} | |level={{Icon-SC|H}}{{Icon-SC|M}}{{Icon-SC|H}} | ||
|impact=16 | |impact=16 | ||
|damage= | |damage=16,28 | ||
|block=4 | |block=-4 | ||
|hit= | |hit=6 | ||
|counter= | |counter=6 | ||
|burst=7 | |burst=7 | ||
|notes= | |notes=Counter Hit Combo | ||
}} | }} | ||
=== Warning Immortal === | === Warning Immortal === | ||
{{AttackData-SCVI | {{AttackData-SCVI |
Revision as of 23:35, 14 July 2021
Combat Lessons
Fighting Style
The unique snake sword used by this fighting style has a will of its own, twisting and changing its shape according to its wielder's will.
While in its whip form, it has unparalleled range. and can keep opponents at bay with flurries of vicious strikes. If they stop to try to defend against the blows, they've only fallen into a deadly trap.
The snake sword can also split into eight pieces to catch an opponent unaware with slippery and surprising moves. such as wrapping around their feet from afar and making mlncemeat of their defenses. Those caught by it will find it striking them like the cold hand of death. No matter what the distance, all are within the snake sword's grasp.
Style Lesson: Beginner
Use Your Reach to Dominate
This style lets you change your weapon's form and stab at distant opponents. making long-range damage one of its fundamental principles. Use moves like Rushing Raven (4B) and Ivy Lash (6[B]) to attack from distances impossible to touch by other styles. Bait out attacks, and when your opponent misses, punish them with Darkside (b6).
Rushing Raven
4B - Attack Level: ivy-46
| |||||
---|---|---|---|---|---|
Impact | Damage | Block | Hit | Counter | Guard Burst |
22 | 18 | -14 | -6 | -6 | 9% |
Gives knockdown at close range, more guard damage depending on the range Tech Crouch [13-19] |
Ivy Lash
6(B) - Attack Level: ivy-40
| |||||
---|---|---|---|---|---|
Impact | Damage | Block | Hit | Counter | Guard Burst |
22 | 14 | -16 | -2 | -2 | 9% |
Tech Crouch [18-41] |
Darkside
b6 - Attack Level: ivy-32
| |||||
---|---|---|---|---|---|
Impact | Damage | Block | Hit | Counter | Guard Burst |
20 | 20 | -8 | 4 | 4 | 3% |
Stun on tip hit |
For Foes Who Dodge Thrusts
When enemies avoid long-range vertical attacks using an 8-way run, the horizontal attack Tempting Tezhas (6[A]) can be effective. It becomes an attack throw that knocks the opponent down on a counter hit. Other long-range horizontal attacks that can trip up foes include Ancient Wheel (1AA) and Raven's Egg (bA).
Tempting Tezhas
6(A) - Attack Level: ivy-9
| |||||
---|---|---|---|---|---|
Impact | Damage | Block | Hit | Counter | Guard Burst |
20 | 18 | -16 | -4 | KND | 4% |
Ancient Wheel
1AA - Attack Level: ivy-14
| |||||
---|---|---|---|---|---|
Impact | Damage | Block | Hit | Counter | Guard Burst |
26 | 12,15 | -14 | -2 | -2 | 3% |
Counter Hit Combo. Tech Crouch [0-RC] |
Raven's Egg
bA - Attack Level: ivy-30
| |||||
---|---|---|---|---|---|
Impact | Damage | Block | Hit | Counter | Guard Burst |
22 | 30 | -8 | KND | KND | 4% |
Mid-Range Break Attacks
Vile Condemnation (2A+G) is a low attack that makes your weapon pop out at range, and only a crouching guard can defend against it. it comes out at the same distance as the middle attack Fear's Void (2B+K), and mixing them up can weaken your opponent's defenses.
Vile Condemnation
2A+G - Attack Level: ivy-104
| |||||
---|---|---|---|---|---|
Impact | Damage | Block | Hit | Counter | Guard Burst |
28 | 50 | -14 | KND | KND | - |
. Tech Crouch [18-49] |
Fear's Void
2B+K - Attack Level: ivy-93
| |||||
---|---|---|---|---|---|
Impact | Damage | Block | Hit | Counter | Guard Burst |
30 | 30 | -8 | KND | KND | 9% |
Returns to crouching on G cancel. . Tech Crouch [25-66] |
Style Lesson: Adept
When Things Get Too Close
You have an advantage at medium-to-long range. so when the enemy presses in. it's vital to push them away to a safe distance. Moves like Cataclysm (6AA), Warning immortal (6BB). and Warning Mood (6BA) let you get some space when blocked.
