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=Movelist= | =Movelist= | ||
(n)dwnfwd B - 2 hit gut then face kick. | ==Command Moves== | ||
(n)dwnfwd B - 2 hit gut then face kick.<br> | |||
Comboable after his strong normals.<br> | |||
Special | Cancelable on both hits.<br> | ||
==Special Moves== | |||
(n)Escape - qcf A/C. Shoulder ram then an electric punch that sends the | (n)Escape - qcf A/C. <br> | ||
Shoulder ram then an electric punch that sends the opponent to the edge of the screen.<br> | |||
A and C versions are both comboable, but C version does 3 hits and has more range.<br> | |||
Head Execution - hcb A/C.<br> | |||
Goes over opponents shoulder and throws them. <br> | |||
Its unblockable and comboable. <br> | |||
It has a follow up qcb A/C where He does a dashing electric punch the sends the opponent to the edge of the screen. <br> | |||
If you didn't do the follow up, you can connect a Team Duplex Starter.<br> | |||
(a) | (a)Screw Kick - hcb B/D. <br> | ||
Does a series of kicks. <br> | |||
B version sends the opponent flying away dealing 2 hits, while D version sends the opponent the the edge of the screen and deals 3 hits. <br> | |||
Both versions are comboable.<br> | |||
(a)Dead Dragon - DP A/C. <br> | |||
Does a doublesledgehammer move upward. <br> | |||
Good anti air,and is comboable. <br> | |||
C version does 2 hits, and both versions sends opponent flying away.<br> | |||
==Super Moves== | |||
(n)Shadow Sword - qcf hcb A/C.<br> | |||
Does a shoulder ram and a series of electric punches.<br> | |||
Good thing about this is that even if you hit the opponent in the air with the initial shoulder ram, it will still fully connect.<br> | |||
==Super Tag== | ==Super Tag== | ||
=Combos= | =Combos= | ||
First Impact combos: | First Impact combos:<br> | ||
Ground - A, A, A, C, D | Ground - A, A, A, C, D<br> | ||
Air - A, A, A, C, D | Air - A, A, A, C, D<br> | ||
My B&B combo: Jump D, close D(2 hits), dwnfwd B, qcf A/DP A. | My B&B combo: Jump D, close D(2 hits), dwnfwd B, qcf A/DP A. | ||
Line 57: | Line 51: | ||
Other combos: | Other combos: | ||
-Jump D, close D(2 hits), dwnfwd B, hcb B. | -Jump D, close D(2 hits), dwnfwd B, hcb B.<br> | ||
-Jump D, dwn B, qcf A. | -Jump D, dwn B, qcf A.<br> | ||
-Jump D, close D(2 hits), hcb A/C, qcb A/C | -Jump D, close D(2 hits), hcb A/C, qcb A/C<br> | ||
-Jump D, close D(2 hits), dwnfwd B, qcf hcb A/C. | -Jump D, close D(2 hits), dwnfwd B, qcf hcb A/C.<br> | ||
Line 70: | Line 64: | ||
(needs at 2 levels of super meter) | (needs at 2 levels of super meter) | ||
-Jump D, close D(2hits), dwnfwd B(2 hits), qcf hcb A, hits wall, CD, A, A, A, | -Jump D, close D(2hits), dwnfwd B(2 hits), qcf hcb A, hits wall, CD, A, A, A, | ||
C, D, qcf hcb C. 22 hits, approximately 70% damage. | C, D, qcf hcb C. 22 hits, approximately 70% damage.<br> | ||
=Strategies= | =Strategies= | ||
[[Category:Rage of the Dragons]] | [[Category:Rage of the Dragons]] |
Revision as of 11:16, 9 December 2015
Introduction
Movelist
Command Moves
(n)dwnfwd B - 2 hit gut then face kick.
Comboable after his strong normals.
Cancelable on both hits.
Special Moves
(n)Escape - qcf A/C.
Shoulder ram then an electric punch that sends the opponent to the edge of the screen.
A and C versions are both comboable, but C version does 3 hits and has more range.
Head Execution - hcb A/C.
Goes over opponents shoulder and throws them.
Its unblockable and comboable.
It has a follow up qcb A/C where He does a dashing electric punch the sends the opponent to the edge of the screen.
If you didn't do the follow up, you can connect a Team Duplex Starter.
(a)Screw Kick - hcb B/D.
Does a series of kicks.
B version sends the opponent flying away dealing 2 hits, while D version sends the opponent the the edge of the screen and deals 3 hits.
Both versions are comboable.
(a)Dead Dragon - DP A/C.
Does a doublesledgehammer move upward.
Good anti air,and is comboable.
C version does 2 hits, and both versions sends opponent flying away.
Super Moves
(n)Shadow Sword - qcf hcb A/C.
Does a shoulder ram and a series of electric punches.
Good thing about this is that even if you hit the opponent in the air with the initial shoulder ram, it will still fully connect.
Super Tag
Combos
First Impact combos:
Ground - A, A, A, C, D
Air - A, A, A, C, D
My B&B combo: Jump D, close D(2 hits), dwnfwd B, qcf A/DP A.
-Be careful on characters with fast moves and supers(like Jimmy and his gun
blow) 'coz all of Radel's moves have a tiny lag in which fast moves and supers can exploit.
Other combos:
-Jump D, close D(2 hits), dwnfwd B, hcb B.
-Jump D, dwn B, qcf A.
-Jump D, close D(2 hits), hcb A/C, qcb A/C
-Jump D, close D(2 hits), dwnfwd B, qcf hcb A/C.
I have no Trick Combos for him.
Wall Combos:
(needs at 2 levels of super meter) -Jump D, close D(2hits), dwnfwd B(2 hits), qcf hcb A, hits wall, CD, A, A, A,
C, D, qcf hcb C. 22 hits, approximately 70% damage.