m (Scanman moved page Robert Garcia (KoF '94-Era) (KoF '98) to The King of Fighters '98/Robert Garcia (KoF '94-Era): moving 98 EX Robert page to be a subpage) |
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forward back forward kick | forward back forward kick | ||
===Colors=== | ===Colors=== | ||
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==In-depth Analysis== | ==In-depth Analysis== | ||
==[[ | ==[[The King of Fighters 2002/Normals Guide|Movelist]]== | ||
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! | ! | ||
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{{StrategyCorner| | {{StrategyCorner| | ||
* MAX: cl.C > f + B > hcb + D | * MAX: cl.C > {{f}} + B > {{hcb}} + D | ||
deals almost the same damage as | deals almost the same damage as | ||
* cl.C > f + B > qcf hcb + A | * cl.C > {{f}} + B > {{qcf}} {{hcb}} + A | ||
Keep this in mind, when you need to decide whether to trigger MAX or keep meter for a DM. | Keep this in mind, when you need to decide whether to trigger MAX or keep meter for a DM. | ||
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{{ | {{The King of Fighters '98: The Slugfest}} | ||
[[Category:The King of Fighters '98: The Slugfest]] | [[Category:The King of Fighters '98: The Slugfest]] |
Revision as of 01:18, 9 December 2020
forward back forward kick
Colors
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Gameplay Overview
AOF2 / KOF94 Robert still have the normals of the KOF98 version but losts his Command Grabs ,anti air kick and qcf qcf + K DM, but it have a better Ko Oh Ken, a modified damaging Hien Shippu Kyaku added with his classics Hundred Kick Special.
In-depth Analysis
Movelist
Special Moves
- Lightning Legs Knockout Kick - (hcb + K)
- Dragon Blast Punch - (qcf + P)
- Ryuga - (dp + P)
- Flying Dragon Kick - (air qcb + K)
- Great Spirit Kick - f b f + K
Desperation Moves
- Haoh Sho Koh Ken - (f hcf + P)
- Ryuko Ranbu - (qcf hcb + P)
Combos
- cr.B, cr.B / cl.B >
- dp + A
- cl.C / cr.C >
- (S)DM A Ryuuko Ranbu (qcf hcb + A)
- f + B
- DM A Ryuuko Ranbu (qcf hcb + A)
- hcb + D
- f + A > Dive Kick (qcf + K in air) (Corner.)
- Corner: cl.C / cr.C / f + B > f b f + K, dp + C
- Meaty: f + A, A Dragon Punch (dp + A) / st.C
- Meaty & corner: f + A,
- Second combo.
Use qcf + B, hcb + A to buffer Ryuuko Ranbu (qcf hcb + A)
Strategy Corner
- MAX: cl.C >
+ B >
+ D
deals almost the same damage as
- cl.C >
+ B >
+ A
Keep this in mind, when you need to decide whether to trigger MAX or keep meter for a DM.
Links
< Ryo Sakazaki (KoF '94-Era) | Robert Garcia | Yuri Sakazaki (KoF '94-Era) >