Cataclysm
6AA - Attack Level: ivy-7
| |||||
---|---|---|---|---|---|
Impact | Damage | Block | Hit | Counter | Guard Burst |
16 | 16,28 | -4 | 6 | 6 | 7% |
Counter Hit Combo |
Warning Immortal
6BB - Attack Level: ivy-36
| |||||
---|---|---|---|---|---|
Impact | Damage | Block | Hit | Counter | Guard Burst |
18 | 14,18 | -8 | 6 | 6 | 9% |
Tech Crouch [0-15] |
Warning Mood
6BA - Attack Level: ivy-34
| |||||
---|---|---|---|---|---|
Impact | Damage | Block | Hit | Counter | Guard Burst |
18 | 14,26 | -4 | 0 | 0 | 7% |
Counter Hit Combo. Gives stun if only the last hit is a CH |
Cataclysm (6AA) can leave you open at the end if ducked, but Dashing Wind (6AK) lets you move first if blocked, so mix things up with these two moves.
Dashing Wind
6AK - Attack Level: ivy-8
| |||||
---|---|---|---|---|---|
Impact | Damage | Block | Hit | Counter | Guard Burst |
16 | 16,14 | 2 | 6 | 6 | 3% |
Using Serpent's Embrace
Warning Mood (6B[A]) and other techniques let you switch to the special stance Serpent's Embrace. From this stance. try to use Lamenting Tail (during Serpent's Embrace 4A), a hard—to-spot low attack, as well as the middle attacks Mistress‘ Justice (during Serpent's Embrace BBB) and Ivy Sting (during Serpent's Embrace 6B).
Warning Mood ~ Serpent's Embrace
6B(A) - Attack Level: ivy-35
| |||||
---|---|---|---|---|---|
Impact | Damage | Block | Hit | Counter | Guard Burst |
18 | 14,26 | 4 | 8 | 8 | 7% |
Gives stun if only the last hit is a CH. |
SE ~ Lamenting Tail
SE 4A - Attack Level: ivy-167
| |||||
---|---|---|---|---|---|
Impact | Damage | Block | Hit | Counter | Guard Burst |
24 | 51 | -26 | KND | KND | 4% |
Shifts to attack throw upon hit. |
SE ~ Mistress' Justice
SE BBB - Attack Level: ivy-168
| |||||
---|---|---|---|---|---|
Impact | Damage | Block | Hit | Counter | Guard Burst |
22 | 36 | -12 | KND | KND | 9% |
SE ~ Ivy Sting
SE 6B - Attack Level: ivy-170
| |||||
---|---|---|---|---|---|
Impact | Damage | Block | Hit | Counter | Guard Burst |
14 | 24 | -12 | KND | KND | 9% |
Shifts to follow-up attack upon hit |
When it looks like the opponent will defend with a reversal edge, use the break attack Landing Embrace (during Serpent's Embrace 4B).
SE ~ Landing Embrace
SE 4B - Attack Level: ivy-171
| |||||
---|---|---|---|---|---|
Impact | Damage | Block | Hit | Counter | Guard Burst |
38 | 33 | 10 | KND | KND | 19% |
Style Lesson: Master
Counters After Dodging Vertical Attacks
After dodging a vertical attack with an 8-way run, you can start a juggle with Drowning Madness (22_88[B]). If you have at least one soul gauge. you can chain this with a critical edge from your stance.
Drowning Madness
(2)_(8)(B) - Attack Level: ivy-124
| |||||
---|---|---|---|---|---|
Impact | Damage | Block | Hit | Counter | Guard Burst |
24 | 23 | -4 | KND | KND | 9% |
When you dodge a charging attack, you can get behind your opponent. From this position, Aqua Clipper (3B) becomes a devastating lethal hit.
Aqua Clipper
3B - Attack Level: ivy-42
| |||||
---|---|---|---|---|---|
Impact | Damage | Block | Hit | Counter | Guard Burst |
20 | 22 | -16 | KND | KND | 9% |
Dodge High Attacks and Counter
After ducking to avoid a high attack or throw. Pride (while crouching 1B) and Cagemaster (while rising BB) give you a chance to juggle.
Pride
FC 1B - Attack Level: ivy-53
| |||||
---|---|---|---|---|---|
Impact | Damage | Block | Hit | Counter | Guard Burst |
18 | 26 | -12 | KND | KND | 9% |
Tech Crouch [0-16] |
Cagemaster
WR BB - Attack Level: ivy-55
| |||||
---|---|---|---|---|---|
Impact | Damage | Block | Hit | Counter | Guard Burst |
20 | 16,11 | -12 | -6 | -6 | 14% |
Shifts to attack throw upon hit |
Vicious Throws for Your Arsenal
Though difficult to pull off and not necessary for most situations, this style has a pair of powerful throws.
