Capcom vs SNK 2/Sagat: Difference between revisions

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High Tiger Cannon super has one frame less startup before the super flash than Ground Tiger Cannon super.
High Tiger Cannon super has one frame less startup before the super flash than Ground Tiger Cannon super.


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Moves with detached/invincible hitboxes:
 
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Revision as of 01:07, 12 March 2007

Introduction

Before I begin, I want to introduce some terms (we always should start off with this).

Forward = F/f, Backward = B/b, Up = U/u, Down = D/d

Light punch = LP (Jab Punch), Medium Punch = MP (Strong Punch), Hard punch = HP (Fierce Punch), Light kick = LK (Short Kick), Medium Kick = MK (Forward Kick), Hard kick = HK (Roundhouse Kick)

Any Punch = AP, Any Kick = AK

QCF - d,df,f (Hadoken/Tiger shot movement), QCB - d,db,b (Hurricane Kick movement), DP - f,df,f (Dragon punch/Tiger Uppercut movement)

Normal Moves

Button Position Buffers: Itself Specials Supers Hit Block Startup Active Recovery Damage
Jab Standing n y y +6 +6 2 3 6 500
Crouching n y y +3 +3 5 4 8 400
Jumping - - - - - 4 22 - 600
Strong Standing n y y -7 -7 4 3 24 1100
Crouching n y y +4 +4 6 4 12 1000
Jumping - - - - - 4 10 - 1100
Fierce Close n/n y/n y/y -13 -13 3 8 27 1300,1100
Far n n y -4 -4 6 8 20 1600
Crouching n n y +2 +2 7 8 14 1500
Jumping - - - - - 6 8 - 1600
Short Standing n,n y,n y,y -1 -1 5 2+6 10 200+400
Crouching n y y +5 +5 3 4 6 400
Jumping - - - - - 5 22 - 600
Forward Standing n/n y/n y/n -12 -12 5 3+8 24 400+900
Crouching n y y -2 -2 4 5 17 1000
Jumping - - - - - 6 8 - 1000
Roundhouse Standing n/n y/n y/n -7 -7 6 3+7 24 500+1300
Crouching n n y down -7 7 8 23 1500
Jumping - - - - - 5 8 - 1400

Throws

Tiger Carry - b/f + Fierce

Tiger Rage - b/f + Roundhouse (Mashable)

Special Moves

Tiger Shot - QCF + Punch

LP 800 -11/-11 10/44

MP 900 -12/-12 10/45

HP 1000 -13/-13 10/46


Ground Tiger Shot - QCF + Kick

LK 700 -12/-12 12/45

MK 800 -13/-13 12/46

HK 900 -14/-14 12/47


Tiger Uppercut - DP + Punch

LP 1800,900 down/-35 3/15/35 3 frames full body, 4 frames lower body

MP 1900,900 down/-43 3/19/39 3 frames full body, 4 frames lower body

HP 700+500+400+200x2 down/-35 3/[4]/[5]/[5]/[5]/[5]/42 7 frames full body


Tiger Crush - DP + Kick

LK 400+1100 down/-10 6/[6]/[5]/23

MK 500+1200 down/-12 5/[6]/[6]/24

HK 600+1300 down/-15 4/[6]/[7]/26

Super Combos

Tiger Cannon - QCF, QCF + Punch


Ground Tiger Cannon - QCB, QCB + Punch

LP down/-2

MP down/+1

HP down/+4


Tiger Raid - QCB, QCB + Kick


Tiger Genocide - QCF, QCF + Kick


High Tiger Cannon super has one frame less startup before the super flash than Ground Tiger Cannon super.


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-j.HK (tip of foot) -far s.HP and d.HP (tip of fists, VERY small) -far s.MK (tip of foot)

Bread and Butter Combos

C-Groove Combos

Crossover lk, 2 standing lp, crouching mk ~ lvl. 2 Ground Tiger Cannon ~ lvl. 1 Tiger Cannon

The Basics

Advanced Strategy

Edited By: Haaris Abbasi & Markudea