Calamity Symphony (3746916A+G) has great reach and damage, and can be used at medium-to-close range. Summon Suffering (376231A+G) is a close-range throw that cannot be broken. The input for these throws can be delayed, and other inputs won't interrupt it. This means you can spin the stick/d-pad and then enter 6A+G or 1A+G to perform them. Once you're more comfortable, try performing the motion properly for greater speed.
Calamity Symphony
3746916A+G - Attack Level: ivy-108
| |||||
---|---|---|---|---|---|
Impact | Damage | Block | Hit | Counter | Guard Burst |
16 | 70 | KND | KND | KND | - |
Summon Suffering
376231A+G - Attack Level: ivy-106
| |||||
---|---|---|---|---|---|
Impact | Damage | Block | Hit | Counter | Guard Burst |
20 | 60 | KND | KND | KND | - |
Critical Edge
Guilty Throne
Properties
A middle attack that is hard to combo with because of its high delay, but has guard impact properties against vertical attacks. It can be useful at close range as a way to counterattack.
Guilty Throne
A+B+K - Attack Level: ivy-147
| |||||
---|---|---|---|---|---|
Impact | Damage | Block | Hit | Counter | Guard Burst |
34 | 80 | -16 | KND | KND | 10% |
[4-32] vs && |
Tips
This technique is ordinarily used defensively. but can also be used from the Serpent's Embrace stance, which lowers its delay substantially.
SE ~ Guilty Throne
SE A+B+K - Attack Level: ivy-148
| |||||
---|---|---|---|---|---|
Impact | Damage | Block | Hit | Counter | Guard Burst |
12 | 80 | -16 | KND | KND | 10% |
Invincible [10+] |
Use this technique after launching the opponent with Drowning Madness (22_88[B]) as part of a juggle. or after shifting stances with Warning Mood (6B[A]) and baiting out an attack.
Soul Charge
Easy Break Attacks
Deadly Cataclysm (during soul charge 6AA) and Death Glance (during soul charge 6BB) can be used as break attacks. When blocked, they will push the opponent away, forcing them to engage at long range.
Deadly Cataclysm
SC 6AA - Attack Level: ivy-152
| |||||
---|---|---|---|---|---|
Impact | Damage | Block | Hit | Counter | Guard Burst |
16 | 38 | 4 | KND | KND | 7% |
. Counter Hit Combo |
Death Glance
SC 6BB - Attack Level: ivy-155
| |||||
---|---|---|---|---|---|
Impact | Damage | Block | Hit | Counter | Guard Burst |
18 | 68 | 1 | KND | KND | 16% |
Shifts to attack throw upon hit, |
Enhanced Offense with Serpent's Embrace
Attacks are much more effective from this special stance. Violent Spirits (during Serpent's Embrace AA) becomes a break attack , and Wind Embrace (during Serpent's Embrace 6AA) becomes an unblockable attack, letting you do damage even if the opponent defends.
SE ~ Violent Spirits
SE AA - Attack Level: ivy-164
| |||||
---|---|---|---|---|---|
Impact | Damage | Block | Hit | Counter | Guard Burst |
18 | 40 | -4 | 6 | 6 | 7% |
SE ~ Wind Embrace
SE 6AA - Attack Level: ivy-166
| |||||
---|---|---|---|---|---|
Impact | Damage | Block | Hit | Counter | Guard Burst |
20 | 58 | -6 | KND | KND | 9% |
Shifts to follow-up attack upon hit |
Heartless Confession
A soul attack in which you extend your weapon forward and use it to draw your opponent toward you. The attack's start-up is very fast. making it effective at punishing opponents who've missed an attack. Holding the button will shift you to Serpent's Embrace afterward.
Heartless Confession
236A+B+K - Attack Level: ivy-150
| |||||
---|---|---|---|---|---|
Impact | Damage | Block | Hit | Counter | Guard Burst |
16 | 36 | -6 | 4 | 4 | 9% |
++ 236(A)+(B)+(K) - Attack Level: ivy-151
| |||||
---|---|---|---|---|---|
Impact | Damage | Block | Hit | Counter | Guard Burst |
16 | 36 | -2 | 6 | 6 | 9% |
Reversal Edge
Take Control of the Battle
Pressing 6 during the input will change the attack to Darkside (b6). Change your reaction when you see an enemy attack from long range.
Following Up with A
An attack that pushes the enemy a good distance away when it is blocked. This style works best at long range, so if the opponent drags you into a reversal edge contest, use this to make an exit.
When the input is held. you will return to Serpent's Embrace. Being close carries risks, but this does more damage on a hit.
Following Up with B
This is the most damaging follow-up attack. A lethal hit is especially devastating.
Following Up with K
A kick that causes a long stun on hit. The opponent will stay close, so this is an excellent chance to enter a throw input. On a lethal hit, this will add an additional attack that's good for keeping foes on the ground.